Click or drag to resize

ScenePhysicsSpeculativeContactDistance Property

Radius around objects inside which speculative contact points will be detected (unit: meters).

Namespace:  NeoAxis
Assembly:  NeoAxis.Core (in NeoAxis.Core.dll) Version: 2024.1.1.0 (2024.1.1.0)
Syntax
C#
public Reference<double> PhysicsSpeculativeContactDistance { get; set; }

Property Value

Type: ReferenceDouble
Remarks
Note that if this is too big you will get ghost collisions as speculative contacts are based on the closest points during the collision detection step which may not be the actual closest points by the time the two objects hit.
See Also