Roadmap

Here you can see the planned features. We are already working on these features, also you can participate in the improvement, order or make a donation to force the development.

Game framework

  • Inventory widget.
  • Character interaction, dialogue system. C# and flow graph based dialogues support.

Rendering

  • Full scene real-time global illumination (30% done). Right now you can use screen-space indirect lighting with ambient occlusion (ASSAO).

  • Hardware ray-tracing reflections. Right now you can use screen-space reflections.
  • Better antialiasing.
  • Faster shadows generation, much larger scalability.

  • Better work with transparency of Voxel LOD.
  • Better vegetation material animation.
  • Furs, hairs.
  • Physically-based procedural sky.

Big Worlds

  • Relative camera rendering for drawing objects with large/double precision coordinates.
  • Scene streaming example and optimization fixes.

Tools and Components

  • Sequence editor. Cinematic and video editing.
  • Mesh painting tools.
  • More 3D modeling tools.
  • Human and creature generator.
  • Vegetation generator: More features and realism.
  • Road constructor: More features. Exits from the road, overpasses, bike paths.
  • Traffic system: Cars, bikes, pedestrians.
  • Building constructor: Faster rendering at very far distances.
  • Better 3D model import: Extract textures from GLB file. Better CAD formats support.
  • Pathfinding: Dynamic obstacles, off mesh links.
  • More 2D features and tools.

Usable Content

  • More vegetation packs made with Vegetation generator.
  • 3D models and materials scan library.

Physics

  • Soft body.
  • Tank vehicle.
  • More constraint types.
  • Multi-material for mesh shape.
  • Ragdoll example.
  • Object destruction example.
  • Physically-based character animation.

Networking

  • Cloud services (partially done).
  • More features for shooter framework.
  • Networking support for vehicles.

Content Creation

  • Physically-based path tracer.

Editor

  • macOS support.
  • Linux support.
  • Katy Perry skin.

NeoAxis as IDE

  • Solution Explorer. Working with many csproj projects.

Platforms

  • PlayStation.
  • iOS (20% done).
  • macOS.
  • Linux.
  • Web.
  • VR/AR.
  • Networking support for Android.
  • Sound streaming on Android. Right now stream sounds load as usual sample.

Deployment

  • Convert TextBlock files to binary format.
  • Remove sources of 3D models.