Plane Structure 
Namespace: NeoAxis
public struct Plane
The Plane type exposes the following members.
Name  Description  

Plane(Plane) 
Constructs a plane with another specified Plane object.
 
Plane(PlaneF) 
Constructs a plane with the specified PlaneF object.
 
Plane(Vector4) 
Constructs a plane from the given Vector4 object.
 
Plane(Vector3, Double) 
Constructs a plane with the given normal and the distance along this normal from the origin.
 
Plane(Double, Double, Double, Double) 
Constructs a plane with the given A, B, C and D components.

Name  Description  

Distance 
The distance of the plane along its normal from the origin.
 
Item 
Gets or sets the component at the specified index.
 
Normal 
The normal vector of the plane.

Name  Description  

Add 
Adds two planes.
 
Equals(Object) 
Determines whether the specified object is equal to the current instance of Plane.
(Overrides ValueTypeEquals(Object).)  
Equals(Plane, Double) 
Determines whether the specified plane is equal to the current instance of Plane
with a given precision.
 
Equals(Plane, Double) 
Determines whether the specified plane is equal to the current instance of Plane
with a given precision.
 
Equals(Plane, Double, Double) 
Determines whether the specified plane is equal to the current instance of Plane
with the given normal and distance precisions.
 
Equals(Plane, Double, Double) 
Determines whether the specified plane is equal to the current instance of Plane
with the given normal and distance precisions.
 
FromPointAndNormal(Vector3, Vector3) 
Creates an instance of Plane with the normal and the point.
 
FromPointAndNormal(Vector3, Vector3, Plane) 
Creates an instance of Plane with the normal and the point.
 
FromPoints(Vector3, Vector3, Vector3) 
Creates an instance of Plane that contains the three given points.
 
FromPoints(Vector3, Vector3, Vector3, Plane) 
Creates an instance of Plane that contains the three given points.
 
FromVectors(Vector3, Vector3, Vector3) 
Creates an instance of Plane with point and two direction vectors.
 
FromVectors(Vector3, Vector3, Vector3, Plane) 
Creates an instance of Plane with point and two direction vectors.
 
GetDistance(Vector3) 
Calculates the dot product of a specified vector and the normal of the plane plus the distance value of the plane.
 
GetDistance(Vector3) 
Calculates the dot product of a specified vector and the normal of the plane plus the distance value of the plane.
 
GetHashCode 
Returns a hash code for this instance.
(Overrides ValueTypeGetHashCode.)  
GetNormalize 
Converts a normal vector of the current instance of Plane into a unit vector and returns the resulting plane.
 
GetSide(Bounds) 
Returns side of the plane that the given box lies on.
The box is defined as bounds.
 
GetSide(Bounds) 
Returns side of the plane that the given box lies on.
The box is defined as bounds.
 
GetSide(Vector3) 
Determines from which side of the plane the point is on.
 
GetSide(Vector3) 
Determines from which side of the plane the point is on.
 
GetSide(Vector3, Vector3) 
Returns side of the plane that the given box lies on.
The box is defined as centre/halfsize pairs for effectively.
 
GetSide(Vector3, Double) 
Determines from which side of the plane the point is on (with the given precision).
 
GetSide(Vector3, Vector3) 
Returns side of the plane that the given box lies on.
The box is defined as centre/halfsize pairs for effectively.
 
GetSide(Vector3, Double) 
Determines from which side of the plane the point is on (with the given precision).
 
GetType  Gets the Type of the current instance. (Inherited from Object.)  
Intersects(Line3, Vector3)  
Intersects(Line3, Double) 
Determines whether the given line intersects the current instance of Plane.
 
Intersects(Line3, Double) 
Determines whether the given line intersects the current instance of Plane.
 
Intersects(Ray, Vector3) 
Determines whether the given ray intersects the current instance of Plane.
 
Intersects(Ray, Double) 
Determines whether the given ray intersects the current instance of Plane.
 
Intersects(Ray, Vector3) 
Determines whether the given ray intersects the current instance of Plane.
 
Intersects(Ray, Double) 
Determines whether the given ray intersects the current instance of Plane.
 
Negate 
Reverses the direction of a given plane.
 
Normalize 
Converts a normal vector of the current instance of Plane into a unit vector.
 
Parse 
Converts a string representation of a plane into the equivalent Plane structure.
 
Subtract 
Subtracts two planes.
 
ToPlaneF 
Converts the current instance of Plane to the plane of PlaneF format.
 
ToString 
Returns a String that represents the current instance of Plane.
(Overrides ValueTypeToString.)  
ToString(Int32) 
Returns a String that represents the current instance of Plane with a given precision.
 
ToVector4 
Converts the current instance of Plane into an instance of Vector4.

Name  Description  

Addition 
Adds two planes.
 
Equality 
Determines whether two given planes are equal.
 
Inequality 
Determines whether two given planes are unequal.
 
Subtraction 
Subtracts two planes.
 
UnaryNegation 
Reverses the direction of a given plane.

Name  Description  

A 
The A component of the plane.
 
B 
The B component of the plane.
 
C 
The C component of the plane.
 
D 
The D component of the plane.
 
Zero 
Returns the plane with all of its components set to zero.

Name  Description  

MethodInvoke 
Calls the object method by name.
(Defined by ObjectEx.)  
PropertyGet(String, Object, Boolean)  Overloaded.
Gets the value of the object property by name.
(Defined by ObjectEx.)  
PropertyGetT(String, Object, Boolean)  Overloaded.
Gets the value of the object property by name.
(Defined by ObjectEx.)  
PropertySet 
Sets the value of the object property by name.
(Defined by ObjectEx.) 