General
- VR, AR, MR support.
- Mac, Linux support.
- All high quality rendering features.
- C/C++ framework for component creation.
- Built-in IDE: Auto update of the Project when recompile without restarting the editor.
Mobile devices
- iOS support.
- Shadows support.
Shadow map generation works good. Something wrong with binding shadow map array to MaterialStandard_Forward_fs.sc.
To enable shadows uncomment "if( SystemSettings.CurrentPlatform == SystemSettings.Platform.Android ) skip = true;" in the Pipeline_Basic_Render.cs. - Android: Deploy to device from the editor.
- Android: Vulkan based rendering.
- Android: More optimizations.
Limitations
- Decals works only with Deferred rendering, decals for Forward rendering is not currently supported. Decal material should also support Deferred rendering.
- Physics: No collision between soft bodies and multi shape rigid mesh shapes. Or when a mesh shape TransformRelativeToParent is not a default value.
- Mobile devices: Deferred shading, decals, material advanced blending parameters are not supported.