The engine editor is the main tool for editing a project. It is a multi-window application with file management and resource editing capabilities. It supports simultaneous editing of several documents. It includes various editing tools such as for example 3D Scene Editor. It includes built-in C# programming features.
Editor Ribbon. It is intended for access the main actions of the editor.
Resources Window are intended for work with project files. It contains a list of available objects for creation, the project resources tree.
Objects Window are intended for work with objects of the current document. Shows the structure of objects in a hierarchical form.
Settings Window are intended for editing parameters of selected objects.
Preview Window is intended for previewing the selected object. Holding the left or right mouse button you can change the position of the camera.
Auxiliary Windows are intended to obtain various information in the work process. Auxiliary windows are Message Log, Output, Debug Info.
Project Menu is intended to work with engine projects. It allows to find out information about the current project, to create a new project, to open another one, to prepare a project package for the chosen platform. The menu opens with the “Project” button in Ribbon.
Project Settings are opened with the Settings button in the ribbon.
Editor capabilities allow to customize the workspace in any convenient way.