Constraint_SixDOF Class |
Namespace: NeoAxis
public class Constraint_SixDOF : ObjectInSpace, IPhysicalObject
The Constraint_SixDOF type exposes the following members.
| Name | Description | |
|---|---|---|
| Constraint_SixDOF | Initializes a new instance of the Constraint_SixDOF class |
| Name | Description | |
|---|---|---|
| AngularXAxis |
Angular X-axis constraint mode.
| |
| AngularXAxisFriction |
The friction of angular axis X.
| |
| AngularXAxisLimit |
The limits of the angular axis X.
| |
| AngularXAxisMotor |
The motor mode of angular axis X.
| |
| AngularXAxisMotorDamping |
Damping when solving position target (0 = minimal damping, 1 = critical damping). Only used for position motors.
| |
| AngularXAxisMotorFrequency |
Oscillation frequency when solving position target (Hz). Should be in the range (0, 0.5 * simulation frequency]. When simulating at 60 Hz, 20 is a good value for a strong motor. Only used for position motors.
| |
| AngularXAxisMotorLimit |
Force range to apply in case of a angular constraint (N). Usually this is -mMaxForceLimit unless you want a motor that can e.g. push but not pull. Not used when motor is an angular motor.
| |
| AngularXAxisMotorTarget |
The target value of the angular axis X motor. It is a velocity or a position depending the mode.
| |
| AngularYAxis |
Angular Y-axis constraint mode.
| |
| AngularYAxisFriction |
The friction of angular axis Y.
| |
| AngularYAxisLimit |
The limits of the angular axis Y.
| |
| AngularYAxisMotor |
The motor mode of angular axis Y.
| |
| AngularYAxisMotorDamping |
Damping when solving position target (0 = minimal damping, 1 = critical damping). Only used for position motors.
| |
| AngularYAxisMotorFrequency |
Oscillation frequency when solving position target (Hz). Should be in the range (0, 0.5 * simulation frequency]. When simulating at 60 Hz, 20 is a good value for a strong motor. Only used for position motors.
| |
| AngularYAxisMotorLimit |
Force range to apply in case of a angular constraint (N). Usually this is -mMaxForceLimit unless you want a motor that can e.g. push but not pull. Not used when motor is an angular motor.
| |
| AngularYAxisMotorTarget |
The target value of the angular axis Y motor. It is a velocity or a position depending the mode.
| |
| AngularZAxis |
Angular Z-axis constraint mode.
| |
| AngularZAxisFriction |
The friction of angular axis Z.
| |
| AngularZAxisLimit |
The limits of the angular axis Z.
| |
| AngularZAxisMotor |
The motor mode of angular axis Z.
| |
| AngularZAxisMotorDamping |
Damping when solving position target (0 = minimal damping, 1 = critical damping). Only used for position motors.
| |
| AngularZAxisMotorFrequency |
Oscillation frequency when solving position target (Hz). Should be in the range (0, 0.5 * simulation frequency]. When simulating at 60 Hz, 20 is a good value for a strong motor. Only used for position motors.
| |
| AngularZAxisMotorLimit |
Force range to apply in case of a angular constraint (N). Usually this is -mMaxForceLimit unless you want a motor that can e.g. push but not pull. Not used when motor is an angular motor.
| |
| AngularZAxisMotorTarget |
The target value of the angular axis Z motor. It is a velocity or a position depending the mode.
| |
| AnyData |
The user data of the component.
(Inherited from Component.) | |
| BaseType |
Gets the base type of the object.
(Inherited from Component.) | |
| BodyA |
The first physical body used.
| |
| BodyB |
The second physical body used.
| |
| CanBeSelected |
Whether the object is selectable in the scene view.
(Inherited from ObjectInSpace.) | |
| CanBeSelectedInHierarchy | (Inherited from ObjectInSpace.) | |
| CloneSupport |
Whether the object supports cloning.
(Inherited from Component.) | |
| CollisionsBetweenLinkedBodies |
Whether the collision detection is enabled between the linked physical bodies.
| |
| Components |
Gets the collection of the child components.
(Inherited from Component.) | |
| CreatedByBaseType |
Whether the object is created using a base type.
(Inherited from Component.) | |
| DisplayInEditor |
Whether to show the object in the editor.
(Inherited from Component.) | |
| Disposed |
Whether the object is disposed.
(Inherited from Component.) | |
| EditorDocumentConfiguration |
Gets or sets the configuration data of the object's settings in the editor.
(Inherited from Component.) | |
| EditorReadOnly |
Whether the object is read only in the editor.
(Inherited from Component.) | |
| EditorReadOnlyInHierarchy |
Whether the object is read-only in the editor with respect to parent objects.
(Inherited from Component.) | |
| Enabled |
Whether the component is enabled. Any functionality of component is not works when it disabled.
(Inherited from Component.) | |
| EnabledInHierarchy |
Determines whether the object is attached to a hierarchy of the components and enabled. The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.) | |
| EnabledInHierarchyAndIsInstance |
Determines when the object is attached to a hierarchy of the components, is enabled and the object if not part of a resource (it is usual object instance). The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.) | |
| EnabledSelectionByCursor | (Inherited from ObjectInSpace.) | |
| HierarchyController |
Gets the object hierarchy control controller.
(Inherited from Component.) | |
| LinearXAxis |
Linear X-axis constraint mode.
| |
| LinearXAxisFriction |
The friction of linear axis X.
| |
| LinearXAxisLimit |
The limits of the linear axis X.
| |
| LinearXAxisMotor |
The motor mode of linear axis X.
| |
| LinearXAxisMotorDamping |
Damping when solving position target (0 = minimal damping, 1 = critical damping). Only used for position motors.
| |
| LinearXAxisMotorFrequency |
Oscillation frequency when solving position target (Hz). Should be in the range (0, 0.5 * simulation frequency]. When simulating at 60 Hz, 20 is a good value for a strong motor. Only used for position motors.
| |
| LinearXAxisMotorLimit |
Force range to apply in case of a linear constraint (N). Usually this is -mMaxForceLimit unless you want a motor that can e.g. push but not pull. Not used when motor is an angular motor.
| |
| LinearXAxisMotorTarget |
The target value of the linear axis X motor. It is a velocity or a position depending the mode.
| |
| LinearYAxis |
Linear Y-axis constraint mode.
| |
| LinearYAxisFriction |
The friction of linear axis Y.
| |
| LinearYAxisLimit |
The limits of the linear axis Y.
| |
| LinearYAxisMotor |
The motor mode of linear axis Y.
| |
| LinearYAxisMotorDamping |
Damping when solving position target (0 = minimal damping, 1 = critical damping). Only used for position motors.
| |
| LinearYAxisMotorFrequency |
Oscillation frequency when solving position target (Hz). Should be in the range (0, 0.5 * simulation frequency]. When simulating at 60 Hz, 20 is a good value for a strong motor. Only used for position motors.
| |
| LinearYAxisMotorLimit |
Force range to apply in case of a linear constraint (N). Usually this is -mMaxForceLimit unless you want a motor that can e.g. push but not pull. Not used when motor is an angular motor.
| |
| LinearYAxisMotorTarget |
The target value of the linear axis Y motor. It is a velocity or a position depending the mode.
| |
| LinearZAxis |
Linear Z-axis constraint mode.
| |
| LinearZAxisFriction |
The friction of linear axis Z.
| |
| LinearZAxisLimit |
The limits of the linear axis Z.
| |
| LinearZAxisMotor |
The motor mode of linear axis Z.
| |
| LinearZAxisMotorDamping |
Damping when solving position target (0 = minimal damping, 1 = critical damping). Only used for position motors.
| |
| LinearZAxisMotorFrequency |
Oscillation frequency when solving position target (Hz). Should be in the range (0, 0.5 * simulation frequency]. When simulating at 60 Hz, 20 is a good value for a strong motor. Only used for position motors.
| |
| LinearZAxisMotorLimit |
Force range to apply in case of a linear constraint (N). Usually this is -mMaxForceLimit unless you want a motor that can e.g. push but not pull. Not used when motor is an angular motor.
| |
| LinearZAxisMotorTarget |
The target value of the linear axis Z motor. It is a velocity or a position depending the mode.
| |
| Name |
The name of the component.
(Inherited from Component.) | |
| NetworkID | (Inherited from Component.) | |
| NetworkIsClient | (Inherited from Component.) | |
| NetworkIsServer |
Whether to work in network server mode. It is false until the scene is not loaded.
(Inherited from Component.) | |
| NetworkIsSingle | (Inherited from Component.) | |
| NetworkIsSingleOrClient | (Inherited from Component.) | |
| NetworkMode |
Whether to enable synchronization of the component between server and clients.
(Inherited from Component.) | |
| NetworkModeUsers | (Inherited from Component.) | |
| NumPositionStepsOverride |
Override for the number of position velocity iterations to run, the total amount of iterations is the max of Scene.PhysicsNumPositionSteps and this for all constraints in the island.
| |
| NumVelocityStepsOverride |
Override for the number of solver velocity iterations to run, the total amount of iterations is the max of Scene.PhysicsNumVelocitySteps and this for all constraints in the island.
| |
| Parent |
Gets the parent object.
(Inherited from Component.) | |
| ParentRoot |
Gets the parent root object.
(Inherited from Component.) | |
| ParentScene | (Inherited from ObjectInSpace.) | |
| PhysicalConstraint | ||
| RemainingLifetime |
The lifetime of the component during the simulation.
(Inherited from ObjectInSpace.) | |
| RemoveFromParentQueued |
Whether the object is placed in the detach queue from the parent.
(Inherited from Component.) | |
| SaveSupport |
Whether the object supports saving to a file.
(Inherited from Component.) | |
| ScreenLabel |
The displaying mode of an on-screen label of the component in the scene editor.
(Inherited from Component.) | |
| Simulate |
Whether to enable the constraint in the simulation. The property can be used to implement a breakable constraint.
| |
| SpaceBounds | (Inherited from ObjectInSpace.) | |
| SpaceBoundsOctreeOverride | (Inherited from ObjectInSpace.) | |
| SpaceBoundsOverride | (Inherited from ObjectInSpace.) | |
| Transform |
The position, rotation and scale of the object.
(Inherited from ObjectInSpace.) | |
| TransformV |
Simplier form of Transform.Value.
(Inherited from ObjectInSpace.) | |
| TypeSettingsPrivateObjects |
Object settings when used as a type.
(Inherited from Component.) | |
| Visible |
Whether the object is visible in the scene.
(Inherited from ObjectInSpace.) | |
| VisibleInHierarchy | (Inherited from ObjectInSpace.) |
| Name | Description | |
|---|---|---|
| AddComponent |
Adds a component as a child.
(Inherited from Component.) | |
| BeginNetworkMessage(ServerNetworkService_ComponentsClientItem, String) | (Inherited from Component.) | |
| BeginNetworkMessage(IListServerNetworkService_ComponentsClientItem, String) | (Inherited from Component.) | |
| BeginNetworkMessage(ServerNetworkService_UsersUserInfo, String) | (Inherited from Component.) | |
| BeginNetworkMessage(IListServerNetworkService_UsersUserInfo, String) | (Inherited from Component.) | |
| BeginNetworkMessageToEveryone | (Inherited from Component.) | |
| BeginNetworkMessageToServer | (Inherited from Component.) | |
| CheckSelectionByRay | (Inherited from ObjectInSpace.) | |
| Clone |
Creates a copy of the object.
(Inherited from Component.) | |
| CreateComponent(Type, Int32, Boolean, Boolean, NetworkModeEnum) |
Creates a child component.
(Inherited from Component.) | |
| CreateComponent(MetadataTypeInfo, Int32, Boolean, Boolean, NetworkModeEnum) |
Creates a child component.
(Inherited from Component.) | |
| CreateComponentT(Int32, Boolean, Boolean, NetworkModeEnum) |
Creates a child component.
(Inherited from Component.) | |
| DestroyConstraint | ||
| Dispose |
Detaches the object from the hierarchy and deletes the object data.
(Inherited from Component.) | |
| EndNetworkMessage | (Inherited from Component.) | |
| Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) | |
| Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
| FindParent(Type) |
Finds the parent of the specified type.
(Inherited from Component.) | |
| FindParent(MetadataTypeInfo) |
Finds the parent of the specified type.
(Inherited from Component.) | |
| FindParentT |
Finds the parent of the specified type.
(Inherited from Component.) | |
| FindThisOrParent(Type) |
Finds the parent or self of the specified type.
(Inherited from Component.) | |
| FindThisOrParent(MetadataTypeInfo) |
Finds the parent or self of the specified type.
(Inherited from Component.) | |
| FindThisOrParentT |
Finds the parent or self of the specified type.
(Inherited from Component.) | |
| GetAllParents |
Gets all parents of the component.
(Inherited from Component.) | |
| GetComponent(String, Boolean) |
Finds a child component by name.
(Inherited from Component.) | |
| GetComponent(Type, Boolean, Boolean) |
Finds a child component of the specified type.
(Inherited from Component.) | |
| GetComponent(MetadataTypeInfo, Boolean, Boolean) |
Finds a child component of the specified type.
(Inherited from Component.) | |
| GetComponentT(Boolean, Boolean) |
Finds a child component of the specified type.
(Inherited from Component.) | |
| GetComponentByNameWithIndex |
Finds a child component by name and number in the case when there are several components with the specified name.
(Inherited from Component.) | |
| GetComponentByPath |
Finds a child component by path.
(Inherited from Component.) | |
| GetComponents(Boolean, Boolean, Boolean, Boolean) |
Finds child components.
(Inherited from Component.) | |
| GetComponents(Boolean, Boolean, Boolean, Boolean, ActionComponent) |
Finds child components.
(Inherited from Component.) | |
| GetComponents(Type, Boolean, Boolean, Boolean, Boolean) |
Finds child components of the specified type.
(Inherited from Component.) | |
| GetComponents(MetadataTypeInfo, Boolean, Boolean, Boolean, Boolean) |
Finds child components of the specified type.
(Inherited from Component.) | |
| GetComponentsT(Boolean, Boolean, Boolean, Boolean, ActionT) |
Finds child components of the specified type.
(Inherited from Component.) | |
| GetHashCode | Serves as the default hash function. (Inherited from Object.) | |
| GetPathFromParent |
Returns the path to the object from the parent.
(Inherited from Component.) | |
| GetPathFromRoot |
Returns the object's access path from the root object.
(Inherited from Component.) | |
| GetPhysicsWorldData | ||
| GetProvidedType |
Returns a type when the object is used as a type.
(Inherited from Component.) | |
| GetScreenLabelInfo | (Inherited from Component.) | |
| GetType | Gets the Type of the current instance. (Inherited from Object.) | |
| IsMethodInvoking |
Checks if a method is running over time. You can start executing such methods using MethodInvoke(String, Object, Double, Double) method.
(Inherited from Component.) | |
| LookAt(ObjectInSpace) | (Inherited from ObjectInSpace.) | |
| LookAt(Vector3) | (Inherited from ObjectInSpace.) | |
| LookAt(ObjectInSpace, Vector3) | (Inherited from ObjectInSpace.) | |
| LookAt(Vector3, Vector3) | (Inherited from ObjectInSpace.) | |
| MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
| MetadataGetMemberBySignature |
Returns the object metadata member by name.
(Inherited from Component.) | |
| MetadataGetMembers |
Returns the object metadata members.
(Inherited from Component.) | |
| MethodInvoke |
Calls a method by name.
(Inherited from Component.) | |
| MethodInvokeCancel |
Cancels the execution of selected method that run over time. You can start executing such methods using MethodInvoke(String, Object, Double, Double) method.
(Inherited from Component.) | |
| MethodInvokeCancelAll |
Cancels the execution of all methods that run over time. You can start executing such methods using MethodInvoke(String, Object, Double, Double) method.
(Inherited from Component.) | |
| NetworkDisablePropertySynchronization | (Inherited from Component.) | |
| NetworkIsDisabledPropertySynchronization | (Inherited from Component.) | |
| NetworkModeAddUser | (Inherited from Component.) | |
| NetworkModeIsEnabledForUser | (Inherited from Component.) | |
| NetworkModeRemoveUser | (Inherited from Component.) | |
| NetworkRestoreDisabledPropertySynchronization | (Inherited from Component.) | |
| NewObjectSetDefaultConfiguration |
Called when the object is created in the editor. Designed to configure the initial state.
(Inherited from Component.) | |
| NewObjectSetDefaultConfigurationUpdate |
Called during object creation in the editor. Designed to configure the initial state.
(Inherited from Component.) | |
| OnAddedToParent | (Inherited from ObjectInSpace.) | |
| OnCheckSelectionByRay | (Inherited from ObjectInSpace.) | |
| OnClientConnectedAfterRootComponentEnabled | (Inherited from Component.) | |
| OnClientConnectedBeforeRootComponentEnabled | (Inherited from Component.) | |
| OnClientDisconnected | (Inherited from Component.) | |
| OnClone |
Called when the object is cloned.
(Inherited from Component.) | |
| OnComponentAdded |
Called when a child component is added.
(Inherited from Component.) | |
| OnComponentRemoved |
Called when a child component is removed.
(Inherited from Component.) | |
| OnDisabled |
Called when the object is detached from a hierarchy of the components or is disabled. See also EnabledInHierarchy property.
(Inherited from Component.) | |
| OnDisabledInSimulation |
Called when the object is detached from a hierarchy of the components or is disabled. The method is called only in simulation application. See also EnabledInHierarchy property.
(Inherited from Component.) | |
| OnDispose |
Called when the object is disposed.
(Inherited from Component.) | |
| OnEditorGetTextInfoCenterBottomCorner | (Inherited from Component.) | |
| OnEnabled |
Called when the object is attached to a hierarchy of the components and is enabled. See also EnabledInHierarchy property.
(Inherited from Component.) | |
| OnEnabledChanged |
Called when value of Enabled property is changed.
(Inherited from Component.) | |
| OnEnabledInHierarchyChanged | (Overrides ObjectInSpaceOnEnabledInHierarchyChanged.) | |
| OnEnabledInSimulation |
Called when the object is attached to a hierarchy of the components and is enabled. The method is called only in simulation application. See also EnabledInHierarchy property.
(Inherited from Component.) | |
| OnEnabledSelectionByCursor | (Overrides ObjectInSpaceOnEnabledSelectionByCursor.) | |
| OnGetRenderSceneData | (Overrides ObjectInSpaceOnGetRenderSceneData(ViewportRenderingContext, GetRenderSceneDataMode, SceneGetObjectsInSpaceItem).) | |
| OnGetSceneObjectFlags | (Inherited from ObjectInSpace.) | |
| OnLifetimeEnd | (Inherited from ObjectInSpace.) | |
| OnLoad |
Called during object loading.
(Inherited from Component.) | |
| OnMetadataGetMemberBySignature |
Called when the object metadata member is received by name.
(Inherited from Component.) | |
| OnMetadataGetMembers |
Called upon receipt of the object's metadata members.
(Inherited from Component.) | |
| OnMetadataGetMembersFilter | (Overrides ComponentOnMetadataGetMembersFilter(MetadataGetMembersContext, MetadataMember, Boolean).) | |
| OnOcclusionCullingDataGet | (Inherited from ObjectInSpace.) | |
| OnPreloadResources |
Called when preloading the resources used by the object.
(Inherited from Component.) | |
| OnReceiveNetworkMessageFromClient | (Inherited from Component.) | |
| OnReceiveNetworkMessageFromServer | (Inherited from Component.) | |
| OnRemovedFromParent | (Inherited from ObjectInSpace.) | |
| OnSave |
Called during object saving.
(Inherited from Component.) | |
| OnSimulationStep | (Overrides ObjectInSpaceOnSimulationStep.) | |
| OnSimulationStepClient | (Inherited from ObjectInSpace.) | |
| OnSpaceBoundsUpdate | (Inherited from ObjectInSpace.) | |
| OnSpaceBoundsUpdateIncludeChildren | (Inherited from ObjectInSpace.) | |
| OnTransformChanged | (Overrides ObjectInSpaceOnTransformChanged.) | |
| OnTransformUpdating | (Inherited from ObjectInSpace.) | |
| OnUpdate | (Overrides ComponentOnUpdate(Single).) | |
| PreloadResources |
Preload resources used by the object.
(Inherited from Component.) | |
| PropertyGet(String, Object, Boolean) |
Gets the value of a property by name.
(Inherited from Component.) | |
| PropertySet |
Sets the value of a property by name.
(Inherited from Component.) | |
| RecreateConstraint | ||
| RemoveAllComponents |
Removes all child components.
(Inherited from Component.) | |
| RemoveComponent |
Removes a child component.
(Inherited from Component.) | |
| RemoveFromParent |
Detaches the object from its parent.
(Inherited from Component.) | |
| SetPosition(Vector3) | (Inherited from ObjectInSpace.) | |
| SetPosition(Double, Double, Double) | (Inherited from ObjectInSpace.) | |
| SetRotation(Angles) | (Inherited from ObjectInSpace.) | |
| SetRotation(Quaternion) | (Inherited from ObjectInSpace.) | |
| SetRotation(Double, Double, Double) | (Inherited from ObjectInSpace.) | |
| SetScale(Double) | (Inherited from ObjectInSpace.) | |
| SetScale(Vector3) | (Inherited from ObjectInSpace.) | |
| SetScale(Double, Double, Double) | (Inherited from ObjectInSpace.) | |
| SetTransformWithoutUpdatingConstraint | ||
| SpaceBoundsUpdate | (Inherited from ObjectInSpace.) | |
| ToString |
Returns the name and type of the object as a string.
(Inherited from Component.) | |
| TypeSettingsIsPublic |
Checks whether the object provided as a type is public.
(Inherited from Component.) | |
| TypeSettingsIsPublicMember |
Checks whether the member is set up as public.
(Inherited from Component.) |
| Name | Description | |
|---|---|---|
| AddedToParent |
Occurs when a component is added to the parent.
(Inherited from Component.) | |
| AngularXAxisChanged | Occurs when the AngularXAxis property value changes. | |
| AngularXAxisFrictionChanged | Occurs when the AngularXAxisFriction property value changes. | |
| AngularXAxisLimitChanged | Occurs when the AngularXAxisLimit property value changes. | |
| AngularXAxisMotorChanged | Occurs when the AngularXAxisMotor property value changes. | |
| AngularXAxisMotorDampingChanged | Occurs when the AngularXAxisMotorDamping property value changes. | |
| AngularXAxisMotorFrequencyChanged | Occurs when the AngularXAxisMotorFrequency property value changes. | |
| AngularXAxisMotorLimitChanged | Occurs when the AngularXAxisMotorLimit property value changes. | |
| AngularXAxisMotorTargetChanged | Occurs when the AngularXAxisMotorTarget property value changes. | |
| AngularYAxisChanged | Occurs when the AngularYAxis property value changes. | |
| AngularYAxisFrictionChanged | Occurs when the AngularYAxisFriction property value changes. | |
| AngularYAxisLimitChanged | Occurs when the AngularYAxisLimit property value changes. | |
| AngularYAxisMotorChanged | Occurs when the AngularYAxisMotor property value changes. | |
| AngularYAxisMotorDampingChanged | Occurs when the AngularYAxisMotorDamping property value changes. | |
| AngularYAxisMotorFrequencyChanged | Occurs when the AngularYAxisMotorFrequency property value changes. | |
| AngularYAxisMotorLimitChanged | Occurs when the AngularYAxisMotorLimit property value changes. | |
| AngularYAxisMotorTargetChanged | Occurs when the AngularYAxisMotorTarget property value changes. | |
| AngularZAxisChanged | Occurs when the AngularZAxis property value changes. | |
| AngularZAxisFrictionChanged | Occurs when the AngularZAxisFriction property value changes. | |
| AngularZAxisLimitChanged | Occurs when the AngularZAxisLimit property value changes. | |
| AngularZAxisMotorChanged | Occurs when the AngularZAxisMotor property value changes. | |
| AngularZAxisMotorDampingChanged | Occurs when the AngularZAxisMotorDamping property value changes. | |
| AngularZAxisMotorFrequencyChanged | Occurs when the AngularZAxisMotorFrequency property value changes. | |
| AngularZAxisMotorLimitChanged | Occurs when the AngularZAxisMotorLimit property value changes. | |
| AngularZAxisMotorTargetChanged | Occurs when the AngularZAxisMotorTarget property value changes. | |
| BodyAChanged | Occurs when the BodyA property value changes. | |
| BodyBChanged | Occurs when the BodyB property value changes. | |
| CanBeSelectedChanged | Occurs when the CanBeSelected property value changes. (Inherited from ObjectInSpace.) | |
| CloneEvent |
Occurs when object is cloned.
(Inherited from Component.) | |
| CloneSupportChanged |
Occurs after changing value of CloneSupport property.
(Inherited from Component.) | |
| CollisionsBetweenLinkedBodiesChanged | Occurs when the CollisionsBetweenLinkedBodies property value changes. | |
| ComponentAdded |
Occurs when a child component is added.
(Inherited from Component.) | |
| ComponentRemoved |
Occurs when a child component is removed.
(Inherited from Component.) | |
| ComponentsChanged |
Occurs when the set of children is changed.
(Inherited from Component.) | |
| DisabledEvent |
Occurs when the object is disabled from a hierarchy of the components or is disabled. See also EnabledInHierarchy property.
(Inherited from Component.) | |
| DisabledInSimulation |
Occurs when the object is detached from a hierarchy of the components or is disabled. The method is called only in simulation application. See also EnabledInHierarchy property.
(Inherited from Component.) | |
| DisplayInEditorChanged |
Occurs when value of DisplayInEditor property is changed.
(Inherited from Component.) | |
| DisposeEvent |
Occurs when the object is disposed.
(Inherited from Component.) | |
| EnabledChanged |
Occurs when the Enabled property value changes.
(Inherited from Component.) | |
| EnabledEvent |
Occurs when the object is attached to a hierarchy of the components and is enabled. See also EnabledInHierarchy property.
(Inherited from Component.) | |
| EnabledInHierarchyChanged |
Occurs when the EnabledInHierarchy property value changes.
(Inherited from Component.) | |
| EnabledInSimulation |
Occurs when the object is attached to a hierarchy of the components and is enabled. The method is called only in simulation application. See also EnabledInHierarchy property.
(Inherited from Component.) | |
| GetRenderSceneData | (Inherited from ObjectInSpace.) | |
| GetRenderSceneDataBefore | (Inherited from ObjectInSpace.) | |
| LifetimeEnd | (Inherited from ObjectInSpace.) | |
| LinearXAxisChanged | Occurs when the LinearXAxis property value changes. | |
| LinearXAxisFrictionChanged | Occurs when the LinearXAxisFriction property value changes. | |
| LinearXAxisLimitChanged | Occurs when the LinearXAxisLimit property value changes. | |
| LinearXAxisMotorChanged | Occurs when the LinearXAxisMotor property value changes. | |
| LinearXAxisMotorDampingChanged | Occurs when the LinearXAxisMotorDamping property value changes. | |
| LinearXAxisMotorFrequencyChanged | Occurs when the LinearXAxisMotorFrequency property value changes. | |
| LinearXAxisMotorLimitChanged | Occurs when the LinearXAxisMotorLimit property value changes. | |
| LinearXAxisMotorTargetChanged | Occurs when the LinearXAxisMotorTarget property value changes. | |
| LinearYAxisChanged | Occurs when the LinearYAxis property value changes. | |
| LinearYAxisFrictionChanged | Occurs when the LinearYAxisFriction property value changes. | |
| LinearYAxisLimitChanged | Occurs when the LinearYAxisLimit property value changes. | |
| LinearYAxisMotorChanged | Occurs when the LinearYAxisMotor property value changes. | |
| LinearYAxisMotorDampingChanged | Occurs when the LinearYAxisMotorDamping property value changes. | |
| LinearYAxisMotorFrequencyChanged | Occurs when the LinearYAxisMotorFrequency property value changes. | |
| LinearYAxisMotorLimitChanged | Occurs when the LinearYAxisMotorLimit property value changes. | |
| LinearYAxisMotorTargetChanged | Occurs when the LinearYAxisMotorTarget property value changes. | |
| LinearZAxisChanged | Occurs when the LinearZAxis property value changes. | |
| LinearZAxisFrictionChanged | Occurs when the LinearZAxisFriction property value changes. | |
| LinearZAxisLimitChanged | Occurs when the LinearZAxisLimit property value changes. | |
| LinearZAxisMotorChanged | Occurs when the LinearZAxisMotor property value changes. | |
| LinearZAxisMotorDampingChanged | Occurs when the LinearZAxisMotorDamping property value changes. | |
| LinearZAxisMotorFrequencyChanged | Occurs when the LinearZAxisMotorFrequency property value changes. | |
| LinearZAxisMotorLimitChanged | Occurs when the LinearZAxisMotorLimit property value changes. | |
| LinearZAxisMotorTargetChanged | Occurs when the LinearZAxisMotorTarget property value changes. | |
| LoadEvent |
Occurs during object loading.
(Inherited from Component.) | |
| MetadataGetMemberBySignatureEvent |
Occurs when the object metadata member is received by name.
(Inherited from Component.) | |
| MetadataGetMembersEvent |
Occurs upon receipt of the object's metadata members.
(Inherited from Component.) | |
| MetadataGetMembersFilterEvent |
Occurs when filtering receive members of the object metadata.
(Inherited from Component.) | |
| NameChanged |
Occurs when component name is changed.
(Inherited from Component.) | |
| NetworkModeChanged | Occurs when the NetworkMode property value changes. (Inherited from Component.) | |
| NumPositionStepsOverrideChanged | Occurs when the NumPositionStepsOverride property value changes. | |
| NumVelocityStepsOverrideChanged | Occurs when the NumVelocityStepsOverride property value changes. | |
| PreloadResourcesEvent |
Occurs when preloading the resources used by the object.
(Inherited from Component.) | |
| ReceiveNetworkMessageFromClient | (Inherited from Component.) | |
| ReceiveNetworkMessageFromServer | (Inherited from Component.) | |
| RemainingLifetimeChanged | Occurs when the RemainingLifetime property value changes. (Inherited from ObjectInSpace.) | |
| RemovedFromParent |
Occurs when a component is removed from the parent.
(Inherited from Component.) | |
| SaveEvent |
Occurs during object saving.
(Inherited from Component.) | |
| SaveSupportChanged |
Occurs after changing value of SaveSupport property.
(Inherited from Component.) | |
| ScreenLabelChanged | Occurs when the ScreenLabel property value changes. (Inherited from Component.) | |
| SimulateChanged | Occurs when the Simulate property value changes. | |
| SimulationStep |
Occurs during the simulation step.
(Inherited from Component.) | |
| SimulationStepClient |
Occurs during the simulation step.
(Inherited from Component.) | |
| SpaceBoundsUpdateEvent | (Inherited from ObjectInSpace.) | |
| SpaceBoundsUpdateIncludeChildrenEvent | (Inherited from ObjectInSpace.) | |
| TransformChanged | Occurs when the Transform property value changes. (Inherited from ObjectInSpace.) | |
| UpdateEvent |
Occurs during the update process of all objects.
(Inherited from Component.) | |
| VisibleChanged | Occurs when the Visible property value changes. (Inherited from ObjectInSpace.) |
| Name | Description | |
|---|---|---|
| EditorCameraTransform | (Inherited from ObjectInSpace.) |
| Name | Description | |
|---|---|---|
| MethodInvoke |
Calls the object method by name.
(Defined by ObjectEx.) | |
| PropertyGet(String, Object, Boolean) | Overloaded.
Gets the value of the object property by name.
(Defined by ObjectEx.) | |
| PropertyGetT(String, Object, Boolean) | Overloaded.
Gets the value of the object property by name.
(Defined by ObjectEx.) | |
| PropertySet |
Sets the value of the object property by name.
(Defined by ObjectEx.) |