Sensor 2D |
The event trigger in the scene with 2D physics support.
For a good overview of sensors, you can take a look at the 'Sensors 2D.scene' file, which can be found in 'Assets\Samples\Starter Content\Scenes'.

The sensor allows you to select scene objects by a given volume or ray.
The parameter 'Source Data' indicates what type of objects will be determined: scene objects or physical bodies.
In order to see which objects the sensor has selected, you need to enable the 'Display Objects' parameter.
| Name | Description |
|---|---|
| Source Data | What kind of data is used as a source of events. |
| Shape | The shape of the trigger. |
| Ray Target | The target by which the sensor ray will trigger. |
| Mode | The recognition mode of the sensor. |
| Filter By Type | The type of objects that sensor will recognize. |
| Collision Categories | The collision categories this fixture is a part of. |
| Collides With | The collision mask bits. This states the categories that this fixture would accept for collision. |
| Collision Group | Collision groups allow a certain group of objects to never collide or always collide. Zero means no collision group. Non-zero group filtering always wins against the mask bits. |
| Ignore Sensors | Whether the sensor is ignoring other sensors. |
| When Update | The update case mode of the sensor. |
| Display Color | The display color of the sensor. |
| Display Objects | Whether to draw gizmos on the objects recognized by the sensor. |
| Display Objects Color | The color of the recognized object gizmos. |
| Objects | List of objects recognized by the sensor. |