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ShapeComputeSubmergedArea Method

Used for the buoyancy controller

Namespace: Internal.tainicom.Aether.Physics2D.Collision.Shapes
Assembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.1.1.0 (2026.1.1.0)
Syntax
C#
public abstract float ComputeSubmergedArea(
	ref Vector2 normal,
	float offset,
	ref Transform xf,
	out Vector2 sc
)

Parameters

normal  Vector2
 
offset  Single
 
xf  Transform
 
sc  Vector2
 

Return Value

Single
See Also