The pipe is customizable by using Pipe Type.
You can found examples in the "Content\Pipes\Authors\NeoAxis" folder.
To make a pipe, need to drop ".pipetype" file to the scene or drop Pipe component from Resources window. Pipe is configured by a set of points, the component is based on Curve In Space.
After the drop, select a point of the pipe. Move it while holding the Shift key, the point will be duplicated. Hold Control key to step movement.
Pipes will connect automatically when a 3D model of connection is configured in the pipe type. 3D model of corners is also supported.
|Pipe Type||The type of the pipe.|
|Pipe Collision||Whether to have a collision body.|
|Point Specialty||Whether to add special mesh to the point.|
|Pipe Replace Material||Replaces the geometry of the pipe by another material.|
|Pipe Color||The base color and opacity multiplier of the pipe.|
|Meshes Replace Material||Replaces the geometry of the meshes by another material.|
|Meshes Color||The base color and opacity multiplier of the meshes.|