MeshTextureCoordinateChannels Property |
Gets the array that contains each texture coordinate channel, by default all are lists of zero (but can be set to null). Each index
in the array corresponds to the texture coordinate channel. The length of the array corresponds to Assimp's maximum UV channel limit.
Namespace: Internal.AssimpAssembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.2.1.0 (2026.2.1.0)
Syntaxpublic List<Vector3>[] TextureCoordinateChannels { get; }Property Value
ListVector3
See Also