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TextureWrapMode Enumeration

Defines how UV coordinates outside the [0..1] range are handled. Commonly referred to as the 'wrapping mode'

Namespace: Internal.Assimp
Assembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.2.1.0 (2026.2.1.0)
Syntax
C#
public enum TextureWrapMode
Members
Member nameValueDescription
Wrap0 A texture coordinate u|v is translated to u % 1| v % 1.
Clamp1 Texture coordinates outside [0...1] are clamped to the nearest valid value.
Mirror2 A texture coordinate u|v becomes u1|v1 if (u - (u % 1)) % 2 is zero and 1 - (u % 1) | 1 - (v % 1) otherwise.
Decal3 If the texture coordinates for a pixel are outside [0...1] the texture is not applied to that pixel.
See Also