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Constraint_SixDOF Class

6-degrees of freedom constraint link between two physical bodies.
Inheritance Hierarchy
SystemObject
  NeoAxisComponent
    NeoAxisObjectInSpace
      NeoAxisConstraint_SixDOF

Namespace: NeoAxis
Assembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.1.1.0 (2026.1.1.0)
Syntax
C#
public class Constraint_SixDOF : ObjectInSpace, 
	IPhysicalObject

The Constraint_SixDOF type exposes the following members.

Constructors
 NameDescription
Public methodConstraint_SixDOFInitializes a new instance of the Constraint_SixDOF class
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Properties
 NameDescription
Public propertyAngularXAxis Angular X-axis constraint mode.
Public propertyAngularXAxisFriction The friction of angular axis X.
Public propertyAngularXAxisLimit The limits of the angular axis X.
Public propertyAngularXAxisMotor The motor mode of angular axis X.
Public propertyAngularXAxisMotorDamping Damping when solving position target (0 = minimal damping, 1 = critical damping). Only used for position motors.
Public propertyAngularXAxisMotorFrequency Oscillation frequency when solving position target (Hz). Should be in the range (0, 0.5 * simulation frequency]. When simulating at 60 Hz, 20 is a good value for a strong motor. Only used for position motors.
Public propertyAngularXAxisMotorLimit Force range to apply in case of a angular constraint (N). Usually this is -mMaxForceLimit unless you want a motor that can e.g. push but not pull. Not used when motor is an angular motor.
Public propertyAngularXAxisMotorTarget The target value of the angular axis X motor. It is a velocity or a position depending the mode.
Public propertyAngularYAxis Angular Y-axis constraint mode.
Public propertyAngularYAxisFriction The friction of angular axis Y.
Public propertyAngularYAxisLimit The limits of the angular axis Y.
Public propertyAngularYAxisMotor The motor mode of angular axis Y.
Public propertyAngularYAxisMotorDamping Damping when solving position target (0 = minimal damping, 1 = critical damping). Only used for position motors.
Public propertyAngularYAxisMotorFrequency Oscillation frequency when solving position target (Hz). Should be in the range (0, 0.5 * simulation frequency]. When simulating at 60 Hz, 20 is a good value for a strong motor. Only used for position motors.
Public propertyAngularYAxisMotorLimit Force range to apply in case of a angular constraint (N). Usually this is -mMaxForceLimit unless you want a motor that can e.g. push but not pull. Not used when motor is an angular motor.
Public propertyAngularYAxisMotorTarget The target value of the angular axis Y motor. It is a velocity or a position depending the mode.
Public propertyAngularZAxis Angular Z-axis constraint mode.
Public propertyAngularZAxisFriction The friction of angular axis Z.
Public propertyAngularZAxisLimit The limits of the angular axis Z.
Public propertyAngularZAxisMotor The motor mode of angular axis Z.
Public propertyAngularZAxisMotorDamping Damping when solving position target (0 = minimal damping, 1 = critical damping). Only used for position motors.
Public propertyAngularZAxisMotorFrequency Oscillation frequency when solving position target (Hz). Should be in the range (0, 0.5 * simulation frequency]. When simulating at 60 Hz, 20 is a good value for a strong motor. Only used for position motors.
Public propertyAngularZAxisMotorLimit Force range to apply in case of a angular constraint (N). Usually this is -mMaxForceLimit unless you want a motor that can e.g. push but not pull. Not used when motor is an angular motor.
Public propertyAngularZAxisMotorTarget The target value of the angular axis Z motor. It is a velocity or a position depending the mode.
Public propertyAnyData The user data of the component.
(Inherited from Component)
Public propertyBaseType Gets the base type of the object.
(Inherited from Component)
Public propertyBodyA The first physical body used.
Public propertyBodyB The second physical body used.
Public propertyCanBeSelected Whether the object is selectable in the scene view.
(Inherited from ObjectInSpace)
Public propertyCanBeSelectedInHierarchy
(Inherited from ObjectInSpace)
Public propertyCloneSupport Whether the object supports cloning.
(Inherited from Component)
Public propertyCollisionsBetweenLinkedBodies Whether the collision detection is enabled between the linked physical bodies.
Public propertyComponents Gets the collection of the child components.
(Inherited from Component)
Public propertyCreatedByBaseType Whether the object is created using a base type.
(Inherited from Component)
Public propertyDisplayInEditor Whether to show the object in the editor.
(Inherited from Component)
Public propertyDisposed Whether the object is disposed.
(Inherited from Component)
Public propertyEditorDocumentConfiguration Gets or sets the configuration data of the object's settings in the editor.
(Inherited from Component)
Public propertyEditorReadOnly Whether the object is read only in the editor.
(Inherited from Component)
Public propertyEditorReadOnlyInHierarchy Whether the object is read-only in the editor with respect to parent objects.
(Inherited from Component)
Public propertyEnabled Whether the component is enabled. Any functionality of component is not works when it disabled.
(Inherited from Component)
Public propertyEnabledInHierarchy Determines whether the object is attached to a hierarchy of the components and enabled. The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component)
Public propertyEnabledInHierarchyAndIsInstance Determines when the object is attached to a hierarchy of the components, is enabled and the object if not part of a resource (it is usual object instance). The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component)
Public propertyEnabledSelectionByCursor
(Inherited from ObjectInSpace)
Public propertyHierarchyController Gets the object hierarchy control controller.
(Inherited from Component)
Public propertyIsResource
(Inherited from Component)
Public propertyLinearXAxis Linear X-axis constraint mode.
Public propertyLinearXAxisFriction The friction of linear axis X.
Public propertyLinearXAxisLimit The limits of the linear axis X.
Public propertyLinearXAxisMotor The motor mode of linear axis X.
Public propertyLinearXAxisMotorDamping Damping when solving position target (0 = minimal damping, 1 = critical damping). Only used for position motors.
Public propertyLinearXAxisMotorFrequency Oscillation frequency when solving position target (Hz). Should be in the range (0, 0.5 * simulation frequency]. When simulating at 60 Hz, 20 is a good value for a strong motor. Only used for position motors.
Public propertyLinearXAxisMotorLimit Force range to apply in case of a linear constraint (N). Usually this is -mMaxForceLimit unless you want a motor that can e.g. push but not pull. Not used when motor is an angular motor.
Public propertyLinearXAxisMotorTarget The target value of the linear axis X motor. It is a velocity or a position depending the mode.
Public propertyLinearYAxis Linear Y-axis constraint mode.
Public propertyLinearYAxisFriction The friction of linear axis Y.
Public propertyLinearYAxisLimit The limits of the linear axis Y.
Public propertyLinearYAxisMotor The motor mode of linear axis Y.
Public propertyLinearYAxisMotorDamping Damping when solving position target (0 = minimal damping, 1 = critical damping). Only used for position motors.
Public propertyLinearYAxisMotorFrequency Oscillation frequency when solving position target (Hz). Should be in the range (0, 0.5 * simulation frequency]. When simulating at 60 Hz, 20 is a good value for a strong motor. Only used for position motors.
Public propertyLinearYAxisMotorLimit Force range to apply in case of a linear constraint (N). Usually this is -mMaxForceLimit unless you want a motor that can e.g. push but not pull. Not used when motor is an angular motor.
Public propertyLinearYAxisMotorTarget The target value of the linear axis Y motor. It is a velocity or a position depending the mode.
Public propertyLinearZAxis Linear Z-axis constraint mode.
Public propertyLinearZAxisFriction The friction of linear axis Z.
Public propertyLinearZAxisLimit The limits of the linear axis Z.
Public propertyLinearZAxisMotor The motor mode of linear axis Z.
Public propertyLinearZAxisMotorDamping Damping when solving position target (0 = minimal damping, 1 = critical damping). Only used for position motors.
Public propertyLinearZAxisMotorFrequency Oscillation frequency when solving position target (Hz). Should be in the range (0, 0.5 * simulation frequency]. When simulating at 60 Hz, 20 is a good value for a strong motor. Only used for position motors.
Public propertyLinearZAxisMotorLimit Force range to apply in case of a linear constraint (N). Usually this is -mMaxForceLimit unless you want a motor that can e.g. push but not pull. Not used when motor is an angular motor.
Public propertyLinearZAxisMotorTarget The target value of the linear axis Z motor. It is a velocity or a position depending the mode.
Public propertyName The name of the component.
(Inherited from Component)
Public propertyNetworkID
(Inherited from Component)
Public propertyNetworkIsClient
(Inherited from Component)
Public propertyNetworkIsServer Whether to work in network server mode. It is false until the scene is not loaded.
(Inherited from Component)
Public propertyNetworkIsSingle
(Inherited from Component)
Public propertyNetworkIsSingleOrClient
(Inherited from Component)
Public propertyNetworkMode Whether to enable synchronization of the component between server and clients.
(Inherited from Component)
Public propertyNetworkModeUsers
(Inherited from Component)
Public propertyNumPositionStepsOverride Override for the number of position velocity iterations to run, the total amount of iterations is the max of Scene.PhysicsNumPositionSteps and this for all constraints in the island.
Public propertyNumVelocityStepsOverride Override for the number of solver velocity iterations to run, the total amount of iterations is the max of Scene.PhysicsNumVelocitySteps and this for all constraints in the island.
Public propertyParent Gets the parent object.
(Inherited from Component)
Public propertyParentRoot Gets the parent root object.
(Inherited from Component)
Public propertyParentScene
(Inherited from ObjectInSpace)
Public propertyPhysicalConstraint 
Public propertyRemainingLifetime The lifetime of the component during the simulation.
(Inherited from ObjectInSpace)
Public propertyRemoveFromParentQueued Whether the object is placed in the detach queue from the parent.
(Inherited from Component)
Public propertySaveSupport Whether the object supports saving to a file.
(Inherited from Component)
Public propertyScreenLabel The displaying mode of an on-screen label of the component in the scene editor.
(Inherited from Component)
Public propertySimulate Whether to enable the constraint in the simulation. The property can be used to implement a breakable constraint.
Public propertySpaceBounds
(Inherited from ObjectInSpace)
Public propertySpaceBoundsOctreeOverride
(Inherited from ObjectInSpace)
Public propertySpaceBoundsOverride
(Inherited from ObjectInSpace)
Public propertyTransform The position, rotation and scale of the object.
(Inherited from ObjectInSpace)
Public propertyTransformV Simplier form of Transform.Value.
(Inherited from ObjectInSpace)
Public propertyTypeSettingsPrivateObjects Object settings when used as a type.
(Inherited from Component)
Public propertyVisible Whether the object is visible in the scene.
(Inherited from ObjectInSpace)
Public propertyVisibleInHierarchy
(Inherited from ObjectInSpace)
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Methods
 NameDescription
Public methodAddComponent Adds a component as a child.
(Inherited from Component)
Public methodBeginNetworkMessage(ServerNetworkService_ComponentsClientItem, String)
(Inherited from Component)
Public methodBeginNetworkMessage(IListServerNetworkService_ComponentsClientItem, String)
(Inherited from Component)
Public methodBeginNetworkMessage(IListServerNetworkService_UsersUserInfo, String)
(Inherited from Component)
Public methodBeginNetworkMessage(ServerNetworkService_UsersUserInfo, String)
(Inherited from Component)
Public methodBeginNetworkMessageToEveryone
(Inherited from Component)
Public methodBeginNetworkMessageToServer
(Inherited from Component)
Public methodCheckSelectionByRay
(Inherited from ObjectInSpace)
Public methodClone Creates a copy of the object.
(Inherited from Component)
Public methodCreateComponent(Type, Int32, Boolean, Boolean, NetworkModeEnum) Creates a child component.
(Inherited from Component)
Public methodCreateComponent(MetadataTypeInfo, Int32, Boolean, Boolean, NetworkModeEnum) Creates a child component.
(Inherited from Component)
Public methodCreateComponentT(Int32, Boolean, Boolean, NetworkModeEnum) Creates a child component.
(Inherited from Component)
Public methodDestroyConstraint 
Public methodDispose Detaches the object from the hierarchy and deletes the object data.
(Inherited from Component)
Public methodEqualsDetermines whether the specified object is equal to the current object.
(Inherited from Object)
Protected methodFinalizeAllows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object)
Public methodFindParent(Type) Finds the parent of the specified type.
(Inherited from Component)
Public methodFindParent(MetadataTypeInfo) Finds the parent of the specified type.
(Inherited from Component)
Public methodFindParentT Finds the parent of the specified type.
(Inherited from Component)
Public methodFindThisOrParent(Type) Finds the parent or self of the specified type.
(Inherited from Component)
Public methodFindThisOrParent(MetadataTypeInfo) Finds the parent or self of the specified type.
(Inherited from Component)
Public methodFindThisOrParentT Finds the parent or self of the specified type.
(Inherited from Component)
Public methodGetAllParents Gets all parents of the component.
(Inherited from Component)
Public methodGetComponent(String, Boolean) Finds a child component by name.
(Inherited from Component)
Public methodGetComponent(Type, Boolean, Boolean) Finds a child component of the specified type.
(Inherited from Component)
Public methodGetComponent(MetadataTypeInfo, Boolean, Boolean) Finds a child component of the specified type.
(Inherited from Component)
Public methodGetComponentT(Boolean, Boolean) Finds a child component of the specified type.
(Inherited from Component)
Public methodGetComponentByNameWithIndex Finds a child component by name and number in the case when there are several components with the specified name.
(Inherited from Component)
Public methodGetComponentByPath Finds a child component by path.
(Inherited from Component)
Public methodGetComponents(Boolean, Boolean, Boolean, Boolean) Finds child components.
(Inherited from Component)
Public methodGetComponents(Boolean, Boolean, Boolean, Boolean, ActionComponent) Finds child components.
(Inherited from Component)
Public methodGetComponents(Type, Boolean, Boolean, Boolean, Boolean) Finds child components of the specified type.
(Inherited from Component)
Public methodGetComponents(MetadataTypeInfo, Boolean, Boolean, Boolean, Boolean) Finds child components of the specified type.
(Inherited from Component)
Public methodGetComponentsT(Boolean, Boolean, Boolean, Boolean, ActionT) Finds child components of the specified type.
(Inherited from Component)
Public methodGetHashCodeServes as the default hash function.
(Inherited from Object)
Public methodGetPathFromParent Returns the path to the object from the parent.
(Inherited from Component)
Public methodGetPathFromRoot Returns the object's access path from the root object.
(Inherited from Component)
Public methodGetPhysicsWorldData 
Public methodGetProvidedType Returns a type when the object is used as a type.
(Inherited from Component)
Public methodGetScreenLabelInfo
(Inherited from Component)
Public methodGetTypeGets the Type of the current instance.
(Inherited from Object)
Public methodIsMethodInvoking Checks if a method is running over time. You can start executing such methods using MethodInvoke(String, Object, Double, Double) method.
(Inherited from Component)
Public methodLookAt(ObjectInSpace)
(Inherited from ObjectInSpace)
Public methodLookAt(Vector3)
(Inherited from ObjectInSpace)
Public methodLookAt(ObjectInSpace, Vector3)
(Inherited from ObjectInSpace)
Public methodLookAt(Vector3, Vector3)
(Inherited from ObjectInSpace)
Protected methodMemberwiseCloneCreates a shallow copy of the current Object.
(Inherited from Object)
Public methodMetadataGetMemberBySignature Returns the object metadata member by name.
(Inherited from Component)
Public methodMetadataGetMembers Returns the object metadata members.
(Inherited from Component)
Public methodMethodInvoke Calls a method by name.
(Inherited from Component)
Public methodMethodInvokeCancel Cancels the execution of selected method that run over time. You can start executing such methods using MethodInvoke(String, Object, Double, Double) method.
(Inherited from Component)
Public methodMethodInvokeCancelAll Cancels the execution of all methods that run over time. You can start executing such methods using MethodInvoke(String, Object, Double, Double) method.
(Inherited from Component)
Public methodNetworkDisablePropertySynchronization
(Inherited from Component)
Public methodNetworkIsDisabledPropertySynchronization
(Inherited from Component)
Public methodNetworkModeAddUser
(Inherited from Component)
Public methodNetworkModeIsEnabledForUser
(Inherited from Component)
Public methodNetworkModeRemoveUser
(Inherited from Component)
Public methodNetworkRestoreDisabledPropertySynchronization
(Inherited from Component)
Public methodNewObjectSetDefaultConfiguration Called when the object is created in the editor. Designed to configure the initial state.
(Inherited from Component)
Public methodNewObjectSetDefaultConfigurationUpdate Called during object creation in the editor. Designed to configure the initial state.
(Inherited from Component)
Protected methodOnAddedToParent
(Inherited from ObjectInSpace)
Protected methodOnCheckSelectionByRay
(Inherited from ObjectInSpace)
Protected methodOnClientConnectedAfterRootComponentEnabled
(Inherited from Component)
Protected methodOnClientConnectedBeforeRootComponentEnabled
(Inherited from Component)
Protected methodOnClientDisconnected
(Inherited from Component)
Protected methodOnClone Called when the object is cloned.
(Inherited from Component)
Protected methodOnComponentAdded Called when a child component is added.
(Inherited from Component)
Protected methodOnComponentRemoved Called when a child component is removed.
(Inherited from Component)
Protected methodOnDisabled Called when the object is detached from a hierarchy of the components or is disabled. See also EnabledInHierarchy property.
(Inherited from Component)
Protected methodOnDisabledInSimulation Called when the object is detached from a hierarchy of the components or is disabled. The method is called only in simulation application. See also EnabledInHierarchy property.
(Inherited from Component)
Protected methodOnDispose Called when the object is disposed.
(Inherited from Component)
Protected methodOnEditorGetTextInfoCenterBottomCorner
(Inherited from Component)
Protected methodOnEnabled Called when the object is attached to a hierarchy of the components and is enabled. See also EnabledInHierarchy property.
(Inherited from Component)
Protected methodOnEnabledChanged Called when value of Enabled property is changed.
(Inherited from Component)
Protected methodOnEnabledInHierarchyChanged
(Overrides ObjectInSpaceOnEnabledInHierarchyChanged)
Protected methodOnEnabledInSimulation Called when the object is attached to a hierarchy of the components and is enabled. The method is called only in simulation application. See also EnabledInHierarchy property.
(Inherited from Component)
Protected methodOnEnabledSelectionByCursor
(Overrides ObjectInSpaceOnEnabledSelectionByCursor)
Protected methodOnGetRenderSceneData
(Overrides ObjectInSpaceOnGetRenderSceneData(ViewportRenderingContext, GetRenderSceneDataMode, SceneGetObjectsInSpaceItem))
Protected methodOnGetSceneObjectFlags
(Inherited from ObjectInSpace)
Protected methodOnLifetimeEnd
(Inherited from ObjectInSpace)
Protected methodOnLoad Called during object loading.
(Inherited from Component)
Protected methodOnMetadataGetMemberBySignature Called when the object metadata member is received by name.
(Inherited from Component)
Protected methodOnMetadataGetMembers Called upon receipt of the object's metadata members.
(Inherited from Component)
Protected methodOnMetadataGetMembersFilter
(Overrides ComponentOnMetadataGetMembersFilter(MetadataGetMembersContext, MetadataMember, Boolean))
Protected methodOnOcclusionCullingDataGet
(Inherited from ObjectInSpace)
Protected methodOnPreloadResources Called when preloading the resources used by the object.
(Inherited from Component)
Protected methodOnReceiveNetworkMessageFromClient
(Inherited from Component)
Protected methodOnReceiveNetworkMessageFromServer
(Inherited from Component)
Protected methodOnRemovedFromParent
(Inherited from ObjectInSpace)
Protected methodOnSave Called during object saving.
(Inherited from Component)
Protected methodOnSimulationStep
(Overrides ObjectInSpaceOnSimulationStep)
Protected methodOnSimulationStepClient
(Inherited from ObjectInSpace)
Protected methodOnSpaceBoundsUpdate
(Inherited from ObjectInSpace)
Protected methodOnSpaceBoundsUpdateIncludeChildren
(Inherited from ObjectInSpace)
Protected methodOnTransformChanged
(Overrides ObjectInSpaceOnTransformChanged)
Protected methodOnTransformUpdating
(Inherited from ObjectInSpace)
Protected methodOnUpdate
(Overrides ComponentOnUpdate(Single))
Public methodPreloadResources Preload resources used by the object.
(Inherited from Component)
Public methodPropertyGet(String, Object, Boolean) Gets the value of a property by name.
(Inherited from Component)
Public methodPropertySet Sets the value of a property by name.
(Inherited from Component)
Public methodRecreateConstraint 
Public methodRemoveAllComponents Removes all child components.
(Inherited from Component)
Public methodRemoveComponent Removes a child component.
(Inherited from Component)
Public methodRemoveFromParent Detaches the object from its parent.
(Inherited from Component)
Public methodSetPosition(Vector3)
(Inherited from ObjectInSpace)
Public methodSetPosition(Double, Double, Double)
(Inherited from ObjectInSpace)
Public methodSetRotation(Angles)
(Inherited from ObjectInSpace)
Public methodSetRotation(Quaternion)
(Inherited from ObjectInSpace)
Public methodSetRotation(Double, Double, Double)
(Inherited from ObjectInSpace)
Public methodSetScale(Double)
(Inherited from ObjectInSpace)
Public methodSetScale(Vector3)
(Inherited from ObjectInSpace)
Public methodSetScale(Double, Double, Double)
(Inherited from ObjectInSpace)
Public methodSetTransformWithoutUpdatingConstraint 
Public methodSpaceBoundsUpdate
(Inherited from ObjectInSpace)
Public methodToString Returns the name and type of the object as a string.
(Inherited from Component)
Public methodTypeSettingsIsPublic Checks whether the object provided as a type is public.
(Inherited from Component)
Public methodTypeSettingsIsPublicMember Checks whether the member is set up as public.
(Inherited from Component)
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Events
 NameDescription
Public eventAddedToParent Occurs when a component is added to the parent.
(Inherited from Component)
Public eventAngularXAxisChangedOccurs when the AngularXAxis property value changes.
Public eventAngularXAxisFrictionChangedOccurs when the AngularXAxisFriction property value changes.
Public eventAngularXAxisLimitChangedOccurs when the AngularXAxisLimit property value changes.
Public eventAngularXAxisMotorChangedOccurs when the AngularXAxisMotor property value changes.
Public eventAngularXAxisMotorDampingChangedOccurs when the AngularXAxisMotorDamping property value changes.
Public eventAngularXAxisMotorFrequencyChangedOccurs when the AngularXAxisMotorFrequency property value changes.
Public eventAngularXAxisMotorLimitChangedOccurs when the AngularXAxisMotorLimit property value changes.
Public eventAngularXAxisMotorTargetChangedOccurs when the AngularXAxisMotorTarget property value changes.
Public eventAngularYAxisChangedOccurs when the AngularYAxis property value changes.
Public eventAngularYAxisFrictionChangedOccurs when the AngularYAxisFriction property value changes.
Public eventAngularYAxisLimitChangedOccurs when the AngularYAxisLimit property value changes.
Public eventAngularYAxisMotorChangedOccurs when the AngularYAxisMotor property value changes.
Public eventAngularYAxisMotorDampingChangedOccurs when the AngularYAxisMotorDamping property value changes.
Public eventAngularYAxisMotorFrequencyChangedOccurs when the AngularYAxisMotorFrequency property value changes.
Public eventAngularYAxisMotorLimitChangedOccurs when the AngularYAxisMotorLimit property value changes.
Public eventAngularYAxisMotorTargetChangedOccurs when the AngularYAxisMotorTarget property value changes.
Public eventAngularZAxisChangedOccurs when the AngularZAxis property value changes.
Public eventAngularZAxisFrictionChangedOccurs when the AngularZAxisFriction property value changes.
Public eventAngularZAxisLimitChangedOccurs when the AngularZAxisLimit property value changes.
Public eventAngularZAxisMotorChangedOccurs when the AngularZAxisMotor property value changes.
Public eventAngularZAxisMotorDampingChangedOccurs when the AngularZAxisMotorDamping property value changes.
Public eventAngularZAxisMotorFrequencyChangedOccurs when the AngularZAxisMotorFrequency property value changes.
Public eventAngularZAxisMotorLimitChangedOccurs when the AngularZAxisMotorLimit property value changes.
Public eventAngularZAxisMotorTargetChangedOccurs when the AngularZAxisMotorTarget property value changes.
Public eventBodyAChangedOccurs when the BodyA property value changes.
Public eventBodyBChangedOccurs when the BodyB property value changes.
Public eventCanBeSelectedChangedOccurs when the CanBeSelected property value changes.
(Inherited from ObjectInSpace)
Public eventCloneEvent Occurs when object is cloned.
(Inherited from Component)
Public eventCloneSupportChanged Occurs after changing value of CloneSupport property.
(Inherited from Component)
Public eventCollisionsBetweenLinkedBodiesChangedOccurs when the CollisionsBetweenLinkedBodies property value changes.
Public eventComponentAdded Occurs when a child component is added.
(Inherited from Component)
Public eventComponentRemoved Occurs when a child component is removed.
(Inherited from Component)
Public eventComponentsChanged Occurs when the set of children is changed.
(Inherited from Component)
Public eventDisabledEvent Occurs when the object is disabled from a hierarchy of the components or is disabled. See also EnabledInHierarchy property.
(Inherited from Component)
Public eventDisabledInSimulation Occurs when the object is detached from a hierarchy of the components or is disabled. The method is called only in simulation application. See also EnabledInHierarchy property.
(Inherited from Component)
Public eventDisplayInEditorChanged Occurs when value of DisplayInEditor property is changed.
(Inherited from Component)
Public eventDisposeEvent Occurs when the object is disposed.
(Inherited from Component)
Public eventEnabledChanged Occurs when the Enabled property value changes.
(Inherited from Component)
Public eventEnabledEvent Occurs when the object is attached to a hierarchy of the components and is enabled. See also EnabledInHierarchy property.
(Inherited from Component)
Public eventEnabledInHierarchyChanged Occurs when the EnabledInHierarchy property value changes.
(Inherited from Component)
Public eventEnabledInSimulation Occurs when the object is attached to a hierarchy of the components and is enabled. The method is called only in simulation application. See also EnabledInHierarchy property.
(Inherited from Component)
Public eventGetRenderSceneData
(Inherited from ObjectInSpace)
Public eventGetRenderSceneDataBefore
(Inherited from ObjectInSpace)
Public eventLifetimeEnd
(Inherited from ObjectInSpace)
Public eventLinearXAxisChangedOccurs when the LinearXAxis property value changes.
Public eventLinearXAxisFrictionChangedOccurs when the LinearXAxisFriction property value changes.
Public eventLinearXAxisLimitChangedOccurs when the LinearXAxisLimit property value changes.
Public eventLinearXAxisMotorChangedOccurs when the LinearXAxisMotor property value changes.
Public eventLinearXAxisMotorDampingChangedOccurs when the LinearXAxisMotorDamping property value changes.
Public eventLinearXAxisMotorFrequencyChangedOccurs when the LinearXAxisMotorFrequency property value changes.
Public eventLinearXAxisMotorLimitChangedOccurs when the LinearXAxisMotorLimit property value changes.
Public eventLinearXAxisMotorTargetChangedOccurs when the LinearXAxisMotorTarget property value changes.
Public eventLinearYAxisChangedOccurs when the LinearYAxis property value changes.
Public eventLinearYAxisFrictionChangedOccurs when the LinearYAxisFriction property value changes.
Public eventLinearYAxisLimitChangedOccurs when the LinearYAxisLimit property value changes.
Public eventLinearYAxisMotorChangedOccurs when the LinearYAxisMotor property value changes.
Public eventLinearYAxisMotorDampingChangedOccurs when the LinearYAxisMotorDamping property value changes.
Public eventLinearYAxisMotorFrequencyChangedOccurs when the LinearYAxisMotorFrequency property value changes.
Public eventLinearYAxisMotorLimitChangedOccurs when the LinearYAxisMotorLimit property value changes.
Public eventLinearYAxisMotorTargetChangedOccurs when the LinearYAxisMotorTarget property value changes.
Public eventLinearZAxisChangedOccurs when the LinearZAxis property value changes.
Public eventLinearZAxisFrictionChangedOccurs when the LinearZAxisFriction property value changes.
Public eventLinearZAxisLimitChangedOccurs when the LinearZAxisLimit property value changes.
Public eventLinearZAxisMotorChangedOccurs when the LinearZAxisMotor property value changes.
Public eventLinearZAxisMotorDampingChangedOccurs when the LinearZAxisMotorDamping property value changes.
Public eventLinearZAxisMotorFrequencyChangedOccurs when the LinearZAxisMotorFrequency property value changes.
Public eventLinearZAxisMotorLimitChangedOccurs when the LinearZAxisMotorLimit property value changes.
Public eventLinearZAxisMotorTargetChangedOccurs when the LinearZAxisMotorTarget property value changes.
Public eventLoadEvent Occurs during object loading.
(Inherited from Component)
Public eventMetadataGetMemberBySignatureEvent Occurs when the object metadata member is received by name.
(Inherited from Component)
Public eventMetadataGetMembersEvent Occurs upon receipt of the object's metadata members.
(Inherited from Component)
Public eventMetadataGetMembersFilterEvent Occurs when filtering receive members of the object metadata.
(Inherited from Component)
Public eventNameChanged Occurs when component name is changed.
(Inherited from Component)
Public eventNetworkModeChangedOccurs when the NetworkMode property value changes.
(Inherited from Component)
Public eventNumPositionStepsOverrideChangedOccurs when the NumPositionStepsOverride property value changes.
Public eventNumVelocityStepsOverrideChangedOccurs when the NumVelocityStepsOverride property value changes.
Public eventPreloadResourcesEvent Occurs when preloading the resources used by the object.
(Inherited from Component)
Public eventReceiveNetworkMessageFromClient
(Inherited from Component)
Public eventReceiveNetworkMessageFromServer
(Inherited from Component)
Public eventRemainingLifetimeChangedOccurs when the RemainingLifetime property value changes.
(Inherited from ObjectInSpace)
Public eventRemovedFromParent Occurs when a component is removed from the parent.
(Inherited from Component)
Public eventSaveEvent Occurs during object saving.
(Inherited from Component)
Public eventSaveSupportChanged Occurs after changing value of SaveSupport property.
(Inherited from Component)
Public eventScreenLabelChangedOccurs when the ScreenLabel property value changes.
(Inherited from Component)
Public eventSimulateChangedOccurs when the Simulate property value changes.
Public eventSimulationStep Occurs during the simulation step.
(Inherited from Component)
Public eventSimulationStepClient Occurs during the simulation step.
(Inherited from Component)
Public eventSpaceBoundsUpdateEvent
(Inherited from ObjectInSpace)
Public eventSpaceBoundsUpdateIncludeChildrenEvent
(Inherited from ObjectInSpace)
Public eventTransformChangedOccurs when the Transform property value changes.
(Inherited from ObjectInSpace)
Public eventUpdateEvent Occurs during the update process of all objects.
(Inherited from Component)
Public eventVisibleChangedOccurs when the Visible property value changes.
(Inherited from ObjectInSpace)
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Fields
 NameDescription
Public fieldEditorCameraTransform
(Inherited from ObjectInSpace)
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Extension Methods
 NameDescription
Public Extension MethodMethodInvoke Calls the object method by name.
(Defined by ObjectEx)
Public Extension MethodPropertyGet Gets the value of the object property by name.
(Defined by ObjectEx)
Public Extension MethodPropertyGetT Gets the value of the object property by name.
(Defined by ObjectEx)
Public Extension MethodPropertySet Sets the value of the object property by name.
(Defined by ObjectEx)
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See Also