Pipe |
Represents a pipe in the scene. NeoAxis SDK includes a full-featured pipe constructor.

The pipe is customizable by using Pipe Type.
You can found examples in the "Content\Pipes\Authors\NeoAxis" folder.
To make a pipe, need to drop ".pipetype" file to the scene or drop Pipe component from Resources window. Pipe is configured by a set of points, the component is based on Curve In Space.

After the drop, select a point of the pipe. Move it while holding the Shift key, the point will be duplicated. Hold Control key to step movement.

Pipes will connect automatically when a 3D model of connection is configured in the pipe type. 3D model of corners is also supported.

| Name | Description |
|---|---|
| Pipe Type | The type of the pipe. |
| Pipe Collision | Whether to have a collision body. |
| Point Specialty | Whether to add special mesh to the point. |
| Pipe Replace Material | Replaces the geometry of the pipe by another material. |
| Pipe Color | The base color and opacity multiplier of the pipe. |
| Meshes Replace Material | Replaces the geometry of the meshes by another material. |
| Meshes Color | The base color and opacity multiplier of the meshes. |