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Editor

BasicManual / Basic / EditorRibbon

Editor

Contents
Overview

The engine editor is the main tool for editing a project. It is a multi-window application with file management and resource editing capabilities. It supports simultaneous editing of several documents. It includes various editing tools such as for example 3D Scene Editor. It includes built-in C# programming features.

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Ribbon

Editor Ribbon. It is intended for access the main actions of the editor.

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Quick Access Toolbar

Quick Access Toolbar. It is intended for quick access to the main actions of the editor. Basically duplicates the Ribbon.

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Resources Window

Resources Window are intended for work with project files. It contains a list of available objects for creation, the project resources tree.

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Objects Window

Objects Window are intended for work with objects of the current document. Shows the structure of objects in a hierarchical form.

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Settings Window

Settings Window are intended for editing parameters of selected objects.

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Preview Window

Preview Window is intended for previewing the selected object. Holding the left or right mouse button you can change the position of the camera.

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Auxiliary Windows

Auxiliary Windows are intended to obtain various information in the work process. Auxiliary windows are Message Log, Output, Debug Info.

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Project Menu

Project Menu is intended to work with engine projects. It allows to find out information about the current project, to create a new project, to open another one, to prepare a project package for the chosen platform. The menu opens with the “Project” button in Ribbon.

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Project Settings

Project Settings are opened with the Settings button in the ribbon.

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Project Settings Window

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Customize Workspace

Editor capabilities allow to customize the workspace in any convenient way.

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See also
BasicRibbon