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  • 3D game framework. Managing characters, various types of cameras, a set of more specialized game objects.
  • Terrain paint layers.
  • Particles.
  • More build platforms support, including mobile devices support.

Game framework

  • Character class.
  • Bullet class.
  • Playable scene mode. The ability to control character. Fire bullets.
  • Camera control. First person camera. Third person camera.

3D engine

  • Decals: Forward rendering support.


  • Show Rotation in Euler angles instead quaternions.

Known issues

  • Physics: No collision between soft bodies and multi shape rigid mesh shapes. Or when a mesh shape TransformRelativeToParent contains not default value.