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CharacterType Class

A definition of the character type.
Inheritance Hierarchy
SystemObject
  NeoAxisComponent
    NeoAxisCharacterType

Namespace: NeoAxis
Assembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.1.1.0 (2026.1.1.0)
Syntax
C#
public class CharacterType : Component

The CharacterType type exposes the following members.

Constructors
 NameDescription
Public methodCharacterTypeInitializes a new instance of the CharacterType class
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Properties
 NameDescription
Public propertyAllowManageInventory 
Public propertyAnyData The user data of the component.
(Inherited from Component)
Public propertyBaseType Gets the base type of the object.
(Inherited from Component)
Public propertyCloneSupport Whether the object supports cloning.
(Inherited from Component)
Public propertyComponents Gets the collection of the child components.
(Inherited from Component)
Public propertyCreatedByBaseType Whether the object is created using a base type.
(Inherited from Component)
Public propertyCrouching 
Public propertyCrouchingHeight 
Public propertyCrouchingMaxSpeed 
Public propertyCrouchingWalkDownHeight 
Public propertyCrouchingWalkUpHeight 
Public propertyDieAnimation The animation of dying.
Public propertyDisplayInEditor Whether to show the object in the editor.
(Inherited from Component)
Public propertyDisposed Whether the object is disposed.
(Inherited from Component)
Public propertyEditorDocumentConfiguration Gets or sets the configuration data of the object's settings in the editor.
(Inherited from Component)
Public propertyEditorReadOnly Whether the object is read only in the editor.
(Inherited from Component)
Public propertyEditorReadOnlyInHierarchy Whether the object is read-only in the editor with respect to parent objects.
(Inherited from Component)
Public propertyEnabled Whether the component is enabled. Any functionality of component is not works when it disabled.
(Inherited from Component)
Public propertyEnabledInHierarchy Determines whether the object is attached to a hierarchy of the components and enabled. The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component)
Public propertyEnabledInHierarchyAndIsInstance Determines when the object is attached to a hierarchy of the components, is enabled and the object if not part of a resource (it is usual object instance). The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component)
Public propertyEyePosition The position of the eyes relative to the position of the character.
Public propertyFingerBoneFormat The format of naming for finger bones.
Public propertyFlyAnimation Character flying animation.
Public propertyFlyControl Can a character control himself in flight.
Public propertyFlyControlMaxSpeed Maximum speed of character control in flight.
Public propertyFlyEndSound 
Public propertyFootstepSound The sound of footstep when walking or running.
Public propertyHeadBone The name of the head bone.
Public propertyHeadTopBone The name of the head top end bone.
Public propertyHeight The height of the character.
Public propertyHierarchyController Gets the object hierarchy control controller.
(Inherited from Component)
Public propertyIdleAnimation Animation of character at rest.
Public propertyIsResource
(Inherited from Component)
Public propertyItemHoldingIdleAnimation Animation of character at rest with the rifle.
Public propertyItemHoldingPosition 
Public propertyJump Can the character jump.
Public propertyJumpAnimation Character jump animation.
Public propertyJumpSound 
Public propertyJumpSpeed The vertical speed of a jump.
Public propertyLeftArmBone The name of the left arm bone.
Public propertyLeftHandBone The name of the left hand bone.
Public propertyLeftLegBone The name of the left leg bone.
Public propertyLeftShoulderBone 
Public propertyLeftTurnAnimation Character left turn animation.
Public propertyMass The mass of the character.
Public propertyMaxSlopeAngle The maximum angle of the surface on which the character can stand.
Public propertyMaxStrength Maximum force with which the character can push other bodies (N).
Public propertyMesh The mesh of the character.
Public propertyName The name of the component.
(Inherited from Component)
Public propertyNetworkID
(Inherited from Component)
Public propertyNetworkIsClient
(Inherited from Component)
Public propertyNetworkIsServer Whether to work in network server mode. It is false until the scene is not loaded.
(Inherited from Component)
Public propertyNetworkIsSingle
(Inherited from Component)
Public propertyNetworkIsSingleOrClient
(Inherited from Component)
Public propertyNetworkMode Whether to enable synchronization of the component between server and clients.
(Inherited from Component)
Public propertyNetworkModeUsers
(Inherited from Component)
Public propertyOneHandedMeleeWeaponAttackAnimation Attack animation by one-handed melee weapon.
Public propertyOneHandedMeleeWeaponAttackAnimationSpeed The multiplier for playing the attacking with one-handed melee weapon animation depending on the speed of the character.
Public propertyOneHandedMeleeWeaponIdleAnimation Animation of character at rest with one-handed melee weapon.
Public propertyOneHandedMeleeWeaponWalkAnimation Walk animation with one-handed melee weapon.
Public propertyOneHandedMeleeWeaponWalkAnimationSpeed The multiplier for playing the walking with one-handed melee weapon animation depending on the speed of the character.
Public propertyParent Gets the parent object.
(Inherited from Component)
Public propertyParentRoot Gets the parent root object.
(Inherited from Component)
Public propertyRadius The radius of the collision capsule.
Public propertyRemoveFromParentQueued Whether the object is placed in the detach queue from the parent.
(Inherited from Component)
Public propertyRifleAimingArmsCenter 
Public propertyRifleAimingArmsCenterFirstPerson 
Public propertyRifleAimingIdleAnimation Animation of character at rest with the rifle.
Public propertyRifleAimingIdleMinus45Animation 
Public propertyRifleAimingIdlePlus45Animation 
Public propertyRifleAimingWalkAnimation Character walking animation with the aiming rifle.
Public propertyRifleAimingWalkAnimationSpeed The multiplier for playing the walking animation depending on the speed of the character.
Public propertyRightArmBone The name of the right arm bone.
Public propertyRightHandBone The name of the right hand bone.
Public propertyRightLegBone The name of the right leg bone.
Public propertyRightShoulderBone 
Public propertyRightTurnAnimation Character left turn animation.
Public propertyRotateMeshDependingGround 
Public propertyRun Can the character run.
Public propertyRunAnimation Character running animation.
Public propertyRunAnimationSpeed The multiplier for playing the running animation depending on the speed of the character.
Public propertyRunBackwardMaxSpeed Maximum speed when running backward.
Public propertyRunForwardMaxSpeed Maximum speed when running forward.
Public propertyRunSideMaxSpeed Maximum speed when running to a side.
Public propertySaveSupport Whether the object supports saving to a file.
(Inherited from Component)
Public propertyScreenLabel The displaying mode of an on-screen label of the component in the scene editor.
(Inherited from Component)
Public propertySitAnimation The animation of sitting.
Public propertySitButtHeight The distance from the bottom to the butt when the character is sitting.
Public propertySitTest Whether to enable sitting test in the editor to calibrate SitButtHeight.
Public propertySpineBone1 
Public propertySpineBone2 
Public propertySpineBone3 
Public propertyTurnAnimationSpeed The speed multiplier of turn animations.
Public propertyTurningSpeed The speed of rotation of the character around its axis.
Public propertyTurningSpeedOfLooking The speed of rotation of the character looking to position.
Public propertyTypeSettingsPrivateObjects Object settings when used as a type.
(Inherited from Component)
Public propertyUpperPartBone The name of the root bone of upper part of the model.
Public propertyVersion 
Public propertyWalkAnimation Character walking animation.
Public propertyWalkAnimationSpeed The multiplier for playing the walking animation depending on the speed of the character.
Public propertyWalkBackwardMaxSpeed Maximum speed when walking backward.
Public propertyWalkDownHeight The height to which the character can go down without start flying. Set 0 to disable functionality of walking down.
Public propertyWalkForwardMaxSpeed Maximum speed when walking forward.
Public propertyWalkSideMaxSpeed Maximum speed when walking to a side.
Public propertyWalkUpHeight The height to which the character can rise. Set 0 to disable functionality of walking up.
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Methods
 NameDescription
Public methodAddComponent Adds a component as a child.
(Inherited from Component)
Public methodBeginNetworkMessage(ServerNetworkService_ComponentsClientItem, String)
(Inherited from Component)
Public methodBeginNetworkMessage(IListServerNetworkService_ComponentsClientItem, String)
(Inherited from Component)
Public methodBeginNetworkMessage(IListServerNetworkService_UsersUserInfo, String)
(Inherited from Component)
Public methodBeginNetworkMessage(ServerNetworkService_UsersUserInfo, String)
(Inherited from Component)
Public methodBeginNetworkMessageToEveryone
(Inherited from Component)
Public methodBeginNetworkMessageToServer
(Inherited from Component)
Public methodClone Creates a copy of the object.
(Inherited from Component)
Public methodCreateComponent(Type, Int32, Boolean, Boolean, NetworkModeEnum) Creates a child component.
(Inherited from Component)
Public methodCreateComponent(MetadataTypeInfo, Int32, Boolean, Boolean, NetworkModeEnum) Creates a child component.
(Inherited from Component)
Public methodCreateComponentT(Int32, Boolean, Boolean, NetworkModeEnum) Creates a child component.
(Inherited from Component)
Public methodDataWasChanged 
Public methodDispose Detaches the object from the hierarchy and deletes the object data.
(Inherited from Component)
Public methodEqualsDetermines whether the specified object is equal to the current object.
(Inherited from Object)
Protected methodFinalizeAllows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object)
Public methodFindParent(Type) Finds the parent of the specified type.
(Inherited from Component)
Public methodFindParent(MetadataTypeInfo) Finds the parent of the specified type.
(Inherited from Component)
Public methodFindParentT Finds the parent of the specified type.
(Inherited from Component)
Public methodFindThisOrParent(Type) Finds the parent or self of the specified type.
(Inherited from Component)
Public methodFindThisOrParent(MetadataTypeInfo) Finds the parent or self of the specified type.
(Inherited from Component)
Public methodFindThisOrParentT Finds the parent or self of the specified type.
(Inherited from Component)
Public methodGetAllParents Gets all parents of the component.
(Inherited from Component)
Public methodGetBodyFormInfo 
Public methodGetComponent(String, Boolean) Finds a child component by name.
(Inherited from Component)
Public methodGetComponent(Type, Boolean, Boolean) Finds a child component of the specified type.
(Inherited from Component)
Public methodGetComponent(MetadataTypeInfo, Boolean, Boolean) Finds a child component of the specified type.
(Inherited from Component)
Public methodGetComponentT(Boolean, Boolean) Finds a child component of the specified type.
(Inherited from Component)
Public methodGetComponentByNameWithIndex Finds a child component by name and number in the case when there are several components with the specified name.
(Inherited from Component)
Public methodGetComponentByPath Finds a child component by path.
(Inherited from Component)
Public methodGetComponents(Boolean, Boolean, Boolean, Boolean) Finds child components.
(Inherited from Component)
Public methodGetComponents(Boolean, Boolean, Boolean, Boolean, ActionComponent) Finds child components.
(Inherited from Component)
Public methodGetComponents(Type, Boolean, Boolean, Boolean, Boolean) Finds child components of the specified type.
(Inherited from Component)
Public methodGetComponents(MetadataTypeInfo, Boolean, Boolean, Boolean, Boolean) Finds child components of the specified type.
(Inherited from Component)
Public methodGetComponentsT(Boolean, Boolean, Boolean, Boolean, ActionT) Finds child components of the specified type.
(Inherited from Component)
Public methodGetFingerBoneName 
Public methodGetHashCodeServes as the default hash function.
(Inherited from Object)
Public methodGetPathFromParent Returns the path to the object from the parent.
(Inherited from Component)
Public methodGetPathFromRoot Returns the object's access path from the root object.
(Inherited from Component)
Public methodGetProvidedType Returns a type when the object is used as a type.
(Inherited from Component)
Public methodGetScreenLabelInfo
(Inherited from Component)
Public methodGetTypeGets the Type of the current instance.
(Inherited from Object)
Public methodIsMethodInvoking Checks if a method is running over time. You can start executing such methods using MethodInvoke(String, Object, Double, Double) method.
(Inherited from Component)
Protected methodMemberwiseCloneCreates a shallow copy of the current Object.
(Inherited from Object)
Public methodMetadataGetMemberBySignature Returns the object metadata member by name.
(Inherited from Component)
Public methodMetadataGetMembers Returns the object metadata members.
(Inherited from Component)
Public methodMethodInvoke Calls a method by name.
(Inherited from Component)
Public methodMethodInvokeCancel Cancels the execution of selected method that run over time. You can start executing such methods using MethodInvoke(String, Object, Double, Double) method.
(Inherited from Component)
Public methodMethodInvokeCancelAll Cancels the execution of all methods that run over time. You can start executing such methods using MethodInvoke(String, Object, Double, Double) method.
(Inherited from Component)
Public methodNetworkDisablePropertySynchronization
(Inherited from Component)
Public methodNetworkIsDisabledPropertySynchronization
(Inherited from Component)
Public methodNetworkModeAddUser
(Inherited from Component)
Public methodNetworkModeIsEnabledForUser
(Inherited from Component)
Public methodNetworkModeRemoveUser
(Inherited from Component)
Public methodNetworkRestoreDisabledPropertySynchronization
(Inherited from Component)
Public methodNewObjectSetDefaultConfiguration Called when the object is created in the editor. Designed to configure the initial state.
(Inherited from Component)
Public methodNewObjectSetDefaultConfigurationUpdate Called during object creation in the editor. Designed to configure the initial state.
(Inherited from Component)
Protected methodOnAddedToParent Called when a component is added to the parent.
(Inherited from Component)
Protected methodOnClientConnectedAfterRootComponentEnabled
(Inherited from Component)
Protected methodOnClientConnectedBeforeRootComponentEnabled
(Inherited from Component)
Protected methodOnClientDisconnected
(Inherited from Component)
Protected methodOnClone Called when the object is cloned.
(Inherited from Component)
Protected methodOnComponentAdded Called when a child component is added.
(Inherited from Component)
Protected methodOnComponentRemoved Called when a child component is removed.
(Inherited from Component)
Protected methodOnDisabled Called when the object is detached from a hierarchy of the components or is disabled. See also EnabledInHierarchy property.
(Inherited from Component)
Protected methodOnDisabledInSimulation Called when the object is detached from a hierarchy of the components or is disabled. The method is called only in simulation application. See also EnabledInHierarchy property.
(Inherited from Component)
Protected methodOnDispose Called when the object is disposed.
(Inherited from Component)
Protected methodOnEditorGetTextInfoCenterBottomCorner
(Inherited from Component)
Protected methodOnEnabled Called when the object is attached to a hierarchy of the components and is enabled. See also EnabledInHierarchy property.
(Inherited from Component)
Protected methodOnEnabledChanged Called when value of Enabled property is changed.
(Inherited from Component)
Protected methodOnEnabledInHierarchyChanged Called when value of EnabledInHierarchy property is changed.
(Inherited from Component)
Protected methodOnEnabledInSimulation Called when the object is attached to a hierarchy of the components and is enabled. The method is called only in simulation application. See also EnabledInHierarchy property.
(Inherited from Component)
Protected methodOnLoad Called during object loading.
(Inherited from Component)
Protected methodOnMetadataGetMemberBySignature Called when the object metadata member is received by name.
(Inherited from Component)
Protected methodOnMetadataGetMembers Called upon receipt of the object's metadata members.
(Inherited from Component)
Protected methodOnMetadataGetMembersFilter
(Overrides ComponentOnMetadataGetMembersFilter(MetadataGetMembersContext, MetadataMember, Boolean))
Protected methodOnPreloadResources Called when preloading the resources used by the object.
(Inherited from Component)
Protected methodOnReceiveNetworkMessageFromClient
(Inherited from Component)
Protected methodOnReceiveNetworkMessageFromServer
(Inherited from Component)
Protected methodOnRemovedFromParent Called when a component is removed from the parent.
(Inherited from Component)
Protected methodOnSave Called during object saving.
(Inherited from Component)
Protected methodOnSimulationStep Called during the simulation step.
(Inherited from Component)
Protected methodOnSimulationStepClient Called during the simulation step.
(Inherited from Component)
Protected methodOnUpdate Called during the update process of all objects.
(Inherited from Component)
Public methodPerformFlyEndSoundBefore 
Public methodPerformFootstepSoundBefore 
Public methodPreloadResources Preload resources used by the object.
(Inherited from Component)
Public methodPropertyGet(String, Object, Boolean) Gets the value of a property by name.
(Inherited from Component)
Public methodPropertySet Sets the value of a property by name.
(Inherited from Component)
Public methodRemoveAllComponents Removes all child components.
(Inherited from Component)
Public methodRemoveComponent Removes a child component.
(Inherited from Component)
Public methodRemoveFromParent Detaches the object from its parent.
(Inherited from Component)
Public methodToString Returns the name and type of the object as a string.
(Inherited from Component)
Public methodTypeSettingsIsPublic Checks whether the object provided as a type is public.
(Inherited from Component)
Public methodTypeSettingsIsPublicMember Checks whether the member is set up as public.
(Inherited from Component)
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Events
 NameDescription
Public eventAddedToParent Occurs when a component is added to the parent.
(Inherited from Component)
Public eventAllowManageInventoryChangedOccurs when the AllowManageInventory property value changes.
Public eventCloneEvent Occurs when object is cloned.
(Inherited from Component)
Public eventCloneSupportChanged Occurs after changing value of CloneSupport property.
(Inherited from Component)
Public eventComponentAdded Occurs when a child component is added.
(Inherited from Component)
Public eventComponentRemoved Occurs when a child component is removed.
(Inherited from Component)
Public eventComponentsChanged Occurs when the set of children is changed.
(Inherited from Component)
Public eventCrouchingChangedOccurs when the Crouching property value changes.
Public eventCrouchingHeightChangedOccurs when the CrouchingHeight property value changes.
Public eventCrouchingMaxSpeedChangedOccurs when the CrouchingMaxSpeed property value changes.
Public eventCrouchingWalkDownHeightChangedOccurs when the CrouchingWalkDownHeight property value changes.
Public eventCrouchingWalkUpHeightChangedOccurs when the CrouchingWalkUpHeight property value changes.
Public eventDieAnimationChangedOccurs when the DieAnimation property value changes.
Public eventDisabledEvent Occurs when the object is disabled from a hierarchy of the components or is disabled. See also EnabledInHierarchy property.
(Inherited from Component)
Public eventDisabledInSimulation Occurs when the object is detached from a hierarchy of the components or is disabled. The method is called only in simulation application. See also EnabledInHierarchy property.
(Inherited from Component)
Public eventDisplayInEditorChanged Occurs when value of DisplayInEditor property is changed.
(Inherited from Component)
Public eventDisposeEvent Occurs when the object is disposed.
(Inherited from Component)
Public eventEnabledChanged Occurs when the Enabled property value changes.
(Inherited from Component)
Public eventEnabledEvent Occurs when the object is attached to a hierarchy of the components and is enabled. See also EnabledInHierarchy property.
(Inherited from Component)
Public eventEnabledInHierarchyChanged Occurs when the EnabledInHierarchy property value changes.
(Inherited from Component)
Public eventEnabledInSimulation Occurs when the object is attached to a hierarchy of the components and is enabled. The method is called only in simulation application. See also EnabledInHierarchy property.
(Inherited from Component)
Public eventEyePositionChangedOccurs when the EyePosition property value changes.
Public eventFingerBoneFormatChangedOccurs when the FingerBoneFormat property value changes.
Public eventFlyAnimationChangedOccurs when the FlyAnimation property value changes.
Public eventFlyControlChangedOccurs when the FlyControl property value changes.
Public eventFlyControlMaxSpeedChangedOccurs when the FlyControlMaxSpeed property value changes.
Public eventFlyEndSoundBefore 
Public eventFlyEndSoundChangedOccurs when the FlyEndSound property value changes.
Public eventFootstepSoundBefore 
Public eventFootstepSoundChangedOccurs when the FootstepSound property value changes.
Public eventHeadBoneChangedOccurs when the HeadBone property value changes.
Public eventHeadTopBoneChangedOccurs when the HeadTopBone property value changes.
Public eventHeightChangedOccurs when the Height property value changes.
Public eventIdleAnimationChangedOccurs when the IdleAnimation property value changes.
Public eventItemHoldingIdleAnimationChangedOccurs when the ItemHoldingIdleAnimation property value changes.
Public eventItemHoldingPositionChangedOccurs when the ItemHoldingPosition property value changes.
Public eventJumpAnimationChangedOccurs when the JumpAnimation property value changes.
Public eventJumpChangedOccurs when the Jump property value changes.
Public eventJumpSoundChangedOccurs when the JumpSound property value changes.
Public eventJumpSpeedChangedOccurs when the JumpSpeed property value changes.
Public eventLeftArmBoneChangedOccurs when the LeftArmBone property value changes.
Public eventLeftHandBoneChangedOccurs when the LeftHandBone property value changes.
Public eventLeftLegBoneChangedOccurs when the LeftLegBone property value changes.
Public eventLeftShoulderBoneChangedOccurs when the LeftShoulderBone property value changes.
Public eventLeftTurnAnimationChangedOccurs when the LeftTurnAnimation property value changes.
Public eventLoadEvent Occurs during object loading.
(Inherited from Component)
Public eventMassChangedOccurs when the Mass property value changes.
Public eventMaxSlopeAngleChangedOccurs when the MaxSlopeAngle property value changes.
Public eventMaxStrengthChangedOccurs when the MaxStrength property value changes.
Public eventMeshChangedOccurs when the Mesh property value changes.
Public eventMetadataGetMemberBySignatureEvent Occurs when the object metadata member is received by name.
(Inherited from Component)
Public eventMetadataGetMembersEvent Occurs upon receipt of the object's metadata members.
(Inherited from Component)
Public eventMetadataGetMembersFilterEvent Occurs when filtering receive members of the object metadata.
(Inherited from Component)
Public eventNameChanged Occurs when component name is changed.
(Inherited from Component)
Public eventNetworkModeChangedOccurs when the NetworkMode property value changes.
(Inherited from Component)
Public eventOneHandedMeleeWeaponAttackAnimationChangedOccurs when the OneHandedMeleeWeaponAttackAnimation property value changes.
Public eventOneHandedMeleeWeaponAttackAnimationSpeedChangedOccurs when the OneHandedMeleeWeaponAttackAnimationSpeed property value changes.
Public eventOneHandedMeleeWeaponIdleAnimationChangedOccurs when the OneHandedMeleeWeaponIdleAnimation property value changes.
Public eventOneHandedMeleeWeaponWalkAnimationChangedOccurs when the OneHandedMeleeWeaponWalkAnimation property value changes.
Public eventOneHandedMeleeWeaponWalkAnimationSpeedChangedOccurs when the OneHandedMeleeWeaponWalkAnimationSpeed property value changes.
Public eventPreloadResourcesEvent Occurs when preloading the resources used by the object.
(Inherited from Component)
Public eventRadiusChangedOccurs when the Radius property value changes.
Public eventReceiveNetworkMessageFromClient
(Inherited from Component)
Public eventReceiveNetworkMessageFromServer
(Inherited from Component)
Public eventRemovedFromParent Occurs when a component is removed from the parent.
(Inherited from Component)
Public eventRifleAimingArmsCenterChangedOccurs when the RifleAimingArmsCenter property value changes.
Public eventRifleAimingArmsCenterFirstPersonChangedOccurs when the RifleAimingArmsCenterFirstPerson property value changes.
Public eventRifleAimingIdleAnimationChangedOccurs when the RifleAimingIdleAnimation property value changes.
Public eventRifleAimingIdleMinus45AnimationChangedOccurs when the RifleAimingIdleMinus45Animation property value changes.
Public eventRifleAimingIdlePlus45AnimationChangedOccurs when the RifleAimingIdlePlus45Animation property value changes.
Public eventRifleAimingWalkAnimationChangedOccurs when the RifleAimingWalkAnimation property value changes.
Public eventRifleAimingWalkAnimationSpeedChangedOccurs when the RifleAimingWalkAnimationSpeed property value changes.
Public eventRightArmBoneChangedOccurs when the RightArmBone property value changes.
Public eventRightHandBoneChangedOccurs when the RightHandBone property value changes.
Public eventRightLegBoneChangedOccurs when the RightLegBone property value changes.
Public eventRightShoulderBoneChangedOccurs when the RightShoulderBone property value changes.
Public eventRightTurnAnimationChangedOccurs when the RightTurnAnimation property value changes.
Public eventRotateMeshDependingGroundChangedOccurs when the RotateMeshDependingGround property value changes.
Public eventRunAnimationChangedOccurs when the RunAnimation property value changes.
Public eventRunAnimationSpeedChangedOccurs when the RunAnimationSpeed property value changes.
Public eventRunBackwardMaxSpeedChangedOccurs when the RunBackwardMaxSpeed property value changes.
Public eventRunChangedOccurs when the Run property value changes.
Public eventRunForwardMaxSpeedChangedOccurs when the RunForwardMaxSpeed property value changes.
Public eventRunSideMaxSpeedChangedOccurs when the RunSideMaxSpeed property value changes.
Public eventSaveEvent Occurs during object saving.
(Inherited from Component)
Public eventSaveSupportChanged Occurs after changing value of SaveSupport property.
(Inherited from Component)
Public eventScreenLabelChangedOccurs when the ScreenLabel property value changes.
(Inherited from Component)
Public eventSimulationStep Occurs during the simulation step.
(Inherited from Component)
Public eventSimulationStepClient Occurs during the simulation step.
(Inherited from Component)
Public eventSitAnimationChangedOccurs when the SitAnimation property value changes.
Public eventSitButtHeightChangedOccurs when the SitButtHeight property value changes.
Public eventSitTestChangedOccurs when the SitTest property value changes.
Public eventSpineBone1ChangedOccurs when the SpineBone1 property value changes.
Public eventSpineBone2ChangedOccurs when the SpineBone2 property value changes.
Public eventSpineBone3ChangedOccurs when the SpineBone3 property value changes.
Public eventTurnAnimationSpeedChangedOccurs when the TurnAnimationSpeed property value changes.
Public eventTurningSpeedChangedOccurs when the TurningSpeed property value changes.
Public eventTurningSpeedOfLookingChangedOccurs when the TurningSpeedOfLooking property value changes.
Public eventUpdateEvent Occurs during the update process of all objects.
(Inherited from Component)
Public eventUpperPartBoneChangedOccurs when the UpperPartBone property value changes.
Public eventWalkAnimationChangedOccurs when the WalkAnimation property value changes.
Public eventWalkAnimationSpeedChangedOccurs when the WalkAnimationSpeed property value changes.
Public eventWalkBackwardMaxSpeedChangedOccurs when the WalkBackwardMaxSpeed property value changes.
Public eventWalkDownHeightChangedOccurs when the WalkDownHeight property value changes.
Public eventWalkForwardMaxSpeedChangedOccurs when the WalkForwardMaxSpeed property value changes.
Public eventWalkSideMaxSpeedChangedOccurs when the WalkSideMaxSpeed property value changes.
Public eventWalkUpHeightChangedOccurs when the WalkUpHeight property value changes.
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Extension Methods
 NameDescription
Public Extension MethodMethodInvoke Calls the object method by name.
(Defined by ObjectEx)
Public Extension MethodPropertyGet Gets the value of the object property by name.
(Defined by ObjectEx)
Public Extension MethodPropertyGetT Gets the value of the object property by name.
(Defined by ObjectEx)
Public Extension MethodPropertySet Sets the value of the object property by name.
(Defined by ObjectEx)
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See Also