ShapeComputeSubmergedArea Method |
Used for the buoyancy controller
Namespace: Internal.tainicom.Aether.Physics2D.Collision.ShapesAssembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.1.1.0 (2026.1.1.0)
Syntaxpublic abstract float ComputeSubmergedArea(
ref Vector2 normal,
float offset,
ref Transform xf,
out Vector2 sc
)
Parameters
- normal Vector2
-
- offset Single
-
- xf Transform
-
- sc Vector2
-
Return Value
Single
See Also