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RenderingPipelineRenderSceneDataMeshItemAnimationDataClass Class

Prepared animation data of mesh for scene rendering.
Inheritance Hierarchy
SystemObject
  NeoAxisRenderingPipelineRenderSceneDataMeshItemAnimationDataClass

Namespace:  NeoAxis
Assembly:  NeoAxis.Core (in NeoAxis.Core.dll) Version: 2022.1.1.0 (2022.1.1.0)
Syntax
C#
public class AnimationDataClass

The RenderingPipelineRenderSceneDataMeshItemAnimationDataClass type exposes the following members.

Constructors
  NameDescription
Public methodRenderingPipelineRenderSceneDataMeshItemAnimationDataClass
Initializes a new instance of the RenderingPipelineRenderSceneDataMeshItemAnimationDataClass class
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Methods
  NameDescription
Public methodEquals
Determines whether the specified object is equal to the current object.
(Inherited from Object.)
Protected methodFinalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public methodGetHashCode
Serves as the default hash function.
(Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
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Fields
  NameDescription
Public fieldBonesTexture
Public fieldMode
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Extension Methods
See Also