Given a transform, compute the associated axis aligned bounding box for a child shape.
Namespace: Internal.tainicom.Aether.Physics2D.Collision.ShapesAssembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.1.1.0 (2026.1.1.0)
Syntaxpublic abstract void ComputeAABB(
out AABB aabb,
ref Transform transform,
int childIndex
)
Parameters
- aabb AABB
- The aabb results.
- transform Transform
- The world transform of the shape.
- childIndex Int32
- The child shape index.
See Also