Mesh |
public sealed class MeshMorphAnimationChannel : IMarshalable<MeshMorphAnimationChannel, AiMeshMorphAnim>
The MeshMorphAnimationChannel type exposes the following members.
| Name | Description | |
|---|---|---|
| MeshMorphAnimationChannel | Constructs a new instance of the MeshMorphAnimationChannel class. |
| Name | Description | |
|---|---|---|
| HasMeshMorphKeys | Gets if this animation channel has mesh keys - this should always be true. | |
| MeshMorphKeyCount | Gets the number of mesh morph keys in this animation channel. There will always be at least one key. | |
| MeshMorphKeys | Gets the mesh morph keyframes of the animation. This should not be null. | |
| Name | Gets or sets the name of the mesh to be animated. Empty strings are not allowed, animation meshes need to be named (not necessarily uniquely, the name can basically serve as a wildcard to select a group of meshes with similar animation setup). |
| Name | Description | |
|---|---|---|
| Equals | Determines whether the specified object is equal to the current object. (Inherited from Object) | |
| FreeNative | Frees unmanaged memory created by ToNative(IntPtr, Native). | |
| GetHashCode | Serves as the default hash function. (Inherited from Object) | |
| GetType | Gets the Type of the current instance. (Inherited from Object) | |
| ToString | Returns a string that represents the current object. (Inherited from Object) |
| Name | Description | |
|---|---|---|
| MethodInvoke |
Calls the object method by name.
(Defined by ObjectEx) | |
| PropertyGet |
Gets the value of the object property by name.
(Defined by ObjectEx) | |
| PropertyGetT |
Gets the value of the object property by name.
(Defined by ObjectEx) | |
| PropertySet |
Sets the value of the object property by name.
(Defined by ObjectEx) |