Vector4F Structure 
Namespace: NeoAxis
public struct Vector4F
The Vector4F type exposes the following members.
Name  Description  

Vector4F(Vector4F) 
Constructs a vector with another given vector.
 
Vector4F(Vector3F, Single) 
Constructs a Vector4F from the given Vector3F and a W component.
 
Vector4F(Single, Single, Single, Single) 
Constructs a vector with the given individual elements.

Name  Description  

Abs 
Returns a vector whose elements are the absolute values of each of the specified vector's components.
 
Acos 
Calculates the arccosine of each component of the specified vector.
 
Add 
Adds two vectors.
 
AllNonZero 
Determines whether all components of a given vector are unequal to the zero.
 
AnyNonZero 
Determines whether any component of a given vector is unequal to the zero.
 
Asin 
Calculates the arcsine of each component of the specified vector.
 
Atan 
Calculates the arctangent of each component of the specified vector.
 
Atan2 
Returns the vector which contains the angles in radians whose tangents are the quotient of the corresponding components in the first specified vector y and the second specified vector x.
 
Cos 
Calculates the cosine of each component of the specified vector.
 
Cosh 
Calculates the hyperbolic cosine of each component of the specified vector.
 
Distance(Vector4F, Vector4F) 
Calculates the distance between two vectors.
 
Distance(Vector4F, Vector4F) 
Calculates the distance between two vectors.
 
Divide(Single, Vector4F, Vector4F) 
Divides a scalar by a vector.
 
Divide(Vector4F, Vector4F, Vector4F) 
Divides the first vector by the second vector.
 
Divide(Vector4F, Single, Vector4F) 
Divides a vector by a given scalar.
 
Dot(Vector4F) 
Calculates the dot product of two vectors.
 
Dot(Vector4F) 
Calculates the dot product of two vectors.
 
Dot(Vector4F, Vector4F) 
Calculates the dot product of two vectors.
 
Dot(Vector4F, Vector4F) 
Calculates the dot product of two vectors.
 
Equals(Object) 
Determines whether the specified object is equal to the current instance of Vector4F.
(Overrides ValueTypeEquals(Object).)  
Equals(Vector4F)  
Equals(Vector4F, Single) 
Determines whether the specified vector is equal to the current instance of Vector4F with a given precision.
 
Equals(Vector4F, Vector4F)  
Equals(Vector4F, Single) 
Determines whether the specified vector is equal to the current instance of Vector4F with a given precision.
 
Exp 
Returns the vector which contains e raised to the power of n, where n is the corresponding component in the specified vector.
 
GetClamp 
Restricts the current instance of Vector4F to be within a specified range and returns the clamped value.
 
GetHashCode 
Returns a hash code for this instance.
(Overrides ValueTypeGetHashCode.)  
GetNormalize 
Converts the current instance of Vector4F into a unit vector and returns the normalized vector.
 
GetSaturate 
Clamps the components of the current instance of Vector4F between 0 and 1 and returns the saturated value.
 
GetTruncate 
Rounds a given vector towards zero for each component in it and returns the truncated vector.
 
GetType  Gets the Type of the current instance. (Inherited from Object.)  
Length 
Calculates the length of the current instance of Vector4F.
 
LengthSquared 
Calculates the squared length of the current instance of Vector4F.
 
Lerp(Vector4F, Vector4F, Single) 
Performs a linear interpolation between two vectors based on the given weighting.
 
Lerp(Vector4F, Vector4F, Single, Vector4F) 
Performs a linear interpolation between two vectors based on the given weighting.
 
Log 
Calculates the natural logarithm of each component of the specified vector.
 
Log10 
Calculates the base 10 logarithm of each component of the specified vector.
 
Max 
Returns a vector containing the largest components of the specified vectors.
 
MaxComponent 
Returns the value of the largest component of the current instance of Vector4F.
 
Min 
Returns a vector containing the smallest components of the specified vectors.
 
MinComponent 
Returns the value of the smallest component of the current instance of Vector4F.
 
Multiply(Single, Vector4F, Vector4F) 
Multiplies a vector by a given scalar.
 
Multiply(Vector4F, Vector4F, Vector4F) 
Multiplies two vectors together.
 
Multiply(Vector4F, Single, Vector4F) 
Multiplies a vector by a given scalar.
 
Negate 
Reverses the direction of a given vector.
 
Normalize 
Converts the current instance of Vector4F into a unit vector.
 
Normalize(Vector4F) 
Converts a vector into a unit vector.
 
Normalize(Vector4F, Vector4F) 
Converts a vector into a unit vector.
 
Parse 
Converts a string representation of a vector into the equivalent Vector4F structure.
 
Pow 
Returns the vector which contains the components of the first specified vector raised to power of the numbers which are equal to the corresponding components of the second specified vector.
 
Saturate 
Clamps the components of the current instance of Vector4F between 0 and 1.
 
Select 
Chooses one of two vectors depending on the pick1 value.
 
Sin 
Calculates the sine of each component of the specified vector.
 
Sinh 
Calculates the hyperbolic sine of each component of the specified vector.
 
Sqrt 
Calculates the square root of each component of the specified vector.
 
Subtract 
Subtracts two vectors.
 
Tan 
Calculates the tangent of each component of the specified vector.
 
Tanh 
Calculates the hyperbolic tangent of each component of the specified vector.
 
ToColorValue 
Converts each component of the current instance of Vector4F into the
component of the ColorValue structure: X to red component,
Y to green component, Z to blue component, W to alpha component.
 
ToPlane 
Converts the current instance of Vector4F into the equivalent Plane structure.
 
ToString 
Returns a String that represents the current instance of Vector4F.
(Overrides ValueTypeToString.)  
ToString(Int32) 
Returns a String that represents the current instance of Vector4F with a given precision.
 
ToVector2F 
Converts the current instance of Vector4F into an instance of Vector2F.
 
ToVector3 
Converts the current instance of Vector4F into an instance of Vector2F.
 
ToVector3F 
Converts the current instance of Vector4F into an instance of Vector3F.
 
ToVector4 
Converts the current instance of Vector4F into the equivalent Vector4 structure.
 
ToVector4H 
Converts the current instance of Vector4F into the equivalent Vector4H structure.
 
ToVector4I 
Converts the current instance of Vector4F into the equivalent Vector4I structure.
 
Truncate 
Rounds the current instance of Vector4F towards zero for each component in a vector.

Name  Description  

Addition 
Adds two vectors.
 
Division(Single, Vector4F) 
Divides a scalar by a vector.
 
Division(Vector4F, Vector4F) 
Divides the first vector by the second vector.
 
Division(Vector4F, Single) 
Divides a vector by a given scalar.
 
Equality 
Determines whether two given vectors are equal.
 
(Vector4F to Vector4) 
Implicit conversion from Vector4F type to Vector4 type for given value.
 
Inequality 
Determines whether two given vectors are unequal.
 
Multiply(Single, Vector4F) 
Multiplies a vector by a given scalar.
 
Multiply(Vector4F, Vector4F) 
Multiplies two vectors together.
 
Multiply(Vector4F, Single) 
Multiplies a vector by a given scalar.
 
Subtraction 
Subtracts two vectors.
 
UnaryNegation 
Reverses the direction of a given vector.

Name  Description  

One 
Returns the vector (1,1,1,1).
 
W 
The W component of the vector.
 
X 
The X component of the vector.
 
Y 
The Y component of the vector.
 
Z 
The Z component of the vector.
 
Zero 
Returns the vector (0,0,0,0).

Name  Description  

MethodInvoke 
Calls the object method by name.
(Defined by ObjectEx.)  
PropertyGet(String, Object, Boolean)  Overloaded.
Gets the value of the object property by name.
(Defined by ObjectEx.)  
PropertyGetT(String, Object, Boolean)  Overloaded.
Gets the value of the object property by name.
(Defined by ObjectEx.)  
PropertySet 
Sets the value of the object property by name.
(Defined by ObjectEx.) 