ExcludeComponent Enumeration |
Enumerates components of the scene or mesh data that
can be excluded from the import using the post process step
RemoveComponent.
Namespace: Internal.AssimpAssembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.2.1.0 (2026.2.1.0)
Syntax[FlagsAttribute]
public enum ExcludeComponent
Members| Member name | Value | Description |
|---|
| None | 0 |
No components to be excluded.
|
| Normals | 2 |
Removes normal vectors
|
| TangentBasis | 4 |
Removes tangents/binormals
|
| Colors | 8 |
Removes all color sets.
|
| TexCoords | 16 |
Removes all texture UV sets.
|
| Boneweights | 32 |
Remove all boneweights from all meshes. Scenegraph
nodes corresponding to the bones are NOT removed.
Use OptimizeGraph step to remove them.
|
| Animations | 64 |
Removes all node animations. Coressponding scenegraph
nodes are NOT removed. Use OptimizeGraph step to
remove them.
|
| Textures | 128 |
Removes all embedded textures.
|
| Lights | 256 |
Removes all light sources. The corresponding scenegraph nodes are
NOT removed. Use the OptimizeGraph step to do this.
|
| Cameras | 512 |
Removes all cameras. The corresponding scenegraph
nodes are NOT removed. Use the OptimizeGraph step
to do this.
|
| Meshes | 1,024 |
Removes all meshes.
|
| Materials | 2,048 |
Removes all materials. One default material will be generated.
|
See Also