Reflection
Screen space reflections effect.
OverviewThe effect uses screen information to get reflections.
It can be combined with Reflection Probe.
Properties| Name
| Description
|
|---|
| Intensity
| The intensity of the effect.
|
| Resolution
| Using lower resolution light buffer can improve performance, but can accentuate aliasing.
|
| Shadows
| Whether to calculate shadowing for reflections.
|
| Max Distance
| The maximum distance from the camera where the effect working.
|
| Step Scale Start
| Initial scale of step size for raymarching.
|
| Step Scale Threshold
| The threshold value to go smaller step for raymarching.
|
| Penetration Threshold
| Average thickness of the world objects for raymarching.
|
| Fill Gaps
| Whether to fill invalid pixels with near valid data to fix linear interpolation issues.
|
| Fill Gaps Radius
| The radius in pixels to find valid pixels.
|
| Denoise
| Whether to do denoising of the reflection texture.
|
| Denoise Sigma
| Sigma standard deviation of the denoise filter.
|
| Denoise Sigma Coefficient
| Sigma coefficient of the denoise filter.
|
| Denoise Edge Sharpening
| Edge sharpening threshold of the denoise filter.
|
| Blur Roughness Min
| The power of blur when roughness is zero.
|
| Blur Roughness Middle
| Then power of blur when roughness is 0.5.
|
| Blur Roughness Max
| Maximal power of blur.
|
| Blur Downscaling Mode
| The blur downscaling mode used.
|
| Blur Downscaling Value
| The level of blur texture downscaling.
|
| Debug Mode
| The debug visualization mode.
|
See also