Indirect lighting screen effect.
||The intensity of the effect.
||The quality of the effect.
||Using lower resolution light buffer can improve performance, but can accentuate aliasing.
||Linear multiplier of effect strength.
||The linear reduction of final lighting.
||Effective sampling radius in world space. The effect can only have influence within that radius.
||A factor of adding sky lighting.
||Constant thickness value of objects on the screen in world space. Is used to ignore occlusion past that thickness level, as if light can travel behind the object.
||Occlusion falloff relative to distance.
||The amount of the blur applied.
|Blur Downscaling Mode
||The blur downscaling mode used.
|Blur Downscaling Value
||The level of blur texture downscaling.
|Show Indirect Lighting
||Enables the debug visualization of the effect.