Project |
public class ProjectSettingsPage_Rendering : ProjectSettingsPage
The ProjectSettingsPage_Rendering type exposes the following members.
| Name | Description | |
|---|---|---|
| ProjectSettingsPage_Rendering | Initializes a new instance of the ProjectSettingsPage_Rendering class |
| Name | Description | |
|---|---|---|
| AccurateSrgbCorrection | Whether to enable accurate sRGB correction between linear and sRGB color spaces in the shader. | |
| AccurateSrgbCorrectionLimitedDevice | Whether to enable accurate sRGB correction between linear and sRGB color spaces in the shader on limited devices (mobile). | |
| AnisotropicFiltering | Whether to enable anisotropic filtering for textures. | |
| AnisotropicFilteringLimitedDevice | Whether to enable anisotropic filtering for textures on limited devices (mobile). | |
| AnyData |
The user data of the component.
(Inherited from Component) | |
| BaseType |
Gets the base type of the object.
(Inherited from Component) | |
| CloneSupport |
Whether the object supports cloning.
(Inherited from Component) | |
| Components |
Gets the collection of the child components.
(Inherited from Component) | |
| CreatedByBaseType |
Whether the object is created using a base type.
(Inherited from Component) | |
| CutVolumeMaxAmount | The amount of maximal amount of cut volumes. | |
| CutVolumeMaxAmountLimitedDevice | The amount of maximal amount of cut volumes on limited devices (mobile). | |
| DebugMode | Whether to allow using Debug Mode of the scene. | |
| DebugModeLimitedDevice | Whether to allow using Debug Mode of the scene on limited devices (mobile). | |
| DeferredShading | Whether to allow using the deferred shading. | |
| DisplacementMaxSteps | The maximal amount of steps for the displacement mapping of materials. | |
| DisplacementMaxStepsLimitedDevice | The maximal amount of steps for the displacement mapping of materials on limited devices (mobile). | |
| DisplayInEditor |
Whether to show the object in the editor.
(Inherited from Component) | |
| Disposed |
Whether the object is disposed.
(Inherited from Component) | |
| EditorDocumentConfiguration |
Gets or sets the configuration data of the object's settings in the editor.
(Inherited from Component) | |
| EditorReadOnly |
Whether the object is read only in the editor.
(Inherited from Component) | |
| EditorReadOnlyInHierarchy |
Whether the object is read-only in the editor with respect to parent objects.
(Inherited from Component) | |
| Enabled |
Whether the component is enabled. Any functionality of component is not works when it disabled.
(Inherited from Component) | |
| EnabledInHierarchy |
Determines whether the object is attached to a hierarchy of the components and enabled. The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component) | |
| EnabledInHierarchyAndIsInstance |
Determines when the object is attached to a hierarchy of the components, is enabled and the object if not part of a resource (it is usual object instance). The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component) | |
| EnvironmentMapMixing | Whether to allow mixing two environment maps in forward rendering pass. | |
| EnvironmentMapMixingLimitedDevice | Whether to allow mixing two environment maps in forward rendering pass on limited devices (mobile). | |
| FadeByVisibilityDistance | Whether to use smooth fading of objects by visibility distance. | |
| FadeByVisibilityDistanceLimitedDevice | Whether to use smooth fading of objects by visibility distance on limited devices (mobile). | |
| Fog | Whether to allow using the fog effect. | |
| FogLimitedDevice | Whether to allow using the fog effect on limited devices (mobile). | |
| HierarchyController |
Gets the object hierarchy control controller.
(Inherited from Component) | |
| Interpolation | Whether to enable rendering interpolation between simulation steps. | |
| InterpolationLimitedDevice | Whether to enable rendering interpolation between simulation steps on limited devices (mobile). | |
| IsResource | (Inherited from Component) | |
| LightGrid | Whether to use an acceleration grid for lights rendering optimization. | |
| LightMask | Whether to allow using light mask for lights. | |
| LightMaskLimitedDevice | Whether to allow using light mask for lights on limited devices (mobile). | |
| LimitTextureSize | The textures which are bigger than this value will be reduced during loading. | |
| LimitTextureSizeLimitedDevice | The textures which are bigger than this value will be reduced during loading. | |
| LineThickness | The default thickness of debug lines. | |
| MaterialShading | The quality of lit shading of materials. | |
| MaterialShadingLimitedDevice | The quality of lit shading of materials on limited devices (mobile). | |
| MotionVector | Whether to allow using the motion vectors to enable a motion blur or a temporal antialiasing. | |
| Name |
The name of the component.
(Inherited from Component) | |
| NetworkID | (Inherited from Component) | |
| NetworkIsClient | (Inherited from Component) | |
| NetworkIsServer |
Whether to work in network server mode. It is false until the scene is not loaded.
(Inherited from Component) | |
| NetworkIsSingle | (Inherited from Component) | |
| NetworkIsSingleOrClient | (Inherited from Component) | |
| NetworkMode |
Whether to enable synchronization of the component between server and clients.
(Inherited from Component) | |
| NetworkModeUsers | (Inherited from Component) | |
| NormalMapping | Whether to allow using normal mapping. | |
| NormalMappingLimitedDevice | Whether to allow using normal mapping on limited devices (mobile). | |
| OpacityDithering | Whether to allow opacity dithering for masked materials. | |
| OpacityDitheringLimitedDevice | Whether to allow opacity dithering for masked materials on limited devices (mobile). | |
| Parent |
Gets the parent object.
(Inherited from Component) | |
| ParentRoot |
Gets the parent root object.
(Inherited from Component) | |
| ParentScene |
Gets the parent scene object.
(Inherited from Component) | |
| RemoveFromParentQueued |
Whether the object is placed in the detach queue from the parent.
(Inherited from Component) | |
| RemoveTextureTiling | Whether to allow using the technique to remove texture tiling. | |
| RemoveTextureTilingLimitedDevice | Whether to allow using the technique to remove texture tiling on limited devices (mobile). | |
| SaveSupport |
Whether the object supports saving to a file.
(Inherited from Component) | |
| ScreenLabel |
The displaying mode of an on-screen label of the component in the scene editor.
(Inherited from Component) | |
| ShadowMaxTextureSizeDirectionalLightLimitedDevice | ||
| ShadowMaxTextureSizePointLightLimitedDevice | ||
| ShadowMaxTextureSizeSpotLightLimitedDevice | ||
| ShadowTechnique | The shadow technique of the project. | |
| ShadowTechniqueLimitedDevice | The shadow technique of the project on limited devices (mobile). | |
| ShadowTextureFormat | The format of shadow textures. Byte4 is used when a GPU is not supports Float32 format, mostly it is low-end mobile devices. Auto mode has not been added for this parameter, because some mobile devices incorrectly provide info about the support for Float32. | |
| ShadowTextureFormatLimitedDevice | The format of shadow textures. Byte4 is used when a GPU is not supports Float32 format, mostly it is low-end mobile devices. Auto mode has not been added for this parameter, because some mobile devices incorrectly provide info about the support for Float32. | |
| SkeletalAnimation | Whether to allow using skeletal animation and the precision of the bone matrices. | |
| SkeletalAnimationLimitedDevice | Whether to allow using skeletal animation and the precision of the bone matrices on limited devices (mobile). | |
| SmoothLOD | Whether to enable the smooth transition between levels of detail. | |
| SmoothLODLimitedDevice | Whether to enable the smooth transition between levels of detail on limited devices (mobile). | |
| StaticShadows | Enables static shadows optimization. | |
| StaticShadowsLimitedDevice | Enables static shadows optimization on limited devices (mobile). | |
| Tessellation | Whether to allow using tessellation. | |
| TessellationLimitedDevice | Whether to allow using normal mapping on limited devices (mobile). | |
| TypeSettingsPrivateObjects |
Object settings when used as a type.
(Inherited from Component) | |
| UserMode | (Inherited from ProjectSettingsPage) | |
| VoxelLOD | Whether to allow using voxel-based LOD technique. | |
| VoxelLODMaxSteps | The maximal abount of ray matching steps in the fragment shader. |
| Name | Description | |
|---|---|---|
| AddComponent |
Adds a component as a child.
(Inherited from Component) | |
| BeginNetworkMessage(ServerNetworkService_ComponentsClientItem, String) | (Inherited from Component) | |
| BeginNetworkMessage(IListServerNetworkService_ComponentsClientItem, String) | (Inherited from Component) | |
| BeginNetworkMessage(IListServerNetworkService_UsersUserInfo, String) | (Inherited from Component) | |
| BeginNetworkMessage(ServerNetworkService_UsersUserInfo, String) | (Inherited from Component) | |
| BeginNetworkMessageToEveryone | (Inherited from Component) | |
| BeginNetworkMessageToServer | (Inherited from Component) | |
| Clone |
Creates a copy of the object.
(Inherited from Component) | |
| CreateComponent(Type, Int32, Boolean, Boolean, NetworkModeEnum) |
Creates a child component.
(Inherited from Component) | |
| CreateComponent(MetadataTypeInfo, Int32, Boolean, Boolean, NetworkModeEnum) |
Creates a child component.
(Inherited from Component) | |
| CreateComponentT(Int32, Boolean, Boolean, NetworkModeEnum) |
Creates a child component.
(Inherited from Component) | |
| Dispose |
Detaches the object from the hierarchy and deletes the object data.
(Inherited from Component) | |
| Equals | Determines whether the specified object is equal to the current object. (Inherited from Object) | |
| Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object) | |
| FindParent(Type) |
Finds the parent of the specified type.
(Inherited from Component) | |
| FindParent(MetadataTypeInfo) |
Finds the parent of the specified type.
(Inherited from Component) | |
| FindParentT |
Finds the parent of the specified type.
(Inherited from Component) | |
| FindThisOrParent(Type) |
Finds the parent or self of the specified type.
(Inherited from Component) | |
| FindThisOrParent(MetadataTypeInfo) |
Finds the parent or self of the specified type.
(Inherited from Component) | |
| FindThisOrParentT |
Finds the parent or self of the specified type.
(Inherited from Component) | |
| GetAllParents |
Gets all parents of the component.
(Inherited from Component) | |
| GetComponent(String, Boolean) |
Finds a child component by name.
(Inherited from Component) | |
| GetComponent(Type, Boolean, Boolean) |
Finds a child component of the specified type.
(Inherited from Component) | |
| GetComponent(MetadataTypeInfo, Boolean, Boolean) |
Finds a child component of the specified type.
(Inherited from Component) | |
| GetComponentT(Boolean, Boolean) |
Finds a child component of the specified type.
(Inherited from Component) | |
| GetComponentByNameWithIndex |
Finds a child component by name and number in the case when there are several components with the specified name.
(Inherited from Component) | |
| GetComponentByPath |
Finds a child component by path.
(Inherited from Component) | |
| GetComponents(Boolean, Boolean, Boolean, Boolean) |
Finds child components.
(Inherited from Component) | |
| GetComponents(Boolean, Boolean, Boolean, Boolean, ActionComponent) |
Finds child components.
(Inherited from Component) | |
| GetComponents(Type, Boolean, Boolean, Boolean, Boolean) |
Finds child components of the specified type.
(Inherited from Component) | |
| GetComponents(MetadataTypeInfo, Boolean, Boolean, Boolean, Boolean) |
Finds child components of the specified type.
(Inherited from Component) | |
| GetComponentsT(Boolean, Boolean, Boolean, Boolean, ActionT) |
Finds child components of the specified type.
(Inherited from Component) | |
| GetHashCode | Serves as the default hash function. (Inherited from Object) | |
| GetPathFromParent |
Returns the path to the object from the parent.
(Inherited from Component) | |
| GetPathFromRoot |
Returns the object's access path from the root object.
(Inherited from Component) | |
| GetProvidedType |
Returns a type when the object is used as a type.
(Inherited from Component) | |
| GetScreenLabelInfo | (Inherited from Component) | |
| GetType | Gets the Type of the current instance. (Inherited from Object) | |
| IsMethodInvoking |
Checks if a method is running over time. You can start executing such methods using MethodInvoke(String, Object, Double, Double) method.
(Inherited from Component) | |
| MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object) | |
| MetadataGetMemberBySignature |
Returns the object metadata member by name.
(Inherited from Component) | |
| MetadataGetMembers |
Returns the object metadata members.
(Inherited from Component) | |
| MethodInvoke |
Calls a method by name.
(Inherited from Component) | |
| MethodInvokeCancel |
Cancels the execution of selected method that run over time. You can start executing such methods using MethodInvoke(String, Object, Double, Double) method.
(Inherited from Component) | |
| MethodInvokeCancelAll |
Cancels the execution of all methods that run over time. You can start executing such methods using MethodInvoke(String, Object, Double, Double) method.
(Inherited from Component) | |
| NetworkDisablePropertySynchronization | (Inherited from Component) | |
| NetworkIsDisabledPropertySynchronization | (Inherited from Component) | |
| NetworkModeAddUser | (Inherited from Component) | |
| NetworkModeIsEnabledForUser | (Inherited from Component) | |
| NetworkModeRemoveUser | (Inherited from Component) | |
| NetworkRestoreDisabledPropertySynchronization | (Inherited from Component) | |
| NewObjectSetDefaultConfiguration |
Called when the object is created in the editor. Designed to configure the initial state.
(Inherited from Component) | |
| NewObjectSetDefaultConfigurationUpdate |
Called during object creation in the editor. Designed to configure the initial state.
(Inherited from Component) | |
| OnAddedToParent |
Called when a component is added to the parent.
(Inherited from Component) | |
| OnClientConnectedAfterRootComponentEnabled | (Inherited from Component) | |
| OnClientConnectedBeforeRootComponentEnabled | (Inherited from Component) | |
| OnClientDisconnected | (Inherited from Component) | |
| OnClone |
Called when the object is cloned.
(Inherited from Component) | |
| OnComponentAdded |
Called when a child component is added.
(Inherited from Component) | |
| OnComponentRemoved |
Called when a child component is removed.
(Inherited from Component) | |
| OnDisabledInSimulation |
Called when the object is detached from a hierarchy of the components or is disabled. The method is called only in simulation application. See also EnabledInHierarchy property.
(Inherited from Component) | |
| OnDisabledInSimulationAndIsInstance |
Called when the object is detached from a hierarchy of the components or is disabled, which was created as an instance (is not resource). The method is called only in simulation application. See also EnabledInHierarchy property.
(Inherited from Component) | |
| OnDispose |
Called when the object is disposed.
(Inherited from Component) | |
| OnEditorGetTextInfoCenterBottomCorner | (Inherited from Component) | |
| OnEnabledChanged |
Called when value of Enabled property is changed.
(Inherited from Component) | |
| OnEnabledInHierarchyChanged |
Called when value of EnabledInHierarchy property is changed.
(Inherited from Component) | |
| OnEnabledInSimulation |
Called when the object is attached to a hierarchy of the components and is enabled. The method is called only in simulation application. See also EnabledInHierarchy property.
(Inherited from Component) | |
| OnEnabledInSimulationAndIsInstance |
Called when the object is attached to a hierarchy of the components, it is enabled, which was created as an instance (is not resource). The method is called only in simulation application. See also EnabledInHierarchy property.
(Inherited from Component) | |
| OnLoad |
Called during object loading.
(Inherited from Component) | |
| OnMetadataGetMemberBySignature |
Called when the object metadata member is received by name.
(Inherited from Component) | |
| OnMetadataGetMembers |
Called upon receipt of the object's metadata members.
(Inherited from Component) | |
| OnMetadataGetMembersFilter | (Overrides ProjectSettingsPageOnMetadataGetMembersFilter(MetadataGetMembersContext, MetadataMember, Boolean)) | |
| OnPreloadResources |
Called when preloading the resources used by the object.
(Inherited from Component) | |
| OnReceiveNetworkMessageFromClient | (Inherited from Component) | |
| OnReceiveNetworkMessageFromServer | (Inherited from Component) | |
| OnRemovedFromParent |
Called when a component is removed from the parent.
(Inherited from Component) | |
| OnSave |
Called during object saving.
(Inherited from Component) | |
| OnSimulationStep |
Called during the simulation step.
(Inherited from Component) | |
| OnSimulationStepClient |
Called during the simulation step.
(Inherited from Component) | |
| OnUpdate |
Called during the update process of all objects.
(Inherited from Component) | |
| PreloadResources |
Preload resources used by the object.
(Inherited from Component) | |
| PropertyGet(String, Object, Boolean) |
Gets the value of a property by name.
(Inherited from Component) | |
| PropertySet |
Sets the value of a property by name.
(Inherited from Component) | |
| RemoveAllComponents |
Removes all child components.
(Inherited from Component) | |
| RemoveComponent |
Removes a child component.
(Inherited from Component) | |
| RemoveFromParent |
Detaches the object from its parent.
(Inherited from Component) | |
| ToString |
Returns the name and type of the object as a string.
(Inherited from Component) | |
| TypeSettingsIsPublic |
Checks whether the object provided as a type is public.
(Inherited from Component) | |
| TypeSettingsIsPublicMember |
Checks whether the member is set up as public.
(Inherited from Component) |
| Name | Description | |
|---|---|---|
| AccurateSrgbCorrectionChanged | Occurs when the AccurateSrgbCorrection property value changes. | |
| AccurateSrgbCorrectionLimitedDeviceChanged | Occurs when the AccurateSrgbCorrectionLimitedDevice property value changes. | |
| AddedToParent |
Occurs when a component is added to the parent.
(Inherited from Component) | |
| AnisotropicFilteringChanged | Occurs when the AnisotropicFiltering property value changes. | |
| AnisotropicFilteringLimitedDeviceChanged | Occurs when the AnisotropicFilteringLimitedDevice property value changes. | |
| CloneEvent |
Occurs when object is cloned.
(Inherited from Component) | |
| CloneSupportChanged |
Occurs after changing value of CloneSupport property.
(Inherited from Component) | |
| ComponentAdded |
Occurs when a child component is added.
(Inherited from Component) | |
| ComponentRemoved |
Occurs when a child component is removed.
(Inherited from Component) | |
| ComponentsChanged |
Occurs when the set of children is changed.
(Inherited from Component) | |
| CutVolumeMaxAmountChanged | Occurs when the CutVolumeMaxAmount property value changes. | |
| CutVolumeMaxAmountLimitedDeviceChanged | Occurs when the CutVolumeMaxAmountLimitedDevice property value changes. | |
| DebugModeChanged | Occurs when the DebugMode property value changes. | |
| DebugModeLimitedDeviceChanged | Occurs when the DebugModeLimitedDevice property value changes. | |
| DeferredShadingChanged | Occurs when the DeferredShading property value changes. | |
| DisabledInSimulation |
Occurs when the object is detached from a hierarchy of the components or is disabled. The method is called only in simulation application. See also EnabledInHierarchy property.
(Inherited from Component) | |
| DisabledInSimulationAndIsInstance |
Occurs when the object is detached from a hierarchy of the components or is disabled, which was created as an instance (is not resource). The method is called only in simulation application. See also EnabledInHierarchy property.
(Inherited from Component) | |
| DisplacementMaxStepsChanged | Occurs when the DisplacementMaxSteps property value changes. | |
| DisplacementMaxStepsLimitedDeviceChanged | Occurs when the DisplacementMaxStepsLimitedDevice property value changes. | |
| DisplayInEditorChanged |
Occurs when value of DisplayInEditor property is changed.
(Inherited from Component) | |
| DisposeEvent |
Occurs when the object is disposed.
(Inherited from Component) | |
| EnabledChanged |
Occurs when the Enabled property value changes.
(Inherited from Component) | |
| EnabledInHierarchyChanged |
Occurs when the EnabledInHierarchy property value changes.
(Inherited from Component) | |
| EnabledInSimulation |
Occurs when the object is attached to a hierarchy of the components and is enabled. The method is called only in simulation application. See also EnabledInHierarchy property.
(Inherited from Component) | |
| EnabledInSimulationAndIsInstance |
Occurs when the object is attached to a hierarchy of the components, it is enabled, which was created as an instance (is not resource). The method is called only in simulation application. See also EnabledInHierarchy property.
(Inherited from Component) | |
| EnvironmentMapMixingChanged | Occurs when the EnvironmentMapMixing property value changes. | |
| EnvironmentMapMixingLimitedDeviceChanged | Occurs when the EnvironmentMapMixingLimitedDevice property value changes. | |
| FadeByVisibilityDistanceChanged | Occurs when the FadeByVisibilityDistance property value changes. | |
| FadeByVisibilityDistanceLimitedDeviceChanged | Occurs when the FadeByVisibilityDistanceLimitedDevice property value changes. | |
| FogChanged | Occurs when the Fog property value changes. | |
| FogLimitedDeviceChanged | Occurs when the FogLimitedDevice property value changes. | |
| InterpolationChanged | Occurs when the Interpolation property value changes. | |
| InterpolationLimitedDeviceChanged | Occurs when the InterpolationLimitedDevice property value changes. | |
| LightGridChanged | Occurs when the LightGrid property value changes. | |
| LightMaskChanged | Occurs when the LightMask property value changes. | |
| LightMaskLimitedDeviceChanged | Occurs when the LightMaskLimitedDevice property value changes. | |
| LimitTextureSizeChanged | Occurs when the LimitTextureSize property value changes. | |
| LimitTextureSizeLimitedDeviceChanged | Occurs when the LimitTextureSizeLimitedDevice property value changes. | |
| LineThicknessChanged | Occurs when the LineThickness property value changes. | |
| LoadEvent |
Occurs during object loading.
(Inherited from Component) | |
| MaterialShadingChanged | Occurs when the MaterialShading property value changes. | |
| MaterialShadingLimitedDeviceChanged | Occurs when the MaterialShadingLimitedDevice property value changes. | |
| MetadataGetMemberBySignatureEvent |
Occurs when the object metadata member is received by name.
(Inherited from Component) | |
| MetadataGetMembersEvent |
Occurs upon receipt of the object's metadata members.
(Inherited from Component) | |
| MetadataGetMembersFilterEvent |
Occurs when filtering receive members of the object metadata.
(Inherited from Component) | |
| MotionVectorChanged | Occurs when the MotionVector property value changes. | |
| NameChanged |
Occurs when component name is changed.
(Inherited from Component) | |
| NetworkModeChanged | Occurs when the NetworkMode property value changes. (Inherited from Component) | |
| NormalMappingChanged | Occurs when the NormalMapping property value changes. | |
| NormalMappingLimitedDeviceChanged | Occurs when the NormalMappingLimitedDevice property value changes. | |
| OpacityDitheringChanged | Occurs when the OpacityDithering property value changes. | |
| OpacityDitheringLimitedDeviceChanged | Occurs when the OpacityDitheringLimitedDevice property value changes. | |
| PreloadResourcesEvent |
Occurs when preloading the resources used by the object.
(Inherited from Component) | |
| ReceiveNetworkMessageFromClient | (Inherited from Component) | |
| ReceiveNetworkMessageFromServer | (Inherited from Component) | |
| RemovedFromParent |
Occurs when a component is removed from the parent.
(Inherited from Component) | |
| RemoveTextureTilingChanged | Occurs when the RemoveTextureTiling property value changes. | |
| RemoveTextureTilingLimitedDeviceChanged | Occurs when the RemoveTextureTilingLimitedDevice property value changes. | |
| SaveEvent |
Occurs during object saving.
(Inherited from Component) | |
| SaveSupportChanged |
Occurs after changing value of SaveSupport property.
(Inherited from Component) | |
| ScreenLabelChanged | Occurs when the ScreenLabel property value changes. (Inherited from Component) | |
| ShadowMaxTextureSizeDirectionalLightLimitedDeviceChanged | Occurs when the ShadowMaxTextureSizeDirectionalLightLimitedDevice property value changes. | |
| ShadowMaxTextureSizePointLightLimitedDeviceChanged | Occurs when the ShadowMaxTextureSizePointLightLimitedDevice property value changes. | |
| ShadowMaxTextureSizeSpotLightLimitedDeviceChanged | Occurs when the ShadowMaxTextureSizeSpotLightLimitedDevice property value changes. | |
| ShadowTechniqueChanged | Occurs when the ShadowTechnique property value changes. | |
| ShadowTechniqueLimitedDeviceChanged | Occurs when the ShadowTechniqueLimitedDevice property value changes. | |
| ShadowTextureFormatChanged | Occurs when the ShadowTextureFormat property value changes. | |
| ShadowTextureFormatLimitedDeviceChanged | Occurs when the ShadowTextureFormatLimitedDevice property value changes. | |
| SimulationStep |
Occurs during the simulation step.
(Inherited from Component) | |
| SimulationStepClient |
Occurs during the simulation step.
(Inherited from Component) | |
| SkeletalAnimationChanged | Occurs when the SkeletalAnimation property value changes. | |
| SkeletalAnimationLimitedDeviceChanged | Occurs when the SkeletalAnimationLimitedDevice property value changes. | |
| SmoothLODChanged | Occurs when the SmoothLOD property value changes. | |
| SmoothLODLimitedDeviceChanged | Occurs when the SmoothLODLimitedDevice property value changes. | |
| StaticShadowsChanged | Occurs when the StaticShadows property value changes. | |
| StaticShadowsLimitedDeviceChanged | Occurs when the StaticShadowsLimitedDevice property value changes. | |
| TessellationChanged | Occurs when the Tessellation property value changes. | |
| TessellationLimitedDeviceChanged | Occurs when the TessellationLimitedDevice property value changes. | |
| UpdateEvent |
Occurs during the update process of all objects.
(Inherited from Component) | |
| VoxelLODChanged | Occurs when the VoxelLOD property value changes. | |
| VoxelLODMaxStepsChanged | Occurs when the VoxelLODMaxSteps property value changes. |
| Name | Description | |
|---|---|---|
| MethodInvoke |
Calls the object method by name.
(Defined by ObjectEx) | |
| PropertyGet |
Gets the value of the object property by name.
(Defined by ObjectEx) | |
| PropertyGetT |
Gets the value of the object property by name.
(Defined by ObjectEx) | |
| PropertySet |
Sets the value of the object property by name.
(Defined by ObjectEx) |