Mesh Shape 2D |
Mesh-based 2D collision shape.
| Name | Description |
|---|---|
| Transform Relative To Parent | The position, rotation and scale of the object relative to parent. |
| Friction | The amount of friction applied on the shape. |
| Restitution | The ratio of the final relative velocity to initial relative velocity of the shape after collision. |
| Collision Categories | The collision categories this fixture is a part of. |
| Collides With | The collision mask bits. This states the categories that this fixture would accept for collision. |
| Collision Group | Collision groups allow a certain group of objects to never collide(negative) or always collide (positive). Zero means no collision group. Non-zero group filtering always wins against the mask bits. |
| Name | Description |
|---|---|
| Mesh | The mesh used by the collision shape. |
| Vertices | The reference to the vertex array of the mesh. |
| Indices | The reference to the index array of the mesh. |
| Shape Type | Defines the type of collision shape being created internally. |