Subscribe
Share

NeoAxis Group news

31 January, 2013

NeoAxis 3D Game Engine 1.32 Released. This release contains small improvements and fixes for the recently released version 1.31.

Changelog

  • Sound System: Doppler effect has been added. To enable Doppler effect for the attached sounds, you need to enable CalculateSoundVelocity property. To configure scaling of Doppler effect on the map use Map.SoundDopplerEffectFactor property.
  • Bug fix: Resource Editor: Material Editor: Preview models are not visible when DiffuseVertexColor = True.
15 January, 2013

NeoAxis 3D Game Engine 1.31 Released. This release contains fixes for the recently released version 1.3. Performance has been improved and bugs fixed.

Changelog

  • StaticMesh: Fixed issues with performance on NeoAxis 1.3.
  • SceneBox: SceneBox.AmbientLight property has been added. The ability to control color of ambient lighting for the scene box separately from the main scene.
17 December, 2012

NeoAxis Group informs that its all-purpose 3D game engine NeoAxis Engine was updated to the version 1.3. New version received a number of new features along with changed license terms for a Source Edition of the engine.

05 November, 2012

NeoAxis Group announces the upcoming release of NeoAxis 3D Game Engine version 1.3, which should took place before the end of 2012.

29 April, 2012

NeoAxis Group is pleased to announce that new version of its all-purpose 3D game engine NeoAxis 1.2 was released. New version features numerous enhancements in different areas, including new tools in Map Editor and Resource Editor, extended localization support, ability to directly import new 3D file formats, full support for Intel HD Graphics integrated videocards, new post-processing effects (Depth of Field, God Rays and other), performance optimizations, bug fixes and more. Note that in NeoAxis 1.2 Team License terms have been changed — details below.

16 January, 2012

NeoAxis Group announces that NeoAxis Engine and its SDK was updated to version 1.11. NeoAxis Engine is an all-purpose 3D engine for games development, simulations and visualization systems creation. New version includes fixes for bugs that has been discovered since version 1.1, adds Parallax Occlusion Mapping technology and support for Autodesk 3dsMax Design 2011/2012 in Model Exporter.

09 December, 2011

NeoAxis Group is pleased to announce that NeoAxis Engine and it's SDK was updated to version 1.1. NeoAxis Engine is an all-purpose 3D engine for game development, simulation and visualization systems creation. New version introduced significant improvements in rendering as well as new pathfinding system, toolset localization support and some other improvements.

15 September, 2011

The NeoAxis Group has integrated the Awesomium library into the NeoAxis 3D game engine. The Awesomium library allows embedding full-fledged web browser functionality into applications and games.

The extension for the NeoAxis 3D game engine is available as a binary for Windows and Mac and as source code. The library is free for non-commercial use and indie developers. Find out more about Awesomium.

20 June, 2011

NeoAxis Group has finally released NeoAxis Engine 1.0. It took over six years for NeoAxis Engine to grow from a project being developed by a single enthusiast into a most innovative 3D development tool with an international team working on it.

The keystone of NeoAxis engine is its unprecedented functionality that can save you an incredible amount of time and money. It is much more than just a 3D engine. Just imagine a complex 3D instrument, with which solely you can easily create all types of 3D applications from modern video games with 'next-gen shaders and physics' to professional simulators, and you will get an idea of what NeoAxis is. NeoAxis provides you with a complete toolset with which you can develop all aspects of your application without having to deal much with programming.

11 May, 2011

NeoAxis Group Ltd today unveiled NeoAxis 1.0, the newest version of its NeoAxis Game Engine. Previously only available on PCs, NeoAxis is now adding support for Apple Mac OS X, NeoAxis Game Engine 1.0 delivers to game developers a familiar and rich experience in game design that meets the needs of independent developers as well as companies in this new age of development.

The newest version of the platform offers driverless support of PhysX 2.8.4. This allows developer to utilize all PhysX features the presence of the PhysX system software on the end-user’s machine. Due to the refactoring of some core/internal systems, the loading time in NeoAxis 1.0 has been significantly improved. NeoAxis 1.0 also comes with improved COLLADA support resulting in a better support for third party tools such as Autodesk Softimage and Blender. Support was also added for Autodesk 3dsMax 2012.