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Constraint_SixDOF Properties

The Constraint_SixDOF type exposes the following members.

Properties
 NameDescription
Public propertyAngularXAxis Angular X-axis constraint mode.
Public propertyAngularXAxisFriction The friction of angular axis X.
Public propertyAngularXAxisLimit The limits of the angular axis X.
Public propertyAngularXAxisMotor The motor mode of angular axis X.
Public propertyAngularXAxisMotorDamping Damping when solving position target (0 = minimal damping, 1 = critical damping). Only used for position motors.
Public propertyAngularXAxisMotorFrequency Oscillation frequency when solving position target (Hz). Should be in the range (0, 0.5 * simulation frequency]. When simulating at 60 Hz, 20 is a good value for a strong motor. Only used for position motors.
Public propertyAngularXAxisMotorLimit Force range to apply in case of a angular constraint (N). Usually this is -mMaxForceLimit unless you want a motor that can e.g. push but not pull. Not used when motor is an angular motor.
Public propertyAngularXAxisMotorTarget The target value of the angular axis X motor. It is a velocity or a position depending the mode.
Public propertyAngularYAxis Angular Y-axis constraint mode.
Public propertyAngularYAxisFriction The friction of angular axis Y.
Public propertyAngularYAxisLimit The limits of the angular axis Y.
Public propertyAngularYAxisMotor The motor mode of angular axis Y.
Public propertyAngularYAxisMotorDamping Damping when solving position target (0 = minimal damping, 1 = critical damping). Only used for position motors.
Public propertyAngularYAxisMotorFrequency Oscillation frequency when solving position target (Hz). Should be in the range (0, 0.5 * simulation frequency]. When simulating at 60 Hz, 20 is a good value for a strong motor. Only used for position motors.
Public propertyAngularYAxisMotorLimit Force range to apply in case of a angular constraint (N). Usually this is -mMaxForceLimit unless you want a motor that can e.g. push but not pull. Not used when motor is an angular motor.
Public propertyAngularYAxisMotorTarget The target value of the angular axis Y motor. It is a velocity or a position depending the mode.
Public propertyAngularZAxis Angular Z-axis constraint mode.
Public propertyAngularZAxisFriction The friction of angular axis Z.
Public propertyAngularZAxisLimit The limits of the angular axis Z.
Public propertyAngularZAxisMotor The motor mode of angular axis Z.
Public propertyAngularZAxisMotorDamping Damping when solving position target (0 = minimal damping, 1 = critical damping). Only used for position motors.
Public propertyAngularZAxisMotorFrequency Oscillation frequency when solving position target (Hz). Should be in the range (0, 0.5 * simulation frequency]. When simulating at 60 Hz, 20 is a good value for a strong motor. Only used for position motors.
Public propertyAngularZAxisMotorLimit Force range to apply in case of a angular constraint (N). Usually this is -mMaxForceLimit unless you want a motor that can e.g. push but not pull. Not used when motor is an angular motor.
Public propertyAngularZAxisMotorTarget The target value of the angular axis Z motor. It is a velocity or a position depending the mode.
Public propertyAnyData The user data of the component.
(Inherited from Component)
Public propertyBaseType Gets the base type of the object.
(Inherited from Component)
Public propertyBodyA The first physical body used.
Public propertyBodyB The second physical body used.
Public propertyCanBeSelected Whether the object is selectable in the scene view.
(Inherited from ObjectInSpace)
Public propertyCanBeSelectedInHierarchy
(Inherited from ObjectInSpace)
Public propertyCloneSupport Whether the object supports cloning.
(Inherited from Component)
Public propertyCollisionsBetweenLinkedBodies Whether the collision detection is enabled between the linked physical bodies.
Public propertyComponents Gets the collection of the child components.
(Inherited from Component)
Public propertyCreatedByBaseType Whether the object is created using a base type.
(Inherited from Component)
Public propertyDisplayInEditor Whether to show the object in the editor.
(Inherited from Component)
Public propertyDisposed Whether the object is disposed.
(Inherited from Component)
Public propertyEditorDocumentConfiguration Gets or sets the configuration data of the object's settings in the editor.
(Inherited from Component)
Public propertyEditorReadOnly Whether the object is read only in the editor.
(Inherited from Component)
Public propertyEditorReadOnlyInHierarchy Whether the object is read-only in the editor with respect to parent objects.
(Inherited from Component)
Public propertyEnabled Whether the component is enabled. Any functionality of component is not works when it disabled.
(Inherited from Component)
Public propertyEnabledInHierarchy Determines whether the object is attached to a hierarchy of the components and enabled. The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component)
Public propertyEnabledInHierarchyAndIsInstance Determines when the object is attached to a hierarchy of the components, is enabled and the object if not part of a resource (it is usual object instance). The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component)
Public propertyEnabledSelectionByCursor
(Inherited from ObjectInSpace)
Public propertyHierarchyController Gets the object hierarchy control controller.
(Inherited from Component)
Public propertyIsResource
(Inherited from Component)
Public propertyLinearXAxis Linear X-axis constraint mode.
Public propertyLinearXAxisFriction The friction of linear axis X.
Public propertyLinearXAxisLimit The limits of the linear axis X.
Public propertyLinearXAxisMotor The motor mode of linear axis X.
Public propertyLinearXAxisMotorDamping Damping when solving position target (0 = minimal damping, 1 = critical damping). Only used for position motors.
Public propertyLinearXAxisMotorFrequency Oscillation frequency when solving position target (Hz). Should be in the range (0, 0.5 * simulation frequency]. When simulating at 60 Hz, 20 is a good value for a strong motor. Only used for position motors.
Public propertyLinearXAxisMotorLimit Force range to apply in case of a linear constraint (N). Usually this is -mMaxForceLimit unless you want a motor that can e.g. push but not pull. Not used when motor is an angular motor.
Public propertyLinearXAxisMotorTarget The target value of the linear axis X motor. It is a velocity or a position depending the mode.
Public propertyLinearYAxis Linear Y-axis constraint mode.
Public propertyLinearYAxisFriction The friction of linear axis Y.
Public propertyLinearYAxisLimit The limits of the linear axis Y.
Public propertyLinearYAxisMotor The motor mode of linear axis Y.
Public propertyLinearYAxisMotorDamping Damping when solving position target (0 = minimal damping, 1 = critical damping). Only used for position motors.
Public propertyLinearYAxisMotorFrequency Oscillation frequency when solving position target (Hz). Should be in the range (0, 0.5 * simulation frequency]. When simulating at 60 Hz, 20 is a good value for a strong motor. Only used for position motors.
Public propertyLinearYAxisMotorLimit Force range to apply in case of a linear constraint (N). Usually this is -mMaxForceLimit unless you want a motor that can e.g. push but not pull. Not used when motor is an angular motor.
Public propertyLinearYAxisMotorTarget The target value of the linear axis Y motor. It is a velocity or a position depending the mode.
Public propertyLinearZAxis Linear Z-axis constraint mode.
Public propertyLinearZAxisFriction The friction of linear axis Z.
Public propertyLinearZAxisLimit The limits of the linear axis Z.
Public propertyLinearZAxisMotor The motor mode of linear axis Z.
Public propertyLinearZAxisMotorDamping Damping when solving position target (0 = minimal damping, 1 = critical damping). Only used for position motors.
Public propertyLinearZAxisMotorFrequency Oscillation frequency when solving position target (Hz). Should be in the range (0, 0.5 * simulation frequency]. When simulating at 60 Hz, 20 is a good value for a strong motor. Only used for position motors.
Public propertyLinearZAxisMotorLimit Force range to apply in case of a linear constraint (N). Usually this is -mMaxForceLimit unless you want a motor that can e.g. push but not pull. Not used when motor is an angular motor.
Public propertyLinearZAxisMotorTarget The target value of the linear axis Z motor. It is a velocity or a position depending the mode.
Public propertyName The name of the component.
(Inherited from Component)
Public propertyNetworkID
(Inherited from Component)
Public propertyNetworkIsClient
(Inherited from Component)
Public propertyNetworkIsServer Whether to work in network server mode. It is false until the scene is not loaded.
(Inherited from Component)
Public propertyNetworkIsSingle
(Inherited from Component)
Public propertyNetworkIsSingleOrClient
(Inherited from Component)
Public propertyNetworkMode Whether to enable synchronization of the component between server and clients.
(Inherited from Component)
Public propertyNetworkModeUsers
(Inherited from Component)
Public propertyNumPositionStepsOverride Override for the number of position velocity iterations to run, the total amount of iterations is the max of Scene.PhysicsNumPositionSteps and this for all constraints in the island.
Public propertyNumVelocityStepsOverride Override for the number of solver velocity iterations to run, the total amount of iterations is the max of Scene.PhysicsNumVelocitySteps and this for all constraints in the island.
Public propertyParent Gets the parent object.
(Inherited from Component)
Public propertyParentRoot Gets the parent root object.
(Inherited from Component)
Public propertyParentScene
(Inherited from ObjectInSpace)
Public propertyPhysicalConstraint 
Public propertyRemainingLifetime The lifetime of the component during the simulation.
(Inherited from ObjectInSpace)
Public propertyRemoveFromParentQueued Whether the object is placed in the detach queue from the parent.
(Inherited from Component)
Public propertySaveSupport Whether the object supports saving to a file.
(Inherited from Component)
Public propertyScreenLabel The displaying mode of an on-screen label of the component in the scene editor.
(Inherited from Component)
Public propertySimulate Whether to enable the constraint in the simulation. The property can be used to implement a breakable constraint.
Public propertySpaceBounds
(Inherited from ObjectInSpace)
Public propertySpaceBoundsOctreeOverride
(Inherited from ObjectInSpace)
Public propertySpaceBoundsOverride
(Inherited from ObjectInSpace)
Public propertyTransform The position, rotation and scale of the object.
(Inherited from ObjectInSpace)
Public propertyTransformV Simplier form of Transform.Value.
(Inherited from ObjectInSpace)
Public propertyTypeSettingsPrivateObjects Object settings when used as a type.
(Inherited from Component)
Public propertyVisible Whether the object is visible in the scene.
(Inherited from ObjectInSpace)
Public propertyVisibleInHierarchy
(Inherited from ObjectInSpace)
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