Indirect Lighting
Screen space indirect lighting effect.
Properties| Name
| Description
|
|---|
| Intensity
| The intensity of the effect.
|
| Quality
| The quality of the effect.
|
| Resolution
| Using lower resolution light buffer can improve performance, but can accentuate aliasing.
|
| Multiplier
| Linear multiplier of effect strength.
|
| Reduction
| The linear reduction of final lighting.
|
| Radius
| Effective sampling radius in world space. The effect can only have influence within that radius.
|
| Sky Lighting
| A factor of adding sky lighting.
|
| Thickness
| Constant thickness value of objects on the screen in world space. Is used to ignore occlusion past that thickness level, as if light can travel behind the object.
|
| Falloff
| Occlusion falloff relative to distance.
|
| Blur Factor
| The amount of the blur applied.
|
| Blur Downscaling Mode
| The blur downscaling mode used.
|
| Blur Downscaling Value
| The level of blur texture downscaling.
|
| Show Indirect Lighting
| Enables the debug visualization of the effect.
|
See also