MeshMorphAnimationChannelName Property |
Gets or sets the name of the mesh to be animated. Empty strings are not allowed,
animation meshes need to be named (not necessarily uniquely, the name can basically
serve as a wildcard to select a group of meshes with similar animation setup).
Namespace: Internal.AssimpAssembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.2.1.0 (2026.2.1.0)
Syntaxpublic string Name { get; set; }Property Value
String
See Also