NeoAxis Engine Documentation

## Curve In Space |

Represents the curve in the scene.

The component supports generating 3D mesh of the curve. Set Thickness parameter more than 0 to enable mesh generation.

Properties

Name | Description |
---|---|

Curve Type Position | The type of the curve for position of the points. |

Rounded Line Curvature Radius | The curvature radius of the points for Rounded Line curve type. |

Curve Type Rotation | The type of the curve for rotation of the points. |

Curve Type Scale | The type of the curve for scale of the points. |

Time Scale | Time scale of the curve points. |

Color | Specifies the color of the curve. |

Display Curve In Editor | Whether to display the curve in the editor. |

Display Curve In Simulation | Whether to display the curve in the simulation. |

Thickness | The thickness of the curve. |

Caps | Whether to add caps to the geometry of the curve. |

Segments Length | The length of the segments. |

Segments Circle | The amount of segments around the circumference. |

Material | The material of the curve. |

UVTiles Length | The length of UV tile by length. |

UVTiles Circle | The length of UV tile around the circumference. |

UVFlip | Whether to flip UV coordinates. |

Visibility Distance | Maximum visibility range of the geometry. |

Collision | Whether to have a collision body. |

Collision Material | The physical material used by the rigid body. |

Collision Friction Mode | The type of friction applied on the rigid body. |

Collision Friction | The amount of friction applied on the rigid body. |

Collision Anisotropic Friction | The amount of directional friction applied on the rigid body. |

Collision Spinning Friction | The amount of friction applied when rigid body is spinning. |

Collision Rolling Friction | The amount of friction applied when rigid body is rolling. |

Collision Restitution | The ratio of the final relative velocity to initial relative velocity of the rigid body after collision. |

Time | The time of the point. |

See also