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Pipe

Pipe TypeManual / Addons / Pipe / PipeFence

Pipe

Contents
Overview

Represents a pipe in the scene. NeoAxis SDK includes a full-featured pipe constructor.

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How to use

The pipe is customizable by using Pipe Type.

You can found examples in the "Content\Pipes\Authors\NeoAxis" folder.

To make a pipe, need to drop ".pipetype" file to the scene or drop Pipe component from Resources window. Pipe is configured by a set of points, the component is based on Curve In Space.

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After the drop, select a point of the pipe. Move it while holding the Shift key, the point will be duplicated. Hold Control key to step movement.

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Pipes will connect automatically when a 3D model of connection is configured in the pipe type. 3D model of corners is also supported.

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Properties
Name Description
Pipe Type The type of the pipe.
Pipe Collision Whether to have a collision body.
Point Specialty Whether to add special mesh to the point.
Pipe Replace Material Replaces the geometry of the pipe by another material.
Pipe Color The base color and opacity multiplier of the pipe.
Meshes Replace Material Replaces the geometry of the meshes by another material.
Meshes Color The base color and opacity multiplier of the meshes.
See also
Pipe TypeFence