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TextureFlags Enumeration

Defines some mixed flags for a particular texture. This corresponds to the AI_MAT_KEY_TEXFLAGS property.

Namespace: Internal.Assimp
Assembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.2.1.0 (2026.2.1.0)
Syntax
C#
[FlagsAttribute]
public enum TextureFlags
Members
Member nameValueDescription
Invert1 The texture's color values have to be inverted (componentwise 1-n).
UseAlpha2 Explicit request to the application to process the alpha channel of the texture. This is mutually exclusive with IgnoreAlpha. These flags are set if the library can say for sure that the alpha channel is used/is not used. If the model format does not define this, iti s left to the application to decide whether the texture alpha channel - if any - is evaluated or not.
IgnoreAlpha4 Explicit request to the application to ignore the alpha channel of the texture. This is mutually exclusive with UseAlpha.
See Also