Decal in the scene.
A decal is created just like other objects and located in 'Base\Scene common'. After creating the object, you need to configure the Material property.
Decals work only with Deferred rendering, Forward rendering is not currently supported. Decal material should also support Deferred rendering.
Using the advanced blending settings in Material, you can create a wide variety types of decals. For example, you can create footprints in the snow that affect only the geometry and do not have a color component.
|Material||The material of a decal.|
|Color||The base color and opacity multiplier.|
|Normals Mode||Decal normals calculation mode.|
|Visibility Distance||Maximum visibility range of the object.|
|Sort Order||Determines a decal order rendering relative to others.|