Project Settings |
The editor allows you to customize the Ribbon and Quick Access Toolbar. You can add your own tabs to the ribbon and actions in them.
Name | Description |
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Extended Mode | Enables the extended mode of the editor. All features of NeoAxis Editor are activated in this mode. |
Project Name | The name of the project. |
Language | The language of the editor. Restart the editor to apply changes. |
Max Frames Per Second Document | The maximum FPS in the document. |
Max Frames Per Second Preview | The maximum FPS in the preview. |
Sound Volume | The volume of the sound playback. |
Display Hierarchy Of Objects In Settings Window | Whether to enable an additional objects tree in the Settings window. This makes it possible to work with objects more flexibly, although it takes up more space in the window. |
Properties Max Count Collection Items To Display | The maximum number of items that can be displayed for collections in the Settings window. |
Animate Windows Auto Hiding | Whether to animate windows auto-hiding in the editor. |
Custom Windows Style | Whether to use custom style for window title bars. Windows only. Restart the editor to apply changes. |
Splash Screen At Startup | Shows the splash screen at start-up of the editor. |
Show Centering Borders | Whether to show centering borders for Mesh and Surface editors to help take screenshots for the store. |
Theme | The theme of the editor. Restart the editor to apply changes. |
Selected Color | The color of selected object in the scene view. |
Can Select Color | The color of selectable object in the scene view. |
Hidden By Other Objects Color Multiplier | The color multiplier applied when object is hidden by the other objects. |
Scene Show Light Color | The color of light source objects in the scene view. |
Scene Show Decal Color | The color of decals in the scene view. |
Scene Show Physics Static Color | The color of static physics objects in the scene view. |
Scene Show Physics Dynamic Active Color | The color of active dynamic physics objects in the scene view. |
Scene Show Physics Dynamic Inactive Color | The color of inactive dynamic physics objects in the scene view. |
Scene Show Area Color | The color of areas in the scene view. |
Scene Show Volume Color | The color of volumes in the scene view. |
Scene Show Sound Source Color | The color of sound source objects in the scene view. |
Scene Show Object In Space Bounds Color | The color of abstract objects in the scene view. |
Scene Show Reflection Probe Color | The color of reflection probe objects in the scene view. |
Simulation Steps Per Second | The number of simulation steps per second. |
Initial UIScreen | Initial UI file when starting the project application. |
Autorun Scene | A scene to run automatically when the Player started. |
Window State | The initial state of the project window. When set to Auto, it will enabled Fullscreen mode or Maximized mode when run from the editor. |
Window Size | The initial window size of the project window for Normal window state. |
Run Simulation In Fullscreen | Whether to launch the Player in fullscreen mode. |
Screen Label Color | The color of screen labels. |
Name | Description |
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Scene Editor Step Movement | The snap value applied when object is moved. |
Scene Editor Step Rotation | The snap value applied when object is rotated. |
Scene Editor Step Scaling | The snap value applied when object is scaled. |
Transform Tool Rotation Sensitivity | The sensitivity of the object rotation. |
Transform Tool Size | The size of the transform tool. |
Transform Tool Line Thickness | The thickness of the transform tool line. |
Transform Tool Shadow Intensity | The intensity of the shadows drawn by the transform tool. |
Camera Keyboard Movement Speed Normal | The normal keyboard speed of the camera movement. |
Camera Keyboard Movement Speed Fast | The keyboard speed of the camera movement in fast mode. Hold Shift key to turn the fast camera mode. |
Camera Keyboard Rotation Speed Normal | The normal keyboard speed of the camera rotation. |
Camera Keyboard Rotation Speed Fast | The keyboard speed of the camera rotation in fast mode. |
Camera Mouse Movement Sensitivity Normal | The normal mouse sensitivity of the camera movement. |
Camera Mouse Movement Sensitivity Fast | The mouse sensitivity of the camera movement in fast mode. |
Camera Mouse Rotation Sensitivity Horizontal | The horizontal mouse sensitivity of the camera rotation. |
Camera Mouse Rotation Sensitivity Vertical | The vertical mouse sensitivity of the camera rotation. |
Camera Mouse Track Movement Sensitivity Normal | The normal mouse sensitivity of the camera movement. |
Camera Mouse Track Movement Sensitivity Fast | The mouse sensitivity of the camera movement in fast mode. |
Camera Mouse Wheel Movement Sensitivity Normal | The normal mouse wheel sensitivity of the camera movement. |
Camera Mouse Wheel Movement Sensitivity Fast | The mouse wheel sensitivity of the camera movement in fast mode. |
Scene Editor Select By Double Click Radius | The radius of the selection of objects with a double click. |
Scene Editor Select Outline Effect Enabled | Whether to allow using outline effect for selected objects. |
Scene Editor Select Outline Effect Scale | The size of the outline effect. |
Name | Description |
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UIEditor Aspect Ratio | The aspect ratio of the canvas of UI Editor. |
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Line Thickness | The default thickness of debug lines. |
Material Shading | The quality of lit shading of materials. |
Material Shading Limited Device | The quality of lit shading of materials on limited devices (mobile). |
Shadow Technique | The shadow technique of the project. |
Shadow Technique Limited Device | The shadow technique of the project on limited devices (mobile). |
Skeletal Animation | Whether to allow using skeletal animation. |
Skeletal Animation Limited Device | Whether to allow using skeletal animation on limited devices (mobile). |
Light Mask | Whether to allow using light mask for lights. |
Light Mask Limited Device | Whether to allow using light mask for lights on limited devices (mobile). |
Normal Mapping | Whether to allow using normal mapping. |
Normal Mapping Limited Device | Whether to allow using normal mapping on limited devices (mobile). |
Anisotropic Filtering | Whether to enable anisotropic filtering for textures. |
Anisotropic Filtering Limited Device | Whether to enable anisotropic filtering for textures on limited devices (mobile). |
Displacement Max Steps | The maximal amount of steps for the displacement mapping of materials. |
Displacement Max Steps Limited Device | The maximal amount of steps for the displacement mapping of materials on limited devices (mobile). |
Remove Texture Tiling | Whether to allow using the technique to remove texture tiling. |
Remove Texture Tiling Limited Device | Whether to allow using the technique to remove texture tiling on limited devices (mobile). |
Motion Vector | Whether to allow using the motion vectors to enable a motion blur or a temporal antialiasing. |
Motion Vector Limited Device | Whether to allow using the motion vectors to enable a motion blur or a temporal antialiasing on limited devices (mobile). |
Cut Volume Max Amount | The amount of maximal amount of cut volumes. |
Cut Volume Max Amount Limited Device | The amount of maximal amount of cut volumes on limited devices (mobile). |
Fog | Whether to allow using the fog effect. |
Fog Limited Device | Whether to allow using the fog effect on limited devices (mobile). |
Smooth LOD | Whether to enable the smooth transition between levels of detail. |
Smooth LODLimited Device | Whether to enable the smooth transition between levels of detail on limited devices (mobile). |
Fade By Visibility Distance | Whether to use smooth fading of objects by visibility distance. |
Fade By Visibility Distance Limited Device | Whether to use smooth fading of objects by visibility distance on limited devices (mobile). |
Billboard Data | Whether to allow using the NeoAxis Billboard Data technique. |
Billboard Data Limited Device | Whether to allow using the NeoAxis Billboard Data technique on limited devices (mobile). |
Debug Mode | Whether to allow using Debug Mode of the scene. |
Debug Mode Limited Device | Whether to allow using Debug Mode of the scene on limited devices (mobile). |
Name | Description |
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Engine Splash Screen Style | The style of the engine splash screen when the application is launched. Subscribe to NeoAxis Pro to enable the option. |
Engine Splash Screen Style Read Only | The style of the engine splash screen when the application is launched. Subscribe to NeoAxis Pro to enable the option. |