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MeshUVComponentCount Property

Gets the array that contains the count of UV(W) components for each texture coordinate channel, usually 2 (UV) or 3 (UVW). A component value of zero means the texture coordinate channel does not exist. The channel index (index in the array) corresponds to the texture coordinate channel index.

Namespace: Internal.Assimp
Assembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.2.1.0 (2026.2.1.0)
Syntax
C#
public int[] UVComponentCount { get; }

Property Value

Int32
See Also