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- 3D game framework. Managing characters, various types of cameras, a set of more specialized game objects.
- Terrain paint layers.
- More build platforms support, including mobile devices support.
- Character class.
- Bullet class.
- Playable scene mode. The ability to control character. Fire bullets.
- Camera control. First person camera. Third person camera.
- Decals: Forward rendering support.
- Show Rotation in Euler angles instead quaternions.
- Physics: No collision between soft bodies and multi shape rigid mesh shapes. Or when a mesh shape TransformRelativeToParent contains not default value.