| | Class | Description |
|---|
 | AddToResourcesWindowAttribute | |
 | AI |
Task-based artificial intelligence.
|
 | AITask |
Task component for artificial intelligence.
|
 | Animation |
Represents mesh animation.
|
 | AnimationTrigger |
Represents a trigger point for animation.
|
 | ApplicableRangeColorValuePowerAttribute |
This attribute specifies the range of possible Power component of color values of a property or field in the editor.
|
 | Area |
Represents an area in the scene defined by the set of points.
|
 | AreaPoint |
Represents a point of the Area.
|
 | ArrayDataReader |
A class for streaming data from an array.
|
 | ArrayDataReaderAllocationStatistics | |
 | ArrayDataWriter |
A class for streaming data to an array.
|
 | ArrayDataWriterTypeToWriteCustomStructureProperty | |
 | AssemblyRegistration |
This abstract class is designed to register plug-in assemblies.
|
 | AsyncAutoResetEvent | |
 | AutoConvertTypeAttribute |
Attribute tagging method or constructor as a function of autoconversion types.
|
 | AvatarSettings | |
 | BalanceUtility |
Utility functions for handling balances in different currencies.
|
 | Billboard |
A flat object in the scene, which faces the camera.
|
 | Building |
An instance of building.
|
 | BuildingLogicalData | |
 | BuildingVisualData | |
 | BuildingAssemblyRegistration | |
 | BuildingElement |
An object to specify modular element of the building. It can be a child of BuildingType and Building components.
|
 | BuildingManager |
A building manager to control all buildings on the scene.
|
 | BuildingType |
The info about structure of a building.
|
 | Bullet |
A basic class for simulating bullets.
|
 | BulletHitData | |
 | BulletAssemblyRegistration |
The class is intended to register bullet resources.
|
 | BulletType |
A definition of the bullet type.
|
 | Button3D |
Button 3D in the scene.
|
 | Button3DAssemblyRegistration | |
 | Button3DType |
A definition of the button in 3D space.
|
 | Camera |
Representation of a player's point of view.
|
 | CameraManagement |
An object to manage camera.
|
 | CanvasRenderer |
Specifies a class that allows to draw 2D graphic elements.
|
 | CanvasRendererShaderItem |
Represents the data for a canvas visualization customization with its defines and parameters.
|
 | CanvasRendererUtility |
This class contains auxiliary functional for the CanvasRenderer.
|
 | Character |
A basic class for characters.
|
 | Character2D |
Basic 2D character class.
|
 | Character2DAI |
Task-based artificial intelligence for 2D character.
|
 | Character2DAITask_MoveTo |
Base class for tasks of the 2D character to move to the specified position.
|
 | Character2DAITask_MoveToObject |
The task of the 2D character to move to the specified object in the scene.
|
 | Character2DAITask_MoveToPosition |
The task of the 2D character to move to the specified position in the scene.
|
 | Character2DAssemblyRegistration |
The class is intended to register 2D character resource.
|
 | Character2DInputProcessing |
An object to process input from a player to a 2D character.
|
 | Character2DType |
A definition of the character 2D type.
|
 | CharacterAI |
Task-based artificial intelligence for character.
|
 | CharacterAITask_MoveTo |
Base class for tasks of the character to move to the specified position.
|
 | CharacterAITask_MoveToObject |
The task of the character to move to the specified object in the scene.
|
 | CharacterAITask_MoveToPosition |
The task of the character to move to the specified position in the scene.
|
 | CharacterAITask_PressButton |
The task of the character to press button.
|
 | CharacterAITask_TurnSwitch |
The task of the character to turn a valve.
|
 | CharacterAITask_TurnTo |
Base class for tasks of the character to turn to the specified position.
|
 | CharacterAITask_TurnToObject |
The task of the character to turn to the specified object in the scene.
|
 | CharacterAITask_TurnToPosition |
The task of the character to turn to the specified position in the scene.
|
 | CharacterAITask_Wait |
The task of the character is not to do anything for a certain time.
|
 | CharacterAssemblyRegistration |
The class is intended to register character resource.
|
 | CharacterInputProcessing |
An object to process input from a player to a character.
|
 | CharacterMaker |
A component to generate character meshes.
|
 | CharacterType |
A definition of the character type.
|
 | CharacterUtility | |
 | ClientNetworkService_Chat | |
 | ClientNetworkService_ChatPrivateMessage | |
 | ClientNetworkService_ChatRoom | |
 | ClientNetworkService_ChatRoomMessage | |
 | ClientNetworkService_CloudFunctions | |
 | ClientNetworkService_CloudFunctionsCallMethodResultT | |
 | ClientNetworkService_CloudFunctionsCallMethodResultNoValue | |
 | ClientNetworkService_CloudFunctionsCloudMethodInfo | |
 | ClientNetworkService_CloudFunctionsCloudMethodInfoParameterInfo | |
 | ClientNetworkService_CloudFunctionsDownloadDirectoryResult | |
 | ClientNetworkService_CloudFunctionsDownloadFilesResult | |
 | ClientNetworkService_CloudFunctionsGetCloudMethodInfoResult | |
 | ClientNetworkService_CloudFunctionsGetCloudMethodsResult | |
 | ClientNetworkService_CloudFunctionsGetCloudMethodsResultClassInfo | |
 | ClientNetworkService_CloudFunctionsGetDirectoryInfoResult | |
 | ClientNetworkService_CloudFunctionsGetFileInfoResult | |
 | ClientNetworkService_CloudFunctionsGetFilesInfoResult | |
 | ClientNetworkService_CloudFunctionsLoadStringResult | |
 | ClientNetworkService_CloudFunctionsLoadStringsResult | |
 | ClientNetworkService_CloudFunctionsSaveStringsResult | |
 | ClientNetworkService_CloudFunctionsSimpleResult | |
 | ClientNetworkService_Components | |
 | ClientNetworkService_Internal |
An internal client service to exchange system messages.
|
 | ClientNetworkService_Messages |
A basic client service for string and binary messages.
|
 | ClientNetworkService_Users | |
 | ClientNetworkService_UsersUserInfo | |
 | CloneableAttribute |
Specifies how the field or property is cloned.
|
 | CloudMethodAttribute | |
 | CloudWebRequestResult | |
 | CollectionUtility |
Helper class for working with collections.
|
 | CollisionShape |
Base class of all collision shapes.
|
 | CollisionShape_Box |
Box-based collision shape.
|
 | CollisionShape_Capsule |
Capsule-based collision shape.
|
 | CollisionShape_Cone |
Cone-based collision shape.
|
 | CollisionShape_Cylinder |
Cylinder-based collision shape.
|
 | CollisionShape_Mesh |
Mesh-based collision shape.
|
 | CollisionShape_Sphere |
Sphere-based collision shape.
|
 | CollisionShape2D |
Base class of all 2D collision shapes.
|
 | CollisionShape2D_Box |
Box-based 2D collision shape.
|
 | CollisionShape2D_Capsule |
Capsule-based 2D collision shape.
|
 | CollisionShape2D_Ellipse |
Ellipse-based 2D collision shape.
|
 | CollisionShape2D_Mesh |
Mesh-based 2D collision shape.
|
 | ColorValueNoAlphaAttribute |
Helper for the toolset. Turns off the ability to change alpha channel for color in the properties.
|
 | Component |
Base class of all components.
|
 | ComponentComponentSet |
Represents a collection of child components.
|
 | ComponentHierarchyController |
The class for managing the component hierarchy.
|
 | ComponentHierarchyControllerNetworkClientInterface | |
 | ComponentHierarchyControllerNetworkServerInterface | |
 | ComponentHost |
An object to manage a hierarchy of components. For example, using this object, you can load an additional scene inside another scene.
|
 | ComponentsHidePublic |
The class is intended for accessing component methods that are preferable to hide from public access. This is done to avoid cluttering up the component classes.
|
 | ComponentUtility |
An auxiliary class for working with components.
|
 | ComputeProgramManager |
A class to manage and caching compute programs.
|
 | ConcurrentLockManagerT | |
 | ConcurrentLockManagerAsyncT | |
 | Constraint_SixDOF |
6-degrees of freedom constraint link between two physical bodies.
|
 | Constraint2D |
Base class for constraint link between two physical 2D bodies.
|
 | Constraint2D_Distance |
A 2D distance joint rains two points on two bodies to remain at a fixed distance from each other.
|
 | Constraint2D_Fixed |
A 2D joint hard constraints two bodies.
|
 | Constraint2D_Prismatic |
A 2D prismatic joint. This joint provides one degree of freedom: translation along an axis fixed in body A. Relative rotation is prevented.
|
 | Constraint2D_Revolute |
A 2D revolute joint constrains to bodies to share a common point while they are free to rotate about the point.
|
 | Constraint2D_Weld |
A weld joint essentially glues two bodies together. The joint is soft constraint based, which means the two bodies will move relative to each other.
|
 | ContinuousInteraction |
Represents an interaction between two participants.
|
 | ConvexDecomposition |
Class for calculating convex shapes by a mesh. VHACD library is used.
|
 | ConvexDecompositionCluster |
Represents a cluster of data for ConvexDecomposition.
|
 | ConvexDecompositionSettings |
Represents a settings for ConvexDecomposition.
|
 | ConvexPolyhedron |
Represents a convex polyhedron.
|
 | CRC32 |
Class for calculation CRC32 checksums.
|
 | Crossroad |
A logical element to make crossroads.
|
 | CrossroadCrossroadLogicalData | |
 | CrossroadCrossroadLogicalDataConnectedRoadItem | |
 | CrossroadCrossroadLogicalDataRoadConnection | |
 | CSharpScript |
The component for adding C# scripts.
|
 | CSharpScriptContext |
Scripting context variables container.
|
 | CSharpScriptGeneratedAttribute |
Internal attribute of the engine for compiling C# scripts.
|
 | CubemapProcessing |
Class for processing cubemaps.
|
 | Curve |
Base class of curves.
|
 | Curve1 |
Base class of curves.
|
 | Curve1F |
Base class of curves.
|
 | CurveBezier |
Represents a Bezier curve.
|
 | CurveBezierPath |
Represents a path of Bezier curves.
|
 | CurveCubicSpline |
Represents a cubic curve.
|
 | CurveCubicSpline1 |
Represents a cubic curve.
|
 | CurveCubicSpline1F |
Represents a cubic curve.
|
 | CurveInSpace |
Represents the curve in the scene.
|
 | CurveInSpaceCachedData |
Precalculated data of the curve.
|
 | CurveInSpaceSourceData |
Extracted source data of the curve.
|
 | CurveInSpaceObjects |
A component to make objects by path of a Curve In Space.
|
 | CurveInSpacePoint |
Represents the point of the curve in the scene.
|
 | CurveLine |
Represents a curve with flat lines.
|
 | CurveLine1 |
Represents a curve with flat lines.
|
 | CurveLine1F |
Represents a curve with flat lines.
|
 | CurveRoundedLine |
Represents a curve with rounded corners.
|
 | CurveSpline |
Base class of spline curves.
|
 | CurveSpline1 |
Base class of spline curves.
|
 | CurveSpline1F |
Base class of spline curves.
|
 | CutVolume |
The component to clip geometry by volume in real-time.
|
 | DataBlock |
The class allows to store the data information in the hierarchical form.
Supports creation of children and attributes.
|
 | DataBlockAttribute |
Defines DataBlock attribute.
|
 | DataBlockUtility |
Auxiliary class for work with DataBlock.
|
 | Decal |
Decal in the scene.
|
 | DefaultValueReferenceAttribute |
Specifies the default reference value.
|
 | DemoMode |
An object to make demo scenes.
|
 | DestroyingSensor |
The sensor is intended to destroy detected objects. Can be used to remove objects that have gone beyond the scene.
|
 | DestroyingSensor2D |
The sensor is intended to destroy detected objects in 2D space. Can be used to remove objects that have gone beyond the scene.
|
 | DisplayNameEnumAttribute | |
 | EConcurrentHashSetT | |
 | EConcurrentListT | |
 | EConcurrentQueueT |
A simple thread-safe queue built on top of Queue{T}. Bug in .NET ConcurrentQueue; leaks when call TryPeek.
|
 | EDictionaryTKey, TValue |
The class is an associative container that stores elements formed by a combination of a key value and a mapped value. This implementation keeps insertion order.
|
 | EngineApp |
Base class for the working the engine.
|
 | EngineAppCreatedInsideEngineWindowClass |
Provides data for case when application window is created by the engine.
|
 | EngineAppInitSettings |
Represents engine's initialization settings.
|
 | EngineConfig |
Class for working with the application config.
|
 | EngineConfigParameter |
Represents a parameter for EngineConfig.
|
 | EngineConfigAttribute |
Attribute to save the property or field in the application config.
|
 | EngineConsole |
The console of the Player app.
|
 | EngineConsoleCommand | |
 | EngineInfo |
Provides general information about the engine.
|
 | EngineThreading |
Class for multi-threading in the engine.
|
 | EnumUtility | |
 | ESetT |
The class is a container that stores unique elements. This implementation keeps insertion order.
|
 | EventHandlerComponent |
Component representing an event handler.
|
 | FastRandom |
Represents a pseudo-random number generator, a device that produces a sequence of numbers that meet certain statistical requirements for randomness.
|
 | Fence |
Represents a fence in the scene.
|
 | FenceLogicalData | |
 | FenceLogicalDataConnectedFenceItem | |
 | FenceLogicalDataPoint | |
 | FenceVisualData | |
 | FenceAssemblyRegistration | |
 | FenceEntrance |
Represents the functionality of a fence entrance.
|
 | FencePoint |
Represents the point of the fence in the scene.
|
 | FenceType |
Defines a fence type.
|
 | Flashlight |
An instance of flashlight item.
|
 | FlashlightType |
A definition of flashlight item.
|
 | Flow |
A flow instance of the engine.
|
 | FlowExecutionStackItem |
Represents a stack item of execution of Flow.
|
 | FlowConvertTo |
Converts the given object value to the specified type.
|
 | FlowDeclareVariable |
Component representing a declaration of a virtual variable.
|
 | FlowDialogueMessage |
Represents a dialogue message block of flow graph.
|
 | FlowDialogueMessageMessageData | |
 | FlowDialogueMessageMessageDataAnswer | |
 | FlowDoNumber |
Component representing a loop running specified amount of time.
|
 | FlowDoWhile |
Component representing a do-while loop.
|
 | FlowFor |
The component provides the enumeration of collection elements with specifying the interval of elements.
|
 | FlowForEach |
The component provides the enumeration of collection elements.
|
 | FlowGraph |
The component for creation of visual workflow.
|
 | FlowGraphGetAllLinksFromInputPin_Result |
Represents an item for GetAllLinksFromInputPin(FlowGraphNode, String) method.
|
 | FlowGraphBrowsable |
Attribute to configure the visibility of an type in flow graph editor.
|
 | FlowGraphNode |
The node of the flow graph.
|
 | FlowGraphNodeRepresentation |
Represents a cached data for visualization of FlowGraphNode in the editor.
|
 | FlowGraphNodeRepresentationConnector |
Represents a connection slot of FlowGraphNode.
|
 | FlowGraphNodeRepresentationItem |
Represents a data item for FlowGraphNodeRepresentation.
|
 | FlowGraphNodeRepresentationItemProperty |
Represents a data item for FlowGraphNodeRepresentation with info about a property.
|
 | FlowGraphNodeRepresentationItemThisObject |
Represents a data item for FlowGraphNodeRepresentation with info about this object.
|
 | FlowGraphNodeStyle |
The style of the flow graph node.
|
 | FlowGraphNodeStyle_Rectangle |
Rectangular flow graph nodes style.
|
 | FlowGraphRepresentationData |
Represents a data provided to flow graph editor by objects.
|
 | FlowGraphSpecialization |
The specialization of the flow graph. Specialization affects graph workflow in the editor.
|
 | FlowGraphSpecializationDragDropObjectCreateInitNodeContext |
Represents a drag and drop data for creation FlowGraphSpecialization component.
|
 | FlowGraphSpecialization_Shader |
Flow graph specialization for shaders visual creation. Specialization affects workflow with graph in editor.
|
 | FlowGraphStyle |
The graphical style of the flow graph.
|
 | FlowGraphStyle_Default |
The default style of the flow graph.
|
 | FlowIf |
Component representing the if-statement.
|
 | FlowInput |
Represents an input connector data for Flow.
|
 | FlowSequence |
The component provides the ability to perform several branches in succession.
|
 | FlowSetVariable |
The component used to set the value of a virtual variable.
|
 | FlowSleep |
A flow control component representing the sleeping for the specified number of seconds.
|
 | FlowStart |
The component for starting a new flow.
|
 | FlowSwitch |
Component representing the switch-statement.
|
 | FlowWhile |
Component representing a while statement loop.
|
 | Fog |
The fog effect in the scene.
|
 | FontComponent |
Represents font import settings.
|
 | FontComponentCharacterContourData | |
 | FontComponentCompiledData |
Represents precalculated data of FontComponent.
|
 | FontComponentContour | |
 | ForceFeedbackConditionEffect | |
 | ForceFeedbackConstantForceEffect | |
 | ForceFeedbackController | |
 | ForceFeedbackEffect | |
 | ForceFeedbackPeriodicEffect | |
 | ForceFeedbackRampEffect | |
 | Frustum |
Defines a frustum and helps determine whether objects intersect with it.
|
 | GameMode |
The object to interact Player app with the scene.
|
 | Gate |
Gate in the scene.
|
 | GateDynamicData | |
 | GateAssemblyRegistration | |
 | GateType |
A definition of the gate type.
|
 | GpuBufferManager |
Class for managing hardware buffers.
|
 | GpuIndexBuffer |
Represents an index buffer.
|
 | GpuLinkedProgram |
Represents a linked GPU programs, usually a pair of vertex and fragment programs.
|
 | GpuMaterialPass |
Specifies the material settings when rendering.
|
 | GpuProgram |
Base class for GPU programs.
|
 | GpuProgramManager |
A class to manage GPU programs.
|
 | GpuProgramManagerGetProgramItem | |
 | GpuTexture |
Represents a texture.
|
 | GpuTextureSurfaceData |
Represents a surface data of GpuTexture.
|
 | GpuVertexBuffer |
Represents a vertex buffer.
|
 | GroupOfObjects |
An object in a scene designed to store a large number of similar objects.
|
 | GroupOfObjectsGetObjectsItem |
Represents data to get items from GroupOfObjects object.
|
 | GroupOfObjectsSubGroup | |
 | GroupOfObjectsElement |
Component for setting item type of GroupOfObjects.
|
 | GroupOfObjectsElement_Mesh |
Component for setting mesh item type of GroupOfObjects.
|
 | GroupOfObjectsElement_Surface |
Component for setting surface item type of GroupOfObjects.
|
 | GroupOfObjectsUtility |
Auxiliary class for working with GroupOfObjects.
|
 | GroupOfObjectsUtilityGroupOfObjectsInstance | |
 | ImageComponent |
Represents a 2D or cubemap image. The component is useful to make cubemap textures from 6 2D images.
|
 | ImageComponentBindSettingsAttribute |
Attribute for setting parameters of texture binding.
|
 | ImageUtility |
An auxiliary class for working with images.
|
 | ImageUtilityImage2D |
Represents a 2D image data for ImageUtility.
|
 | Import3D |
The component for import of 3D content.
|
 | Import3DReimportSettings |
Represents settings for reimporting data of Import3D.
|
 | ImportGeneral |
Base class for implementation content import.
|
 | ImportGeneralMaterialData |
The data to import material.
|
 | ImportGeneralSettings |
Represents an import settings.
|
 | ImportGeneralSettingsMeshEditorSettings | |
 | InputDevice |
Represents input device.
|
 | InputDeviceManager |
Represents class for managing input devices.
|
 | InputEvent |
Represents general input event. Custom events should be generalized from this one.
|
 | InputMessage | |
 | InputMessageInputEnabledChanged | |
 | InputMessageJoystick | |
 | InputMessageKey | |
 | InputMessageKeyDown | |
 | InputMessageKeyPress | |
 | InputMessageKeyUp | |
 | InputMessageMouse | |
 | InputMessageMouseButton | |
 | InputMessageMouseButtonDown | |
 | InputMessageMouseButtonUp | |
 | InputMessageMouseDoubleClick | |
 | InputMessageMouseMove | |
 | InputMessageMouseRelativeModeChanged | |
 | InputMessageMouseWheel | |
 | InputMessageSpecialInputDevice | |
 | InputMessageTouch | |
 | InputMessageTouchSliderChanged | |
 | InputProcessing |
An object to process input from a player.
|
 | InputProcessingTouchPointerData | |
 | InteractiveObject |
A component to add interactive object functionality to the parent component.
|
 | InteractiveObjectObjectInfo |
A result data of InteractiveObjectInterface.ObjectInteractionGetInfo method.
|
 | InvokeMember |
The component for invoking methods, properties and fields.
|
 | IOUtility |
Helper class for working with files and folders.
|
 | Item2D |
A basic component for items of the game framework.
|
 | Item2DAssemblyRegistration | |
 | Item2DType |
A definition of the 2D item.
|
 | Item3D |
A basic component for items of the game framework.
|
 | Item3DAssemblyRegistration | |
 | Item3DType |
A definition of the item.
|
 | JoystickAxisChangedEvent | |
 | JoystickButtonDownEvent | |
 | JoystickButtonEvent | |
 | JoystickButtonUpEvent | |
 | JoystickInputDevice | |
 | JoystickInputDeviceAxis | |
 | JoystickInputDeviceButton | |
 | JoystickInputDevicePOV | |
 | JoystickInputDeviceSlider | |
 | JoystickInputEvent | |
 | JoystickPOVChangedEvent | |
 | JoystickSliderChangedEvent | |
 | KeyEvent |
Provides data for the key down and key up events.
|
 | KeyPressEvent |
Provides data for the key press event.
|
 | KnownColors |
Provides a set of predefined color values for convenience.
|
 | Layer |
A class for grouping components of the scene.
|
 | LearningComponent | |
 | LensFlare |
A definition of lens flare object.
|
 | LensFlares |
Lens flares effect of the light. The component must be a child of Light.
|
 | Light |
The light source in the scene.
|
 | LightInclusiveVolumeData |
Represents data for GetInclusiveVolume method.
|
 | LiquidVolume |
The component to manage liquid volumes.
|
 | Log |
Class for working with application logs.
|
 | LogHandlers |
Provides access to event handlers of Log.
|
 | Material |
Defines how a geometry looks.
|
 | MaterialCompiledMaterialData |
Represents precalculated data of Material.
|
 | MaterialCompiledMaterialDataCurrentFrameData |
Internal material data for rendering frame.
|
 | MaterialCompileExtensionData |
Represents material data that were procedurally generated and compiled.
|
 | MaterialNewMaterialData | |
 | MathAlgorithms |
A set of mathematical algorithms.
|
 | MathEx |
Expanded set of basic mathematical operations.
|
 | MeasuringGrid |
Visual 2D grid in the scene.
|
 | MeasuringTool |
The component to measure and visualize length.
|
 | MeasuringToolEndPoint |
End point for MeasuringTool.
|
 | MemoryVirtualFileStream |
Defines a memory mapped file stream for virtual file system.
|
 | Mesh |
Represents a 3D mesh in the engine. The child mesh geometries defines the mesh data.
|
 | MeshCompiledData |
Represents precalculated data of Mesh.
|
 | MeshCompiledDataMeshDataClass |
Represents geometry data of the mesh for rendering pipeline.
|
 | MeshCompiledDataRayCastResult | |
 | MeshExtractedData | |
 | MeshExtractedDataMeshGeometryItem | |
 | MeshStructureClass |
Specifies the structure of the mesh. Includes information about edges, faces.
|
 | MeshGeometry |
Represents mesh geometry: vertices structure and material data.
|
 | MeshGeometry_Arch |
Mesh geometry in the form of an arch.
|
 | MeshGeometry_Box |
Mesh geometry in the form of a box.
|
 | MeshGeometry_Capsule |
Mesh geometry in the form of a capsule.
|
 | MeshGeometry_Cone |
Mesh geometry in the form of a cone.
|
 | MeshGeometry_Cylinder |
Mesh geometry in the form of a cylinder.
|
 | MeshGeometry_Door |
Mesh geometry in the form of a door.
|
 | MeshGeometry_Pipe |
Mesh geometry in the form of a pipe.
|
 | MeshGeometry_Plane |
Mesh geometry in the form of a plane.
|
 | MeshGeometry_PolygonBasedPolyhedron |
Mesh geometry in the form of polyhedron generated by thickening a polygon.
|
 | MeshGeometry_PolygonBasedPolyhedron_Point |
Represents a point of the MeshGeometry_PolygonBasedPolyhedron.
|
 | MeshGeometry_Prism |
Mesh geometry in the form of a prism.
|
 | MeshGeometry_Procedural |
Base component for mesh geometry procedural generation.
|
 | MeshGeometry_Sphere |
Mesh geometry in the form of a sphere.
|
 | MeshGeometry_Stairs |
Mesh geometry in the form of a stairs.
|
 | MeshGeometry_Torus |
Mesh geometry in the form of a torus.
|
 | MeshInSpace |
A mesh instance in the scene.
|
 | MeshInSpaceAnimationController |
An animation controller for the mesh in space.
|
 | MeshInSpaceAnimationControllerAnimationStateClass | |
 | MeshInSpaceAnimationControllerAnimationStateClassAnimationItem | |
 | MeshLevelOfDetail |
Component for the level of detail configuration.
|
 | MeshModifier |
Declares modifier of the mesh. Using mesh modifiers, you can change the output data provided by the mesh; they do not change the original mesh data.
|
 | MeshModifier_BoxUV |
Mesh modifier for calculating texture coordinates in the form of a box.
|
 | MeshModifier_RandomizePosition |
A mesh modifier that adds a random offset to the position of the vertices.
|
 | MeshTest |
Class for quickly determining the intersection of the ray with the mesh. Internally octree is used.
|
 | Metadata |
Specifies the engine metadata.
|
 | MetadataCloneContext |
Provides data when objects are cloning.
|
 | MetadataComponentTypeInfo |
Represents type declarations for custom class types, interface types, array types, value types, enumeration types, type parameters, generic type definitions, and open or closed constructed generic types.
|
 | MetadataDelegate |
Represents a delegate, which is a data structure that refers to a static method or to a class instance and an instance method of that class.
|
 | MetadataEvent |
Keeps the attributes of an event and provides access to event metadata.
|
 | MetadataGetMembersContext |
Represents a settings for getting list of members of the type by MetadataGetMembers(MetadataGetMembersContext) method.
|
 | MetadataLoadContext |
Provides data when objects are loading.
|
 | MetadataLoadContextComponentItem |
Represents a item of component for MetadataLoadContext.
|
 | MetadataMember |
Obtains information about the attributes of a member and provides access to member metadata.
|
 | MetadataMethod |
Keeps the attributes of a method and provides access to method metadata.
|
 | MetadataNetTypeInfo |
Represents type declarations for .NET class types, interface types, array types, value types, enumeration types, type parameters, generic type definitions, and open or closed constructed generic types.
|
 | MetadataNetTypeInfoNetEvent |
Keeps the attributes of a .NET event and provides access to event metadata.
|
 | MetadataNetTypeInfoNetMethod |
Keeps the attributes of a .NET method and provides access to method metadata.
|
 | MetadataNetTypeInfoNetProperty |
Keeps the attributes of a .NET property and provides access to property metadata.
|
 | MetadataParameter |
Keeps the attributes of a parameter and provides access to parameter metadata.
|
 | MetadataProperty |
Keeps the attributes of a property and provides access to property metadata.
|
 | MetadataSaveContext |
Provides data when objects are saving.
|
 | MetadataTypeInfo |
Represents a base class for type declarations for class types, interface types, array types, value types, enumeration types, type parameters, generic type definitions, and open or closed constructed generic types.
|
 | MetadataManager |
Specifies a manager for working with engine metadata.
|
 | MetadataManagerAutoConvertTypeItem |
Represents an item of autoconvertable type.
|
 | MetadataManagerReferenceType |
Represents a data of supported reference type.
|
 | MetadataManagerSerializableTypeItem |
Represents an item of serializable type.
|
 | MetadataManagerSerialization |
Provides the functionality of engine serialization.
|
 | MetadataManagerSerializationContainerElementData |
Provides a element data of container for engine serialization.
|
 | MetadataManagerSerializationMemberData |
Provides member info for engine serialization.
|
 | MetadataManagerSerializationMetadataPropertyData |
Provides a property data for engine serialization.
|
 | MimeTypeUtility | |
 | MultiMaterial |
A combined material that includes several usual materials.
|
 | MultiRenderTarget |
This class represents a multi render target that renders to a GpuTexture.
|
 | MultiRenderTargetItem |
Represents an item of MultiRenderTarget.
|
 | NativeUtility |
Class for working with native memory and libraries.
|
 | NetMemoryDump | |
 | NetworkAggregateConnectionStatistics | |
 | NetworkLogic |
A useful component to make server-client logic of the scene.
|
 | NetworkLogicServerUserItem | |
 | NetworkLogicAbstract | |
 | NetworkLogicUtility | |
 | NetworkSynchronizeAttribute | |
 | NetworkUtility | |
 | NetworkUtilitySimpleResult | |
 | NewObjectDefaultNameAttribute |
An attribute to specify default name for new instances of the type.
|
 | ObjectEx |
A helper class for working with .NET objects.
|
 | ObjectInSpace |
The base component of an object in the scene.
|
 | ObjectInSpaceCheckSelectionByRayContext |
Provides data for CheckSelectionByRay(ObjectInSpaceCheckSelectionByRayContext) method.
|
 | ObjectInSpaceRenderingContext |
Object to control the process of displaying objects in the scene.
|
 | ObjectInSpaceUtility |
Auxiliary class to work with ObjectInSpace.
|
 | ObjectInteractionContext |
A context of the player's interaction with the objects.
|
 | ObjectSpecialRenderingEffect | |
 | ObjectSpecialRenderingEffect_Outline | |
 | Occluder |
The component to cull invisible geometry by volume in real-time.
|
 | OcclusionCullingBuffer | |
 | OctreeContainer |
An octree container to optimize getting list of objects by volume.
|
 | OctreeContainerInitSettings |
Represents initialization settings of OctreeContainer.
|
 | OpenListT |
A list that has the ability to directly manipulate array elements. For example, you can access an element by reference.
|
 | OpenListNativeT |
A list that internally creates a native array.
|
 | OpenListNativeTEnumerator |
Represents an enumerator for OpenListNativeT.
|
 | PaintLayer |
Specifies a layer for the mesh or for the terrain.
|
 | ParameterContainer |
Container for parameters of different types. In some cases, used for the preparation of parameters for the GPU.
|
 | ParameterTypeUtility |
Auxiliary class for working with ParameterContainer.
|
 | ParticleAccelerationByTime |
The base class of the module for changing the speed of a particle.
|
 | ParticleAngularAccelerationByTime |
Specifies an angular velocity acceleration of the particles depending on their lifetime.
|
 | ParticleAngularSpeedMultiplierByTime |
Specifies an angular speed multiplier of the particles depending on their lifetime.
|
 | ParticleAngularVelocityByTime |
Specifies an angular velocity of the particles depending on their lifetime.
|
 | ParticleColorMultiplierByTime |
Specifies a color multiplier of the particles depending on their lifetime.
|
 | ParticleEmitter |
A source of new particles of a particle system.
|
 | ParticleEmitterAnglesProperty | |
 | ParticleEmitterColorValueProperty | |
 | ParticleEmitterIntegerProperty | |
 | ParticleEmitterSingleProperty | |
 | ParticleEmitterShape |
Base class of a shape of a particle system emitter.
|
 | ParticleEmitterShape_Box |
A shape in the form of a box of a particle system emitter.
|
 | ParticleEmitterShape_Cylinder |
A shape in the form of a cylinder of a particle system emitter.
|
 | ParticleEmitterShape_Point |
A shape in the form of a point of a particle system emitter.
|
 | ParticleEmitterShape_Sphere |
A shape in the form of a sphere of a particle system emitter.
|
 | ParticleLinearAccelerationByTime |
Specifies a linear velocity acceleration of the particles depending on their lifetime.
|
 | ParticleLinearSpeedMultiplierByTime |
Specifies a linear speed multiplier of the particles depending on their lifetime.
|
 | ParticleLinearVelocityByTime |
Specifies a linear velocity of the particles depending on their lifetime.
|
 | ParticleModule | |
 | ParticleModuleCustom |
Custom particle module.
|
 | ParticleSizeMultiplierByTime |
Specifies a size multiplier of the particles depending on their lifetime.
|
 | ParticleSpeedMultiplierByTime |
The base class of the module for changing the speed multiplier of a particle.
|
 | ParticleSystem |
Defines a particle system.
|
 | ParticleSystemCompiledData |
Represents precalculated data of ParticleSystem.
|
 | ParticleSystemCompiledDataEmitter | |
 | ParticleSystemInSpace |
Particle system in the scene.
|
 | ParticleVelocityByTime |
The base class of the module for changing the velocity of a particle.
|
 | Pathfinding |
Navigation mesh pathfinding.
|
 | PathfindingDynamicObstacleData | |
 | PathfindingFindPathContext |
The data to execution finding path.
|
 | PathfindingPrecompiledDataClass | |
 | PathfindingGeometry |
Represents a geometry data for pathfinding calculation.
|
 | PathfindingGeometryTag |
Represents the tag to mark a geometry data for pathfinding calculation.
|
 | PathUtility |
Replacement for Path class to support case insensitive paths.
|
 | PhysicalBody |
Base class for rigid and soft body components.
|
 | PhysicalBody2D |
Base class for rigid and soft body 2D components.
|
 | PhysicalMaterial |
Specifies a physical material that defines the response of a physical object when interacting with the world.
|
 | Physics2DContactTestItem |
The data to perform a search query of physical objects at a specified area.
|
 | Physics2DContactTestItemResultItem |
Represents a result item for Physics2DContactTestItem.
|
 | Physics2DRayTestItem |
The data to perform a search query of 2D physical objects by ray.
|
 | Physics2DRayTestItemResultItem |
Represents a result item for Physics2DRayTestItem.
|
 | PhysicsRayTestItem |
The data to perform a search query of physical objects by ray.
|
 | PhysicsVolumeTestItem |
The data to perform a search query of physical objects at a specified volume.
|
 | Pipe |
An instance of a pipe.
|
 | PipeLogicalData | |
 | PipeLogicalDataConnectedPipeItem | |
 | PipeLogicalDataPoint | |
 | PipeVisualData | |
 | PipeAssemblyRegistration | |
 | PipePoint |
Represents a point of the pipe.
|
 | PipeSettingsCell | |
 | PipeType |
A definition of the pipe type.
|
 | PixelFormatUtility |
Auxiliary class for working with the PixelFormat.
|
 | PlantAssemblyRegistration | |
 | PlantGenerator | |
 | PlantGeneratorCollisionChecker | |
 | PlantGeneratorElement | |
 | PlantGeneratorElementCurve | |
 | PlantGeneratorSelectorByProbability | |
 | PlantMaterial |
Represents a material definition for plant type.
|
 | PlantType |
Represents a type of the plant.
|
 | PlatformSpecificUtility |
Internal class for implementing the target platform.
|
 | ProcedureUI |
The class for working with a procedurally generated GUI.
|
 | ProcedureUIButton |
Represents a button for ProcedureUI.
|
 | ProcedureUICheck |
Represents a check box for ProcedureUI.
|
 | ProcedureUIControl |
Represents a control for ProcedureUI.
|
 | ProcedureUIEdit |
Represents a edit box for ProcedureUI.
|
 | ProcedureUIForm |
Represents a form for ProcedureUI.
|
 | ProcedureUIText |
Represents a text label for ProcedureUI.
|
 | Product |
Represents the product build settings.
|
 | Product_Android |
Represents the product build settings for Android.
|
 | Product_iOS |
Represents the product build settings for iOS.
|
 | Product_Linux |
Represents the product build settings for Linux.
|
 | Product_macOS |
Represents the product build settings for macOS.
|
 | Product_Store |
Represents the product build settings for NeoAxis Store.
|
 | Product_StoreImageGenerator | |
 | Product_UWP |
Represents the product build settings for UWP.
|
 | Product_Web |
Represents the product build settings for Web.
|
 | Product_Windows |
Represents the product build settings for Windows.
|
 | ProjectSettings |
Represents engine project settings.
|
 | ProjectSettingsComponent |
Component representing the settings of the project.
|
 | ProjectSettingsPage |
Represents a page of the project settings.
|
 | ProjectSettingsPage_Colors |
Represents a Colors page of the project settings.
|
 | ProjectSettingsPage_CSharpEditor |
Represents a C# Editor page of the project settings.
|
 | ProjectSettingsPage_General |
Represents a General page of the project settings.
|
 | ProjectSettingsPage_Preview |
Represents a Preview page of the project settings.
|
 | ProjectSettingsPage_Rendering |
Represents a Rendering page of the project settings.
|
 | ProjectSettingsPage_RibbonAndToolbar |
Represents a Ribbon And Toolbar page of the project settings.
|
 | ProjectSettingsPage_RibbonAndToolbarRibbonAndToolbarActionsClass | |
 | ProjectSettingsPage_RibbonAndToolbarRibbonAndToolbarActionsClassActionItem | |
 | ProjectSettingsPage_RibbonAndToolbarRibbonAndToolbarActionsClassGroupItem | |
 | ProjectSettingsPage_RibbonAndToolbarRibbonAndToolbarActionsClassTabItem | |
 | ProjectSettingsPage_SceneEditor |
Represents a Scene Editor page of the project settings.
|
 | ProjectSettingsPage_ShaderEditor |
Represents a Shader Editor page of the project settings.
|
 | ProjectSettingsPage_Shortcuts |
Represents a Shortcuts page of the project settings.
|
 | ProjectSettingsPage_ShortcutsShortcutSettingsClass | |
 | ProjectSettingsPage_ShortcutsShortcutSettingsClassActionItem | |
 | ProjectSettingsPage_TextEditor |
Represents a Text Editor page of the project settings.
|
 | ProjectSettingsPage_UIEditor |
Represents a UI Editor page of the project settings.
|
 | ProjectUtility |
Auxiliary class to work with the NeoAxis project.
|
 | RandomUtility |
Auxiliary class for FastRandom.
|
 | RangeAttribute |
This attribute specifies the range of possible values of a property or field in the editor.
|
 | ReadOnlyICollectionT |
Read only interface for ICollection.
|
 | ReferenceListT |
List which supports NeoAxis references.
|
 | ReferenceListTEnumerator |
Represents an enumerator for ReferenceListT.
|
 | ReferenceUtility |
A helper class for working with references.
|
 | ReferenceValueType_Event |
Specifies the type to configure a reference to a type event.
|
 | ReferenceValueType_Member |
Specifies the type to configure a reference to a type member.
|
 | ReferenceValueType_Method |
Specifies the type to configure a reference to a type method.
|
 | ReferenceValueType_Property |
Specifies the type to configure a reference to a type property.
|
 | ReferenceValueType_Resource |
Specifies the type to configure a reference to a resource.
|
 | ReflectionProbe |
The component is capturing surroundings of the scene to get reflections and to get ambient lighting data.
|
 | ReflectionUtility |
Auxiliary class for working with .NET reflection.
|
 | Regulator |
Regulator in the scene.
|
 | RegulatorAssemblyRegistration | |
 | RegulatorType |
A definition of the regulator in space.
|
 | RenderingEffect |
Base class of all rendering effects.
|
 | RenderingEffectCompiledData |
Represents a precalculated data of RenderingEffect.
|
 | RenderingEffectDefaultOrderOfEffectAttribute |
Attribute to configure default order of rendering effects.
|
 | RenderingEffect_AmbientOcclusion |
Ambient occlusion screen effect (ASSAO).
|
 | RenderingEffect_Antialiasing |
Anti-aliasing screen effect.
|
 | RenderingEffect_Bloom |
Screen effect for adding a bloom of the image.
|
 | RenderingEffect_BokehBlur |
Bokeh blur screen effect.
|
 | RenderingEffect_ChromaticAberration |
Chromatic aberration screen effect.
|
 | RenderingEffect_ColorGrading |
Screen effect of adding the color correction to the image.
|
 | RenderingEffect_DepthOfField |
Depth of field screen effect.
|
 | RenderingEffect_EdgeDetection |
Edge detection screen effect.
|
 | RenderingEffect_GaussianBlur |
Gaussian blur screen effect.
|
 | RenderingEffect_Grayscale |
Screen effect that turns the image into the grayscale.
|
 | RenderingEffect_IndirectLighting |
Indirect lighting screen effect.
|
 | RenderingEffect_LensEffects |
Screen effect for rendering lens effects of the camera (lens flares).
|
 | RenderingEffect_LightShafts |
Screen effect for adding light shafts (god rays).
|
 | RenderingEffect_MicroparticlesInAir |
An screen effect for visualization microparticles in air.
|
 | RenderingEffect_MotionBlur |
Per-object motion blur.
|
 | RenderingEffect_Noise |
Rendering effect to show random noise on the screen.
|
 | RenderingEffect_Outline |
Outline screen effect for objects.
|
 | RenderingEffect_Pixelate |
Pixelization screen effect.
|
 | RenderingEffect_Posterize |
Posterization screen effect.
|
 | RenderingEffect_Precipitation |
Screen effect of adding the rain.
|
 | RenderingEffect_RadialBlur |
Radial blur screen effect.
|
 | RenderingEffect_Reflection |
Screen space reflections effect. It works only with deferred geometry data. May be combined with other reflection techniques.
|
 | RenderingEffect_ResolutionUpscale |
The effect for adjusting the resolution upscale.
|
 | RenderingEffect_Script |
The component for creation custom fullscreen rendering effects.
|
 | RenderingEffect_ScriptCompiledDataCodeGenerated |
Represents a precalculated data of RenderingEffect_Script.
|
 | RenderingEffect_Sharpen |
A screen effect for adding sharpness to the image.
|
 | RenderingEffect_ShowRenderTarget |
Screen effect that shows internal render targets.
|
 | RenderingEffect_Simple |
Base class of simple rendering effects.
|
 | RenderingEffect_SimpleCompiledDataSimple |
Represents a precalculated data of RenderingEffect_Simple.
|
 | RenderingEffect_ToHDR |
Screen effect for converting scene to high dynamic range.
|
 | RenderingEffect_ToLDR |
Screen effect for converting scene to low dynamic range.
|
 | RenderingEffect_ToneMapping |
Tone mapping screen effect.
|
 | RenderingEffect_Vignetting |
Rendering effect to show darkened corners on the screen.
|
 | RenderingPipeline |
The rendering pipeline of the scene.
|
 | RenderingPipelineRenderSceneData |
Prepared data for scene rendering.
|
 | RenderingPipelineRenderSceneDataLightItem |
Prepared light item data for scene rendering.
|
 | RenderingPipelineRenderSceneDataMeshDataRenderOperation |
Prepared rendering operation data of mesh for scene rendering.
|
 | RenderingPipelineRenderSceneDataMeshItemAnimationDataClass |
Prepared animation data of mesh for scene rendering.
|
 | RenderingPipelineShadowCasterData |
Represents a list of material passes for shadow caster.
|
 | RenderingPipeline_Basic |
The basic rendering pipeline.
|
 | RenderingPipeline_BasicFrameData |
Represents a data for rendering frame.
|
 | RenderingPipeline_BasicGaussianBlurSettings | |
 | RenderingPipeline_BasicGIData | |
 | RenderingPipeline_BasicGIDataCascadeItem | |
 | RenderingPipeline_BasicLightItem |
Represents a calculated data of a light during scene rendering.
|
 | RenderingPipeline_BasicReflectionProbeItem |
Represents a calculated data of a reflection probe during scene rendering.
|
 | RenderingSystem |
Various functionality for working with the rendering system.
|
 | RenderTarget |
A canvas which can receive the results of a rendering operation.
|
 | RenderTargetInSpace |
The component intended to manage and display render target in the scene.
|
 | RenderTexture |
This class represents a RenderTarget that renders to a GpuTexture.
|
 | RenderToFile |
A tool for rendering a scene to a file. It intended to create screenshots and to create materials.
|
 | RenderVideoToFileData | |
 | RenderWindow |
Manages the target rendering window.
|
 | Resource |
Specifies a resource of the engine.
|
 | ResourceInstance |
Represents an instance of Resource.
|
 | ResourceFileExtensionAttribute |
Attribute to specify the resource file name extension.
|
 | ResourceManager |
Class for working with engine resources.
|
 | ResourceManagerResourceType |
Represents a type of a resource.
|
 | ResourceUtility |
A helper class for working with base resources of the project.
|
 | ResultCompileT |
Base class for objects that prepare a result.
|
 | RigidBody |
A rigid physical body.
|
 | RigidBody2D |
2D rigid physical body.
|
 | Road |
Represents a road in the scene.
|
 | RoadLogicalData | |
 | RoadModifier | |
 | RoadRoadData | |
 | RoadRoadDataCurveData | |
 | RoadRoadDataPoint | |
 | RoadAssemblyRegistration |
The class is intended to register road resources.
|
 | RoadLaneModifier |
The modifier of the road lane.
|
 | RoadManager |
A road manager to control all roads in the scene.
|
 | RoadModifier |
The modifier of the road.
|
 | RoadNode |
A logical element of road system to connect roads. It indended to make crossroads and other road elements.
|
 | RoadNodeLogicalData | |
 | RoadPoint |
Represents a curve point of the road.
|
 | RoadType |
Represents a type of the road.
|
 | RoadUtility | |
 | RoadUtilityMeshData | |
 | RoadUtilityRoadGeometryGenerator | |
 | RoadUtilityRoadGeometryGeneratorMeshGeometryItem | |
 | RoadUtilityVisualData | |
 | Scene |
Represents a scene.
|
 | SceneGetObjectsInSpaceItem |
Represents an item for Scene.GetObjectsInSpace method.
|
 | ScenePhysicsWorldClass |
Provides a data of Bullet physics engine.
|
 | ScenePhysicsWorldClassBody | |
 | ScenePhysicsWorldClassConstraint | |
 | ScenePhysicsWorldClassFixedConstraint | |
 | ScenePhysicsWorldClassShape | |
 | ScenePhysicsWorldClassSixDOFConstraint | |
 | ScenePhysicsWorldClassTwoBodyConstraint | |
 | ScenePhysicsWorldClassVehicleConstraint | |
 | SceneLODUtility |
A helper class to manage level of details of objects.
|
 | SceneUtility | |
 | SceneUtilityPaintToLayerData | |
 | ScreenMessages |
Represents the functionality of screen messages in the Player app.
|
 | ScreenMessagesMessageItem | |
 | Seat |
A component to make a seat place.
|
 | SeatDynamicData | |
 | SeatDynamicDataSeatItem | |
 | SeatAssemblyRegistration |
The class is intended to register seat resources.
|
 | SeatItem |
A seat item for a character, a vehicle or other object in the seat.
|
 | SeatType |
A definition of the seat type.
|
 | Sensor |
The event trigger in the scene. The sensor allows you to select scene objects by a given volume or ray.
|
 | Sensor2D |
The event trigger in the scene with 2D physics support.
|
 | SerializeAttribute |
Specifies that a field or property supports serialization.
|
 | ServerNetworkService_Chat |
Built-in chat service.
|
 | ServerNetworkService_ChatPrivateMessage | |
 | ServerNetworkService_ChatRoom | |
 | ServerNetworkService_ChatRoomMessage | |
 | ServerNetworkService_CloudFunctions | |
 | ServerNetworkService_CloudFunctionsCallMethodContext | |
 | ServerNetworkService_CloudFunctionsCallMethodLimiter | |
 | ServerNetworkService_CloudFunctionsCloudMethodInfo | |
 | ServerNetworkService_CloudFunctionsCloudMethodInfoParameterInfo | |
 | ServerNetworkService_CloudFunctionsDatabaseImplClass | |
 | ServerNetworkService_CloudFunctionsDatabaseImplClassStringItem | |
 | ServerNetworkService_CloudFunctionsUploadFileContentPart | |
 | ServerNetworkService_Components | |
 | ServerNetworkService_ComponentsClientItem | |
 | ServerNetworkService_Messages |
A basic server service to exchange by means simple text and binary messages.
|
 | ServerNetworkService_Users | |
 | ServerNetworkService_UsersUserInfo | |
 | ShaderConstants |
Provides access to constants in shaders.
|
 | ShaderGenerationAutoConstantAttribute |
The attribute for tagging members for use in visual adjustment of materials and effects.
|
 | ShaderGenerationFunctionAttribute |
The attribute for tagging functions for use in visual adjustment of materials and effects.
|
 | ShaderGenerationPropertyPostfixAttribute |
The attribute for tagging access to members of properties for use in visual adjustment of materials and effects.
|
 | ShaderParameter |
A component to configure access to external parameter for material or screen effect. Its used in the visual graph editor.
|
 | ShaderScript |
The component for compilation shader code.
|
 | ShaderScriptCompiledShaderScript |
Represents a compiled data of ShaderScript.
|
 | ShaderScriptCompiledShaderScriptParameter |
Represents a parameter data of ShaderScriptCompiledShaderScript.
|
 | ShaderTextureSample |
A component to configure texture sampling for material or screen effect. It's used in the visual graph editor.
|
 | Simple3DRenderer |
Defines a class for a rendering of simple and dynamic geometry.
|
 | Simple3DRendererVertexIndexData |
Represents a vertex/index data for using in Simple3DRenderer.
|
 | SimpleMeshGenerator |
Represents a set of algorithms for generating simple 3D models.
|
 | SimpleTypes |
Class for unified work with simple types. Mainly used for converting to string and back.
|
 | SimpleTypesTypeItem |
Represents an item of a type for SimpleTypes.
|
 | Skeleton |
Represents mesh skeleton as a collection of bones. Used for a mesh animation.
|
 | SkeletonAnimation |
Represents mesh skeleton animation. Defines when and which animation track will be used by skeleton.
|
 | SkeletonAnimationTrack |
Represents the track of a skeleton animation. Defines how mesh skeleton bones will move in space.
|
 | SkeletonBone |
Represents a bone of a mesh skeleton, how it is positioned in space.
|
 | Sky |
A basic sky component in the engine.
|
 | SoftBody |
Soft physical body.
|
 | Sound |
The component containing sound data.
|
 | SoundCompiledData |
Represents a precalculated data of Sound.
|
 | SoundChannelGroup |
Represents a group of sound channels of the sound system.
|
 | SoundData |
Represents a sound data of the sound system.
|
 | SoundRealChannel |
Represents a real sound channel of the sound system.
|
 | SoundSource |
Ambient sound in the scene.
|
 | SoundVirtualChannel |
Represents a virtual sound channel of the sound system.
|
 | SoundWorld |
Represents a sound system of the engine.
|
 | SpaceBounds |
Represents a class to contain axis aligned bounds box and bounding sphere.
|
 | SpawnPoint |
A spawn point helper.
|
 | Sprite |
Sprite in the scene.
|
 | SpriteAnimation |
Represents animation for the sprite.
|
 | SpriteAnimationController |
An animation controller for the sprite.
|
 | SpriteAnimationFrame |
Represents a key frame for the sprite animation.
|
 | SpriteMeshManager | |
 | StartupTiming | |
 | StringUtility |
Auxiliary class for working with strings.
|
 | Surface |
A component is defined how to apply of objects and material on the surface.
|
 | SurfaceCompiledSurfaceData | |
 | SurfaceCompiledSurfaceDataFillPatternClass | |
 | SurfaceCompiledSurfaceDataGroupElementItem | |
 | SurfaceCompiledSurfaceDataGroupItem | |
 | SurfaceArea |
Represents an area that filled by surface.
|
 | SurfaceElement |
Represents an element for configuring Surface.
|
 | SurfaceElement_Mesh |
Represents a mesh element for configuring Surface.
|
 | SurfaceGroupOfElements |
Represents a group of elements for configuring Surface.
|
 | SystemFunctionality |
A class to work with the operating system.
|
 | SystemFunctionalityTrayIcon | |
 | SystemSettings |
A class for getting information about the operating system.
|
 | SystemSettingsDisplayInfo |
Represents an item for AllDisplays property.
|
 | TaskUtility | |
 | Terrain |
A heightmap based terrain.
|
 | Text2D |
A scene object displaying 2D text on the screen.
|
 | Text2DFunctionality |
An auxiliary class to draw text on the screen. Similar to Text2D component.
|
 | Text3D |
A scene object displaying 3D text in the scene.
|
 | TextBlock |
The class that allows to store the text information in the hierarchical form. Supports creation of children and attributes.
|
 | TextBlockAttribute |
Defines TextBlock attribute.
|
 | TextBlockUtility |
Auxiliary class for work with TextBlock.
|
 | ThreadSafeDisposable |
Specifies a structure for class creation with thread-safe implemetntation of Dispose method.
|
 | Time |
A class for working with time in the engine.
|
 | TouchData | |
 | TouchDataTouchDownRequestToProcessTouch | |
 | TrafficSystem |
A system to simulate ground and fly traffic.
|
 | TrafficSystemObjectInstance | |
 | TrafficSystemElement |
An element to specify participant of the traffic system.
|
 | Transform |
Defines the position in space. This class is immutable for optimization purposes.
|
 | TransformOffset |
Represents the transformation of an object. It can be used in combination with other transformations to calculate the resulting position offset, rotation, scale.
|
 | Turret |
An instance of a turret.
|
 | TypeUtility |
A helper class for working with types of the engine.
|
 | UIButton |
Clickable button of the engine GUI.
|
 | UICheck |
Check box with on/off state. Third state (Indeterminate) is also supported.
|
 | UICombo |
Represents a drop down combo box.
|
 | UIComboItemData | |
 | UIContainer |
Base container class for other UI elements.
|
 | UIContextMenu |
Represents a shortcut menu.
|
 | UIContextMenuItem | |
 | UIContextMenuItemBase | |
 | UIContextMenuSeparator | |
 | UIControl |
Base class of all UI controls.
|
 | UIControlList |
A component to manage the position of children controls in a list manner.
|
 | UIEdit |
Standard UI element for text input.
|
 | UIGrid |
2D grid of UI controls.
|
 | UIImage |
Standard control that shows an image.
|
 | UIList |
Standard control that represents a list.
|
 | UIListItemData | |
 | UIMenu |
Represents a menu.
|
 | UIProgress |
UI element for visualization progress.
|
 | UIRenderTarget |
UI control with a render target.
|
 | UIScroll |
Standard UI element for scrolling.
|
 | UISlider |
Represents a slider.
|
 | UIStyle |
The style of the UI controls.
|
 | UIStyleDefault |
Represents an default UI style.
|
 | UIStyleEmpty |
Represents a empty UI style.
|
 | UITabControl |
Represents a control that contains multiple items that share the same space on the screen.
|
 | UIText |
Standard UI element for text drawing.
|
 | UITextRenderParentEditData | |
 | UITextTextItem | |
 | UIToolbar |
Represents a toolbar.
|
 | UITooltip |
Represents a pop-up window that displays a brief description of a control's purpose when the user rests the pointer on the control. Add this object as a child to UIControl.
|
 | UITree |
Standard control that represents a tree.
|
 | UIVideo |
The control for video playback. OGV format is supported.
|
 | UIWebBrowser |
Web browser as a UI element.
|
 | UIWebBrowserBeforePopupEventArgs |
The data for the popup page notification event.
|
 | UIWindow |
Represents a window that makes up an application's user interface.
|
 | Vehicle |
A component to make instance of a vehicle in the scene.
|
 | VehicleDynamicDataClass | |
 | VehicleDynamicDataClassLightItem | |
 | VehicleDynamicDataClassSeatItemData | |
 | VehicleDynamicDataClassTurretItem | |
 | VehicleAI |
Task-based artificial intelligence for vehicle.
|
 | VehicleAITask_MoveTo |
Base class for tasks of the vehicle to move to the specified position.
|
 | VehicleAITask_MoveToObject |
The task of the vehicle to move to the specified object in the scene.
|
 | VehicleAITask_MoveToPosition |
The task of the vehicle to move to the specified position in the scene.
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 | VehicleAssemblyRegistration |
The class is intended to register vehicle resources.
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 | VehicleInputProcessing |
An object to process input from a player to a vehicle.
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 | VehicleType |
A definition of the vehicle type.
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 | VehicleTypeWheel |
A definition of the wheel for the vehicle type.
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 | VertexElements |
Extensions for working with an array of vertex elements.
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 | Viewport |
Viewport class, i.e. a rendering region on a render target.
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 | ViewportCameraSettingsClass |
Camera settings for rendering to viewport.
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 | ViewportLastFrameScreenLabelItem |
Represents an item for LastFrameScreenLabels list.
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 | ViewportRenderingContext |
Represents a manager for rendering to viewport.
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 | ViewportRenderingContextLightStaticShadowsItem | |
 | ViewportRenderingContextObjectsDuringUpdateClass |
The data provided during the context update process.
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 | ViewportRenderingContextStatisticsClass |
The data with the statistics of context's working.
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 | ViewportRenderingContextTessellationCacheItem | |
 | VirtualDirectory |
Defines a directory for virtual file system.
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 | VirtualFile |
Defines a file for virtual file system.
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 | VirtualFileStream |
Defines a file stream for virtual file system.
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 | VirtualFileSystem |
Class for the implementation of the virtual file system.
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 | VirtualFileSystemDirectories |
Provides files paths to engine and project folders.
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 | VirtualFileWatcher |
A class for tracking changes to a virtual file system.
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 | VirtualMember |
Base class of all virtual member components.
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 | VirtualMemberParameter |
The component for adding parameters to the virtual method.
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 | VirtualMethod |
The component for adding a virtual method to the parent component.
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 | VirtualMethodBody |
The beginning of the body of the method in the flow graph.
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 | VirtualMethodBodyEnd |
The ending of the body of the method in the flow graph.
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 | VirtualPathUtility |
Helper class for working with virtual file paths.
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 | VirtualProperty |
The component for adding a virtual property to the parent component.
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 | Weapon |
An instance of a weapon.
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 | Weapon2D |
Base class for making 2D weapons.
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 | Weapon2DAssemblyRegistration |
The class is intended to register 2D weapon resource.
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 | Weapon2DType |
Base class for making 2D weapons.
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 | WeaponAssemblyRegistration |
The class is intended to register weapon resource.
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 | WeaponType |
A definition of the weapon type.
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 | WebBrowserAssemblyRegistration | |
 | Win32Utility |
Auxiliary class for Win32 API functionality.
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 | Win32WindowWrapper | |
 | WorldGenerator |
A tool for procedural scene generation.
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 | WorldGeneratorTemplateData | |
 | WorldGeneratorTemplateDataSurfaceItem | |