MeshTextureCoordinateChannelCount Property |
Gets the number of valid texture coordinate channels contained
in the mesh (list is not empty/not null). This can be a value between zero and the maximum texture coordinate count.
Each individual channel should be the size of
VertexCount.
Namespace: Internal.AssimpAssembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.2.1.0 (2026.2.1.0)
Syntaxpublic int TextureCoordinateChannelCount { get; }Property Value
Int32
See Also