RenderingSystem Class |
Namespace: NeoAxis
public static class RenderingSystem
The RenderingSystem type exposes the following members.
| Name | Description | |
|---|---|---|
| CallBgfxFrame | ||
| ConvertColorValue(ColorValue) |
Generates a packed data version of the passed in ColorValue suitable for use as with this RenderSystem.
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| ConvertColorValue(ColorValue) |
Generates a packed data version of the passed in ColorValue.
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| CreateMultiRenderTarget | ||
| CreateRenderWindow | ||
| GetAllRenderTargets |
Gets all the render targets collection.
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| GetAllViewports |
Gets the viewports collection.
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| IsDeviceLost | ||
| IsDeviceLostByTestCooperativeLevel |
D3D specific method to return whether the device has been lost.
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| RestoreDeviceAfterLost | ||
| TryCreateOcclusionQuery |
Tries to create an occlusion query. An occlusion query object cannot be created every frame, only in a specific frame (every fourth frame). Created object must used only in the current frame. If the pixels are drawn successfully, it will call callback.
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| Name | Description | |
|---|---|---|
| RenderSystemEvent |
Occurs when the render system event is generated.
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| Name | Description | |
|---|---|---|
| Capabilities |