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MeshVertexColorChannels Property

Gets the array that contains each vertex color channels, by default all are lists of zero (but can be set to null). Each index in the array corresponds to the texture coordinate channel. The length of the array corresponds to Assimp's maximum vertex color channel limit.

Namespace: Internal.Assimp
Assembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.2.1.0 (2026.2.1.0)
Syntax
C#
public List<Vector4>[] VertexColorChannels { get; }

Property Value

ListVector4
See Also