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RenderTexture Class

This class represents a RenderTarget that renders to a GpuTexture.
Inheritance Hierarchy

Namespace:  NeoAxis
Assembly:  NeoAxis.Core (in NeoAxis.Core.dll) Version: 2024.1.1.0 (2024.1.1.0)
public class RenderTexture : RenderTarget

The RenderTexture type exposes the following members.

Public propertyCreator
Public propertyDisposed (Inherited from RenderTarget.)
Public propertyFrameBuffer (Inherited from RenderTarget.)
Public propertySize
Gets the render target size.
(Inherited from RenderTarget.)
Public propertyViewports (Inherited from RenderTarget.)
Public methodAddViewport
Adds a viewport to the rendering target.
(Inherited from RenderTarget.)
Public methodEquals
Determines whether the specified object is equal to the current object.
(Inherited from Object.)
Protected methodFinalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public methodGetHashCode
Serves as the default hash function.
(Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
Extension Methods
See Also