Weld Constraint 2D
A weld joint essentially glues two bodies together. The joint is soft constraint based, which means the two bodies will move relative to each other.
|Body A||The first physical body used.|
|Body B||The second physical body used.|
|Collisions Between Linked Bodies||Whether the collision detection is enabled between the linked physical bodies.|
|Breakpoint||The Breakpoint indicates the maximum value the joint error can be before it breaks.|
|Frequency||The frequency of the joint. A higher frequency means a stiffer joint, but a too high value can cause the joint to oscillate. Default is 0, which means the joint does no spring calculations.|
|Damping Ratio||The damping on the joint. The damping is only used when the joint has a frequency (> 0).|