Gets or sets the mesh name. This tends to be used
when formats name nodes and meshes independently,
vertex animations refer to meshes by their names,
or importers split meshes up, each mesh will reference
the same (dummy) name.
Namespace: Internal.AssimpAssembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.2.1.0 (2026.2.1.0)
Syntaxpublic string Name { get; set; }Property Value
String
See Also