Rendering |
The RenderingSystem type exposes the following members.
| Name | Description | |
|---|---|---|
| CallFrame | ||
| ConvertColorValue(ColorValue) | Generates a packed data version of the passed in ColorValue suitable for use as with this RenderSystem. | |
| ConvertColorValue(ColorValue) | Generates a packed data version of the passed in ColorValue. | |
| CreateMultiRenderTarget | ||
| CreateRenderWindow | ||
| GetAllRenderTargets | Gets all the render targets collection. | |
| GetAllViewports | Gets the viewports collection. | |
| IsDeviceLost | ||
| IsDeviceLostByTestCooperativeLevel | D3D specific method to return whether the device has been lost. | |
| RestoreDeviceAfterLost | ||
| TryCreateOcclusionQuery | Tries to create an occlusion query. An occlusion query object cannot be created every frame, only in a specific frame (every fourth frame). Created object must used only in the current frame. If the pixels are drawn successfully, it will call callback. |