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ScenePhysicsMaxBodyPairs Property

Maximum amount of body pairs to process (anything else will fall through the world), this number should generally be much higher than the max amount of contact points as there will be lots of bodies close that are not actually touching. Set for to auto mode.

Namespace:  NeoAxis
Assembly:  NeoAxis.Core (in NeoAxis.Core.dll) Version: 2024.1.1.0 (2024.1.1.0)
Syntax
C#
public Reference<int> PhysicsMaxBodyPairs { get; set; }

Property Value

Type: ReferenceInt32
See Also