CharacterType Class |
Namespace: NeoAxis
public class CharacterType : Component
The CharacterType type exposes the following members.
| Name | Description | |
|---|---|---|
| CharacterType | Initializes a new instance of the CharacterType class |
| Name | Description | |
|---|---|---|
| AllowManageInventory | ||
| AnyData |
The user data of the component.
(Inherited from Component.) | |
| BaseType |
Gets the base type of the object.
(Inherited from Component.) | |
| CloneSupport |
Whether the object supports cloning.
(Inherited from Component.) | |
| Components |
Gets the collection of the child components.
(Inherited from Component.) | |
| CreatedByBaseType |
Whether the object is created using a base type.
(Inherited from Component.) | |
| Crouching | ||
| CrouchingHeight | ||
| CrouchingMaxSpeed | ||
| CrouchingWalkDownHeight | ||
| CrouchingWalkUpHeight | ||
| DieAnimation |
The animation of dying.
| |
| DisplayInEditor |
Whether to show the object in the editor.
(Inherited from Component.) | |
| Disposed |
Whether the object is disposed.
(Inherited from Component.) | |
| EditorDocumentConfiguration |
Gets or sets the configuration data of the object's settings in the editor.
(Inherited from Component.) | |
| EditorReadOnly |
Whether the object is read only in the editor.
(Inherited from Component.) | |
| EditorReadOnlyInHierarchy |
Whether the object is read-only in the editor with respect to parent objects.
(Inherited from Component.) | |
| Enabled |
Whether the component is enabled. Any functionality of component is not works when it disabled.
(Inherited from Component.) | |
| EnabledInHierarchy |
Determines whether the object is attached to a hierarchy of the components and enabled. The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.) | |
| EnabledInHierarchyAndIsInstance |
Determines when the object is attached to a hierarchy of the components, is enabled and the object if not part of a resource (it is usual object instance). The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.) | |
| EyePosition |
The position of the eyes relative to the position of the character.
| |
| FingerBoneFormat |
The format of naming for finger bones.
| |
| FlyAnimation |
Character flying animation.
| |
| FlyControl |
Can a character control himself in flight.
| |
| FlyControlMaxSpeed |
Maximum speed of character control in flight.
| |
| FlyEndSound | ||
| FootstepSound |
The sound of footstep when walking or running.
| |
| HeadBone |
The name of the head bone.
| |
| HeadTopBone |
The name of the head top end bone.
| |
| Height |
The height of the character.
| |
| HierarchyController |
Gets the object hierarchy control controller.
(Inherited from Component.) | |
| IdleAnimation |
Animation of character at rest.
| |
| ItemHoldingIdleAnimation |
Animation of character at rest with the rifle.
| |
| ItemHoldingPosition | ||
| Jump |
Can the character jump.
| |
| JumpAnimation |
Character jump animation.
| |
| JumpSound | ||
| JumpSpeed |
The vertical speed of a jump.
| |
| LeftArmBone |
The name of the left arm bone.
| |
| LeftHandBone |
The name of the left hand bone.
| |
| LeftLegBone |
The name of the left leg bone.
| |
| LeftShoulderBone | ||
| LeftTurnAnimation |
Character left turn animation.
| |
| Mass |
The mass of the character.
| |
| MaxSlopeAngle |
The maximum angle of the surface on which the character can stand.
| |
| MaxStrength |
Maximum force with which the character can push other bodies (N).
| |
| Mesh |
The mesh of the character.
| |
| Name |
The name of the component.
(Inherited from Component.) | |
| NetworkID | (Inherited from Component.) | |
| NetworkIsClient | (Inherited from Component.) | |
| NetworkIsServer |
Whether to work in network server mode. It is false until the scene is not loaded.
(Inherited from Component.) | |
| NetworkIsSingle | (Inherited from Component.) | |
| NetworkIsSingleOrClient | (Inherited from Component.) | |
| NetworkMode |
Whether to enable synchronization of the component between server and clients.
(Inherited from Component.) | |
| NetworkModeUsers | (Inherited from Component.) | |
| OneHandedMeleeWeaponAttackAnimation |
Attack animation by one-handed melee weapon.
| |
| OneHandedMeleeWeaponAttackAnimationSpeed |
The multiplier for playing the attacking with one-handed melee weapon animation depending on the speed of the character.
| |
| OneHandedMeleeWeaponIdleAnimation |
Animation of character at rest with one-handed melee weapon.
| |
| OneHandedMeleeWeaponWalkAnimation |
Walk animation with one-handed melee weapon.
| |
| OneHandedMeleeWeaponWalkAnimationSpeed |
The multiplier for playing the walking with one-handed melee weapon animation depending on the speed of the character.
| |
| Parent |
Gets the parent object.
(Inherited from Component.) | |
| ParentRoot |
Gets the parent root object.
(Inherited from Component.) | |
| Radius |
The radius of the collision capsule.
| |
| RemoveFromParentQueued |
Whether the object is placed in the detach queue from the parent.
(Inherited from Component.) | |
| RifleAimingArmsCenter | ||
| RifleAimingArmsCenterFirstPerson | ||
| RifleAimingIdleAnimation |
Animation of character at rest with the rifle.
| |
| RifleAimingIdleMinus45Animation | ||
| RifleAimingIdlePlus45Animation | ||
| RifleAimingWalkAnimation |
Character walking animation with the aiming rifle.
| |
| RifleAimingWalkAnimationSpeed |
The multiplier for playing the walking animation depending on the speed of the character.
| |
| RightArmBone |
The name of the right arm bone.
| |
| RightHandBone |
The name of the right hand bone.
| |
| RightLegBone |
The name of the right leg bone.
| |
| RightShoulderBone | ||
| RightTurnAnimation |
Character left turn animation.
| |
| RotateMeshDependingGround | ||
| Run |
Can the character run.
| |
| RunAnimation |
Character running animation.
| |
| RunAnimationSpeed |
The multiplier for playing the running animation depending on the speed of the character.
| |
| RunBackwardMaxSpeed |
Maximum speed when running backward.
| |
| RunForwardMaxSpeed |
Maximum speed when running forward.
| |
| RunSideMaxSpeed |
Maximum speed when running to a side.
| |
| SaveSupport |
Whether the object supports saving to a file.
(Inherited from Component.) | |
| ScreenLabel |
The displaying mode of an on-screen label of the component in the scene editor.
(Inherited from Component.) | |
| SitAnimation |
The animation of sitting.
| |
| SitButtHeight |
The distance from the bottom to the butt when the character is sitting.
| |
| SitTest |
Whether to enable sitting test in the editor to calibrate SitButtHeight.
| |
| SpineBone1 | ||
| SpineBone2 | ||
| SpineBone3 | ||
| TurnAnimationSpeed |
The speed multiplier of turn animations.
| |
| TurningSpeed |
The speed of rotation of the character around its axis.
| |
| TurningSpeedOfLooking |
The speed of rotation of the character looking to position.
| |
| TypeSettingsPrivateObjects |
Object settings when used as a type.
(Inherited from Component.) | |
| UpperPartBone |
The name of the root bone of upper part of the model.
| |
| Version | ||
| WalkAnimation |
Character walking animation.
| |
| WalkAnimationSpeed |
The multiplier for playing the walking animation depending on the speed of the character.
| |
| WalkBackwardMaxSpeed |
Maximum speed when walking backward.
| |
| WalkDownHeight |
The height to which the character can go down without start flying. Set 0 to disable functionality of walking down.
| |
| WalkForwardMaxSpeed |
Maximum speed when walking forward.
| |
| WalkSideMaxSpeed |
Maximum speed when walking to a side.
| |
| WalkUpHeight |
The height to which the character can rise. Set 0 to disable functionality of walking up.
|
| Name | Description | |
|---|---|---|
| AddComponent |
Adds a component as a child.
(Inherited from Component.) | |
| BeginNetworkMessage(ServerNetworkService_ComponentsClientItem, String) | (Inherited from Component.) | |
| BeginNetworkMessage(IListServerNetworkService_ComponentsClientItem, String) | (Inherited from Component.) | |
| BeginNetworkMessage(ServerNetworkService_UsersUserInfo, String) | (Inherited from Component.) | |
| BeginNetworkMessage(IListServerNetworkService_UsersUserInfo, String) | (Inherited from Component.) | |
| BeginNetworkMessageToEveryone | (Inherited from Component.) | |
| BeginNetworkMessageToServer | (Inherited from Component.) | |
| Clone |
Creates a copy of the object.
(Inherited from Component.) | |
| CreateComponent(Type, Int32, Boolean, Boolean, NetworkModeEnum) |
Creates a child component.
(Inherited from Component.) | |
| CreateComponent(MetadataTypeInfo, Int32, Boolean, Boolean, NetworkModeEnum) |
Creates a child component.
(Inherited from Component.) | |
| CreateComponentT(Int32, Boolean, Boolean, NetworkModeEnum) |
Creates a child component.
(Inherited from Component.) | |
| DataWasChanged | ||
| Dispose |
Detaches the object from the hierarchy and deletes the object data.
(Inherited from Component.) | |
| EndNetworkMessage | (Inherited from Component.) | |
| Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) | |
| Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.) | |
| FindParent(Type) |
Finds the parent of the specified type.
(Inherited from Component.) | |
| FindParent(MetadataTypeInfo) |
Finds the parent of the specified type.
(Inherited from Component.) | |
| FindParentT |
Finds the parent of the specified type.
(Inherited from Component.) | |
| FindThisOrParent(Type) |
Finds the parent or self of the specified type.
(Inherited from Component.) | |
| FindThisOrParent(MetadataTypeInfo) |
Finds the parent or self of the specified type.
(Inherited from Component.) | |
| FindThisOrParentT |
Finds the parent or self of the specified type.
(Inherited from Component.) | |
| GetAllParents |
Gets all parents of the component.
(Inherited from Component.) | |
| GetBodyFormInfo | ||
| GetComponent(String, Boolean) |
Finds a child component by name.
(Inherited from Component.) | |
| GetComponent(Type, Boolean, Boolean) |
Finds a child component of the specified type.
(Inherited from Component.) | |
| GetComponent(MetadataTypeInfo, Boolean, Boolean) |
Finds a child component of the specified type.
(Inherited from Component.) | |
| GetComponentT(Boolean, Boolean) |
Finds a child component of the specified type.
(Inherited from Component.) | |
| GetComponentByNameWithIndex |
Finds a child component by name and number in the case when there are several components with the specified name.
(Inherited from Component.) | |
| GetComponentByPath |
Finds a child component by path.
(Inherited from Component.) | |
| GetComponents(Boolean, Boolean, Boolean, Boolean) |
Finds child components.
(Inherited from Component.) | |
| GetComponents(Boolean, Boolean, Boolean, Boolean, ActionComponent) |
Finds child components.
(Inherited from Component.) | |
| GetComponents(Type, Boolean, Boolean, Boolean, Boolean) |
Finds child components of the specified type.
(Inherited from Component.) | |
| GetComponents(MetadataTypeInfo, Boolean, Boolean, Boolean, Boolean) |
Finds child components of the specified type.
(Inherited from Component.) | |
| GetComponentsT(Boolean, Boolean, Boolean, Boolean, ActionT) |
Finds child components of the specified type.
(Inherited from Component.) | |
| GetFingerBoneName | ||
| GetHashCode | Serves as the default hash function. (Inherited from Object.) | |
| GetPathFromParent |
Returns the path to the object from the parent.
(Inherited from Component.) | |
| GetPathFromRoot |
Returns the object's access path from the root object.
(Inherited from Component.) | |
| GetProvidedType |
Returns a type when the object is used as a type.
(Inherited from Component.) | |
| GetScreenLabelInfo | (Inherited from Component.) | |
| GetType | Gets the Type of the current instance. (Inherited from Object.) | |
| IsMethodInvoking |
Checks if a method is running over time. You can start executing such methods using MethodInvoke(String, Object, Double, Double) method.
(Inherited from Component.) | |
| MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
| MetadataGetMemberBySignature |
Returns the object metadata member by name.
(Inherited from Component.) | |
| MetadataGetMembers |
Returns the object metadata members.
(Inherited from Component.) | |
| MethodInvoke |
Calls a method by name.
(Inherited from Component.) | |
| MethodInvokeCancel |
Cancels the execution of selected method that run over time. You can start executing such methods using MethodInvoke(String, Object, Double, Double) method.
(Inherited from Component.) | |
| MethodInvokeCancelAll |
Cancels the execution of all methods that run over time. You can start executing such methods using MethodInvoke(String, Object, Double, Double) method.
(Inherited from Component.) | |
| NetworkDisablePropertySynchronization | (Inherited from Component.) | |
| NetworkIsDisabledPropertySynchronization | (Inherited from Component.) | |
| NetworkModeAddUser | (Inherited from Component.) | |
| NetworkModeIsEnabledForUser | (Inherited from Component.) | |
| NetworkModeRemoveUser | (Inherited from Component.) | |
| NetworkRestoreDisabledPropertySynchronization | (Inherited from Component.) | |
| NewObjectSetDefaultConfiguration |
Called when the object is created in the editor. Designed to configure the initial state.
(Inherited from Component.) | |
| NewObjectSetDefaultConfigurationUpdate |
Called during object creation in the editor. Designed to configure the initial state.
(Inherited from Component.) | |
| OnAddedToParent |
Called when a component is added to the parent.
(Inherited from Component.) | |
| OnClientConnectedAfterRootComponentEnabled | (Inherited from Component.) | |
| OnClientConnectedBeforeRootComponentEnabled | (Inherited from Component.) | |
| OnClientDisconnected | (Inherited from Component.) | |
| OnClone |
Called when the object is cloned.
(Inherited from Component.) | |
| OnComponentAdded |
Called when a child component is added.
(Inherited from Component.) | |
| OnComponentRemoved |
Called when a child component is removed.
(Inherited from Component.) | |
| OnDisabled |
Called when the object is detached from a hierarchy of the components or is disabled. See also EnabledInHierarchy property.
(Inherited from Component.) | |
| OnDisabledInSimulation |
Called when the object is detached from a hierarchy of the components or is disabled. The method is called only in simulation application. See also EnabledInHierarchy property.
(Inherited from Component.) | |
| OnDispose |
Called when the object is disposed.
(Inherited from Component.) | |
| OnEditorGetTextInfoCenterBottomCorner | (Inherited from Component.) | |
| OnEnabled |
Called when the object is attached to a hierarchy of the components and is enabled. See also EnabledInHierarchy property.
(Inherited from Component.) | |
| OnEnabledChanged |
Called when value of Enabled property is changed.
(Inherited from Component.) | |
| OnEnabledInHierarchyChanged |
Called when value of EnabledInHierarchy property is changed.
(Inherited from Component.) | |
| OnEnabledInSimulation |
Called when the object is attached to a hierarchy of the components and is enabled. The method is called only in simulation application. See also EnabledInHierarchy property.
(Inherited from Component.) | |
| OnLoad |
Called during object loading.
(Inherited from Component.) | |
| OnMetadataGetMemberBySignature |
Called when the object metadata member is received by name.
(Inherited from Component.) | |
| OnMetadataGetMembers |
Called upon receipt of the object's metadata members.
(Inherited from Component.) | |
| OnMetadataGetMembersFilter | (Overrides ComponentOnMetadataGetMembersFilter(MetadataGetMembersContext, MetadataMember, Boolean).) | |
| OnPreloadResources |
Called when preloading the resources used by the object.
(Inherited from Component.) | |
| OnReceiveNetworkMessageFromClient | (Inherited from Component.) | |
| OnReceiveNetworkMessageFromServer | (Inherited from Component.) | |
| OnRemovedFromParent |
Called when a component is removed from the parent.
(Inherited from Component.) | |
| OnSave |
Called during object saving.
(Inherited from Component.) | |
| OnSimulationStep |
Called during the simulation step.
(Inherited from Component.) | |
| OnSimulationStepClient |
Called during the simulation step.
(Inherited from Component.) | |
| OnUpdate |
Called during the update process of all objects.
(Inherited from Component.) | |
| PerformFlyEndSoundBefore | ||
| PerformFootstepSoundBefore | ||
| PreloadResources |
Preload resources used by the object.
(Inherited from Component.) | |
| PropertyGet(String, Object, Boolean) |
Gets the value of a property by name.
(Inherited from Component.) | |
| PropertySet |
Sets the value of a property by name.
(Inherited from Component.) | |
| RemoveAllComponents |
Removes all child components.
(Inherited from Component.) | |
| RemoveComponent |
Removes a child component.
(Inherited from Component.) | |
| RemoveFromParent |
Detaches the object from its parent.
(Inherited from Component.) | |
| ToString |
Returns the name and type of the object as a string.
(Inherited from Component.) | |
| TypeSettingsIsPublic |
Checks whether the object provided as a type is public.
(Inherited from Component.) | |
| TypeSettingsIsPublicMember |
Checks whether the member is set up as public.
(Inherited from Component.) |
| Name | Description | |
|---|---|---|
| AddedToParent |
Occurs when a component is added to the parent.
(Inherited from Component.) | |
| AllowManageInventoryChanged | Occurs when the AllowManageInventory property value changes. | |
| CloneEvent |
Occurs when object is cloned.
(Inherited from Component.) | |
| CloneSupportChanged |
Occurs after changing value of CloneSupport property.
(Inherited from Component.) | |
| ComponentAdded |
Occurs when a child component is added.
(Inherited from Component.) | |
| ComponentRemoved |
Occurs when a child component is removed.
(Inherited from Component.) | |
| ComponentsChanged |
Occurs when the set of children is changed.
(Inherited from Component.) | |
| CrouchingChanged | Occurs when the Crouching property value changes. | |
| CrouchingHeightChanged | Occurs when the CrouchingHeight property value changes. | |
| CrouchingMaxSpeedChanged | Occurs when the CrouchingMaxSpeed property value changes. | |
| CrouchingWalkDownHeightChanged | Occurs when the CrouchingWalkDownHeight property value changes. | |
| CrouchingWalkUpHeightChanged | Occurs when the CrouchingWalkUpHeight property value changes. | |
| DieAnimationChanged | Occurs when the DieAnimation property value changes. | |
| DisabledEvent |
Occurs when the object is disabled from a hierarchy of the components or is disabled. See also EnabledInHierarchy property.
(Inherited from Component.) | |
| DisabledInSimulation |
Occurs when the object is detached from a hierarchy of the components or is disabled. The method is called only in simulation application. See also EnabledInHierarchy property.
(Inherited from Component.) | |
| DisplayInEditorChanged |
Occurs when value of DisplayInEditor property is changed.
(Inherited from Component.) | |
| DisposeEvent |
Occurs when the object is disposed.
(Inherited from Component.) | |
| EnabledChanged |
Occurs when the Enabled property value changes.
(Inherited from Component.) | |
| EnabledEvent |
Occurs when the object is attached to a hierarchy of the components and is enabled. See also EnabledInHierarchy property.
(Inherited from Component.) | |
| EnabledInHierarchyChanged |
Occurs when the EnabledInHierarchy property value changes.
(Inherited from Component.) | |
| EnabledInSimulation |
Occurs when the object is attached to a hierarchy of the components and is enabled. The method is called only in simulation application. See also EnabledInHierarchy property.
(Inherited from Component.) | |
| EyePositionChanged | Occurs when the EyePosition property value changes. | |
| FingerBoneFormatChanged | Occurs when the FingerBoneFormat property value changes. | |
| FlyAnimationChanged | Occurs when the FlyAnimation property value changes. | |
| FlyControlChanged | Occurs when the FlyControl property value changes. | |
| FlyControlMaxSpeedChanged | Occurs when the FlyControlMaxSpeed property value changes. | |
| FlyEndSoundBefore | ||
| FlyEndSoundChanged | Occurs when the FlyEndSound property value changes. | |
| FootstepSoundBefore | ||
| FootstepSoundChanged | Occurs when the FootstepSound property value changes. | |
| HeadBoneChanged | Occurs when the HeadBone property value changes. | |
| HeadTopBoneChanged | Occurs when the HeadTopBone property value changes. | |
| HeightChanged | Occurs when the Height property value changes. | |
| IdleAnimationChanged | Occurs when the IdleAnimation property value changes. | |
| ItemHoldingIdleAnimationChanged | Occurs when the ItemHoldingIdleAnimation property value changes. | |
| ItemHoldingPositionChanged | Occurs when the ItemHoldingPosition property value changes. | |
| JumpAnimationChanged | Occurs when the JumpAnimation property value changes. | |
| JumpChanged | Occurs when the Jump property value changes. | |
| JumpSoundChanged | Occurs when the JumpSound property value changes. | |
| JumpSpeedChanged | Occurs when the JumpSpeed property value changes. | |
| LeftArmBoneChanged | Occurs when the LeftArmBone property value changes. | |
| LeftHandBoneChanged | Occurs when the LeftHandBone property value changes. | |
| LeftLegBoneChanged | Occurs when the LeftLegBone property value changes. | |
| LeftShoulderBoneChanged | Occurs when the LeftShoulderBone property value changes. | |
| LeftTurnAnimationChanged | Occurs when the LeftTurnAnimation property value changes. | |
| LoadEvent |
Occurs during object loading.
(Inherited from Component.) | |
| MassChanged | Occurs when the Mass property value changes. | |
| MaxSlopeAngleChanged | Occurs when the MaxSlopeAngle property value changes. | |
| MaxStrengthChanged | Occurs when the MaxStrength property value changes. | |
| MeshChanged | Occurs when the Mesh property value changes. | |
| MetadataGetMemberBySignatureEvent |
Occurs when the object metadata member is received by name.
(Inherited from Component.) | |
| MetadataGetMembersEvent |
Occurs upon receipt of the object's metadata members.
(Inherited from Component.) | |
| MetadataGetMembersFilterEvent |
Occurs when filtering receive members of the object metadata.
(Inherited from Component.) | |
| NameChanged |
Occurs when component name is changed.
(Inherited from Component.) | |
| NetworkModeChanged | Occurs when the NetworkMode property value changes. (Inherited from Component.) | |
| OneHandedMeleeWeaponAttackAnimationChanged | Occurs when the OneHandedMeleeWeaponAttackAnimation property value changes. | |
| OneHandedMeleeWeaponAttackAnimationSpeedChanged | Occurs when the OneHandedMeleeWeaponAttackAnimationSpeed property value changes. | |
| OneHandedMeleeWeaponIdleAnimationChanged | Occurs when the OneHandedMeleeWeaponIdleAnimation property value changes. | |
| OneHandedMeleeWeaponWalkAnimationChanged | Occurs when the OneHandedMeleeWeaponWalkAnimation property value changes. | |
| OneHandedMeleeWeaponWalkAnimationSpeedChanged | Occurs when the OneHandedMeleeWeaponWalkAnimationSpeed property value changes. | |
| PreloadResourcesEvent |
Occurs when preloading the resources used by the object.
(Inherited from Component.) | |
| RadiusChanged | Occurs when the Radius property value changes. | |
| ReceiveNetworkMessageFromClient | (Inherited from Component.) | |
| ReceiveNetworkMessageFromServer | (Inherited from Component.) | |
| RemovedFromParent |
Occurs when a component is removed from the parent.
(Inherited from Component.) | |
| RifleAimingArmsCenterChanged | Occurs when the RifleAimingArmsCenter property value changes. | |
| RifleAimingArmsCenterFirstPersonChanged | Occurs when the RifleAimingArmsCenterFirstPerson property value changes. | |
| RifleAimingIdleAnimationChanged | Occurs when the RifleAimingIdleAnimation property value changes. | |
| RifleAimingIdleMinus45AnimationChanged | Occurs when the RifleAimingIdleMinus45Animation property value changes. | |
| RifleAimingIdlePlus45AnimationChanged | Occurs when the RifleAimingIdlePlus45Animation property value changes. | |
| RifleAimingWalkAnimationChanged | Occurs when the RifleAimingWalkAnimation property value changes. | |
| RifleAimingWalkAnimationSpeedChanged | Occurs when the RifleAimingWalkAnimationSpeed property value changes. | |
| RightArmBoneChanged | Occurs when the RightArmBone property value changes. | |
| RightHandBoneChanged | Occurs when the RightHandBone property value changes. | |
| RightLegBoneChanged | Occurs when the RightLegBone property value changes. | |
| RightShoulderBoneChanged | Occurs when the RightShoulderBone property value changes. | |
| RightTurnAnimationChanged | Occurs when the RightTurnAnimation property value changes. | |
| RotateMeshDependingGroundChanged | Occurs when the RotateMeshDependingGround property value changes. | |
| RunAnimationChanged | Occurs when the RunAnimation property value changes. | |
| RunAnimationSpeedChanged | Occurs when the RunAnimationSpeed property value changes. | |
| RunBackwardMaxSpeedChanged | Occurs when the RunBackwardMaxSpeed property value changes. | |
| RunChanged | Occurs when the Run property value changes. | |
| RunForwardMaxSpeedChanged | Occurs when the RunForwardMaxSpeed property value changes. | |
| RunSideMaxSpeedChanged | Occurs when the RunSideMaxSpeed property value changes. | |
| SaveEvent |
Occurs during object saving.
(Inherited from Component.) | |
| SaveSupportChanged |
Occurs after changing value of SaveSupport property.
(Inherited from Component.) | |
| ScreenLabelChanged | Occurs when the ScreenLabel property value changes. (Inherited from Component.) | |
| SimulationStep |
Occurs during the simulation step.
(Inherited from Component.) | |
| SimulationStepClient |
Occurs during the simulation step.
(Inherited from Component.) | |
| SitAnimationChanged | Occurs when the SitAnimation property value changes. | |
| SitButtHeightChanged | Occurs when the SitButtHeight property value changes. | |
| SitTestChanged | Occurs when the SitTest property value changes. | |
| SpineBone1Changed | Occurs when the SpineBone1 property value changes. | |
| SpineBone2Changed | Occurs when the SpineBone2 property value changes. | |
| SpineBone3Changed | Occurs when the SpineBone3 property value changes. | |
| TurnAnimationSpeedChanged | Occurs when the TurnAnimationSpeed property value changes. | |
| TurningSpeedChanged | Occurs when the TurningSpeed property value changes. | |
| TurningSpeedOfLookingChanged | Occurs when the TurningSpeedOfLooking property value changes. | |
| UpdateEvent |
Occurs during the update process of all objects.
(Inherited from Component.) | |
| UpperPartBoneChanged | Occurs when the UpperPartBone property value changes. | |
| WalkAnimationChanged | Occurs when the WalkAnimation property value changes. | |
| WalkAnimationSpeedChanged | Occurs when the WalkAnimationSpeed property value changes. | |
| WalkBackwardMaxSpeedChanged | Occurs when the WalkBackwardMaxSpeed property value changes. | |
| WalkDownHeightChanged | Occurs when the WalkDownHeight property value changes. | |
| WalkForwardMaxSpeedChanged | Occurs when the WalkForwardMaxSpeed property value changes. | |
| WalkSideMaxSpeedChanged | Occurs when the WalkSideMaxSpeed property value changes. | |
| WalkUpHeightChanged | Occurs when the WalkUpHeight property value changes. |
| Name | Description | |
|---|---|---|
| MethodInvoke |
Calls the object method by name.
(Defined by ObjectEx.) | |
| PropertyGet(String, Object, Boolean) | Overloaded.
Gets the value of the object property by name.
(Defined by ObjectEx.) | |
| PropertyGetT(String, Object, Boolean) | Overloaded.
Gets the value of the object property by name.
(Defined by ObjectEx.) | |
| PropertySet |
Sets the value of the object property by name.
(Defined by ObjectEx.) |