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MeshMorphAnimationChannel Properties

The MeshMorphAnimationChannel type exposes the following members.

Properties
 NameDescription
Public propertyHasMeshMorphKeys Gets if this animation channel has mesh keys - this should always be true.
Public propertyMeshMorphKeyCount Gets the number of mesh morph keys in this animation channel. There will always be at least one key.
Public propertyMeshMorphKeys Gets the mesh morph keyframes of the animation. This should not be null.
Public propertyName Gets or sets the name of the mesh to be animated. Empty strings are not allowed, animation meshes need to be named (not necessarily uniquely, the name can basically serve as a wildcard to select a group of meshes with similar animation setup).
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