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ExcludeComponent Enumeration

Enumerates components of the scene or mesh data that can be excluded from the import using the post process step RemoveComponent.

Namespace: Internal.Assimp
Assembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.2.1.0 (2026.2.1.0)
Syntax
C#
[FlagsAttribute]
public enum ExcludeComponent
Members
Member nameValueDescription
None0 No components to be excluded.
Normals2 Removes normal vectors
TangentBasis4 Removes tangents/binormals
Colors8 Removes all color sets.
TexCoords16 Removes all texture UV sets.
Boneweights32 Remove all boneweights from all meshes. Scenegraph nodes corresponding to the bones are NOT removed. Use OptimizeGraph step to remove them.
Animations64 Removes all node animations. Coressponding scenegraph nodes are NOT removed. Use OptimizeGraph step to remove them.
Textures128 Removes all embedded textures.
Lights256 Removes all light sources. The corresponding scenegraph nodes are NOT removed. Use the OptimizeGraph step to do this.
Cameras512 Removes all cameras. The corresponding scenegraph nodes are NOT removed. Use the OptimizeGraph step to do this.
Meshes1,024 Removes all meshes.
Materials2,048 Removes all materials. One default material will be generated.
See Also