Cast a ray against a child shape.
Namespace: Internal.tainicom.Aether.Physics2D.Collision.ShapesAssembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.1.1.0 (2026.1.1.0)
Syntaxpublic abstract bool RayCast(
out RayCastOutput output,
ref RayCastInput input,
ref Transform transform,
int childIndex
)
Parameters
- output RayCastOutput
- The ray-cast results.
- input RayCastInput
- The ray-cast input parameters.
- transform Transform
- The transform to be applied to the shape.
- childIndex Int32
- The child shape index.
Return Value
BooleanTrue if the ray-cast hits the shape
See Also