Click or drag to resize

Light Properties

The Light type exposes the following members.

Properties
  NameDescription
Public propertyAnyData
The user data of the component.
(Inherited from Component.)
Public propertyAttenuationFar
The maximum distance of the source light.
Public propertyAttenuationNear
The minimum distance of the source light.
Public propertyAttenuationPower
The multiplier of light attenuation power.
Public propertyBaseType
Gets the base type of the object.
(Inherited from Component.)
Public propertyBrightness
The light's brightness.
Public propertyCanBeSelected
Whether the object is selectable in the scene view.
(Inherited from ObjectInSpace.)
Public propertyCanBeSelectedInHierarchy (Inherited from ObjectInSpace.)
Public propertyCloneSupport
Whether the object supports cloning.
(Inherited from Component.)
Public propertyColor
The color of emitted light.
Public propertyComponents
Gets the collection of the child components.
(Inherited from Component.)
Public propertyCreatedByBaseType
Whether the object is created using a base type.
(Inherited from Component.)
Public propertyDisplayInEditor
Whether to show the object in the editor.
(Inherited from Component.)
Public propertyDisposed
Whether the object is disposed.
(Inherited from Component.)
Public propertyEditorDocumentConfiguration
Gets or sets the configuration data of the object's settings in the editor.
(Inherited from Component.)
Public propertyEditorReadOnly
Whether the object is read only in the editor.
(Inherited from Component.)
Public propertyEditorReadOnlyInHierarchy
Whether the object is read-only in the editor with respect to parent objects.
(Inherited from Component.)
Public propertyEnabled
Whether the component is enabled. Any functionality of component is not works when it disabled.
(Inherited from Component.)
Public propertyEnabledInHierarchy
Determines whether the object is attached to a hierarchy of the components and enabled. The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.)
Public propertyEnabledInHierarchyAndIsInstance
Determines when the object is attached to a hierarchy of the components, is enabled and the object if not part of a resource (it is usual object instance). The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component.)
Public propertyEnabledSelectionByCursor (Inherited from ObjectInSpace.)
Public propertyFlareBlending
The method of drawing the image of the flare on the screen.
Public propertyFlareColor
The color of the flare.
Public propertyFlareDepthCheckOffset
Public propertyFlareImage
The image of the flare.
Public propertyFlarePosition
The position of the flare.
Public propertyFlareSize
The size of the flare. It is indicated as a ratio of screen size vertically.
Public propertyFlareSizeFadeByDistance
Public propertyHierarchyController
Gets the object hierarchy control controller.
(Inherited from Component.)
Public propertyMask
The light mask used by the light source.
Public propertyMaskTransform
The position, rotation and scale of the light mask.
Public propertyName
The name of the component.
(Inherited from Component.)
Public propertyNetworkID (Inherited from Component.)
Public propertyNetworkIsClient (Inherited from Component.)
Public propertyNetworkIsServer
Whether to work in network server mode. It is false until the scene is not loaded.
(Inherited from Component.)
Public propertyNetworkIsSingle (Inherited from Component.)
Public propertyNetworkIsSingleOrClient (Inherited from Component.)
Public propertyNetworkMode
Whether to enable synchronization of the component between server and clients.
(Inherited from Component.)
Public propertyNetworkModeUsers (Inherited from Component.)
Public propertyParent
Gets the parent object.
(Inherited from Component.)
Public propertyParentRoot
Gets the parent root object.
(Inherited from Component.)
Public propertyParentScene (Inherited from ObjectInSpace.)
Public propertyRemainingLifetime
The lifetime of the component during the simulation.
(Inherited from ObjectInSpace.)
Public propertyRemoveFromParentQueued
Whether the object is placed in the detach queue from the parent.
(Inherited from Component.)
Public propertySaveSupport
Whether the object supports saving to a file.
(Inherited from Component.)
Public propertyScreenLabel
The displaying mode of an on-screen label of the component in the scene editor.
(Inherited from Component.)
Public propertyShadowBias
Shadow bias moves the shadow away from the light source. Adjusting it may help to fix shadow artifacts.
Public propertyShadowContact
Whether to detail the shadows by means the screen-space contact shadows technique. The contact shadows works only for deferred shading.
Public propertyShadowContactLength
The maximal length of the contact shadows.
Public propertyShadowIntensity
The intensity of the shadows.
Public propertyShadowNearClipDistance
The minimal distance from the light source to generate shadows.
Public propertyShadowNormalBias
Normal bias moves the shadow perpendicular to the shadowed surface. Adjusting it may help to fix shadow artifacts.
Public propertyShadows
If active, the light will cast shadows on the surfaces.
Public propertyShadowSoftness
The softness multiplier of shadows.
Public propertyShadowStatic
Whether to enable static shadow optimization for this light. Only for Point and Spot lights.
Public propertyShadowTextureSize
A method to get the size of a shadow map.
Public propertyShadowTextureSizeValue
The size of a shadow texture.
Public propertySpaceBounds (Inherited from ObjectInSpace.)
Public propertySpaceBoundsOctreeOverride (Inherited from ObjectInSpace.)
Public propertySpaceBoundsOverride (Inherited from ObjectInSpace.)
Public propertySpotlightClipPlanes
Returns 10 planes. Order: backward plane (0), far distance plane (1) and 8 side planes (2-9).
Public propertySpotlightFalloff
The spot light fall-off.
Public propertySpotlightInnerAngle
The inner angle of the spot light.
Public propertySpotlightOuterAngle
The outer angle of the spot light.
Public propertyStartDistance
The distance of lighting effect from the light position.
Public propertyTransform
The position, rotation and scale of the object.
(Inherited from ObjectInSpace.)
Public propertyTransformV
Simplier form of Transform.Value.
(Inherited from ObjectInSpace.)
Public propertyType
The type of light source.
Public propertyTypeSettingsPrivateObjects
Object settings when used as a type.
(Inherited from Component.)
Public propertyVisible
Whether the object is visible in the scene.
(Inherited from ObjectInSpace.)
Public propertyVisibleInHierarchy (Inherited from ObjectInSpace.)
Top
See Also