Representation of player's point of view.
||The projection mode of the camera.
|Field Of View
||The field of view of the perspective camera in degrees.
||The height of the orthographic camera.
||Up direction, determines camera orientation.
|Near Clip Plane
||The distance of near clipping plane.
|Far Clip Plane
||The distance of far clipping plane.
||The aspect ratio of the camera.
||Aperture controls the brightness of the image that passes through the lens and falls on the image sensor.
||Shutter speed or exposure time is the length of time when the film or digital sensor inside the camera is exposed to light.
||Sensitivity refers to a film or digital camera sensor's sensitivity to light.
|Rendering Pipeline Override
||The rendering pipeline of the camera. When 'null' the rendering pipeline of the scene is used.