Representation of player's point of view.
Load and save current camera settings
You can load and save the settings of the current camera in the object. To do this, there are two actions in the context menu.
||The projection mode of the camera.
|Field Of View
||The field of view of the perspective camera in degrees.
||The height of the orthographic camera.
||Up direction, determines camera orientation.
|Near Clip Plane
||The distance of near clipping plane.
|Far Clip Plane
||The distance of far clipping plane.
||The aspect ratio of the camera.
||Aperture controls the brightness of the image that passes through the lens and falls on the image sensor.
||Shutter speed or exposure time is the length of time when the film or digital sensor inside the camera is exposed to light.
||Sensitivity refers to a film or digital camera sensor's sensitivity to light.
|Rendering Pipeline Override
||The rendering pipeline of the camera. When 'null' the rendering pipeline of the scene is used.