MeshUVComponentCount Property |
Gets the array that contains the count of UV(W) components for each texture coordinate channel, usually 2 (UV) or 3 (UVW). A component
value of zero means the texture coordinate channel does not exist. The channel index (index in the array) corresponds
to the texture coordinate channel index.
Namespace: Internal.AssimpAssembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.2.1.0 (2026.2.1.0)
Syntaxpublic int[] UVComponentCount { get; }Property Value
Int32
See Also