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Decal

Decal

Decal in the scene.

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Contents
Creation and customization

A decal is created just like other objects and located in 'Base\Scene common'. After creating the object, you need to configure the Material property.

Limitations

Decals work only with Deferred rendering, Forward rendering is not currently supported. Decal material should also support Deferred rendering.

Advanced blending

Using the advanced blending settings in Material, you can create a wide variety types of decals. For example, you can create footprints in the snow that affect only the geometry and do not have a color component.

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Properties
Name Description
Material The material of a decal.
Normals Mode Decal normals calculation mode.
Visibility Distance Maximum visibility range of the object.
Sort Order Determines a decal order rendering relative to others.
See also
BillboardCamera