Sprite in the scene.
The object displays a 2D rectangle with the assigned material.
The sprite is created like other objects. The usual way to do this is to drag and drop it from the Resources Window.
Material is specified in the Replace Material property. Other features are supported, for example, support for using prepared meshes instead of a rectangle.
|Mesh||The mesh used by the mesh object.|
|Replace Material||Replaces all geometries of the mesh by another material.|
|Replace Material Selectively||Replaces selected geometries of the mesh by another material.|
|Color||The base color and opacity multiplier.|
|Visibility Distance||Maximum visibility range of the object.|
|Cast Shadows||Whether to cast shadows on the other surfaces.|
|Receive Decals||Whether is it possible to apply decals on the surface.|
|UV||UV texture coordinates.|