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NeoAxis Group news

17 April, 2014

The NeoAxis Group Ltd has developed an extension for NeoAxis 3D Engine which allows you to export a 3D scene to a web browser. With this extension, you can export 3D models along with their related materials and textures. Open source library three.js is used for the implementation. This library is based on Javascript and WebGL.

Go to extension page

Screenshots

08 February, 2014

The NeoAxis Group Ltd has integrated the FMOD library into the NeoAxis 3D Engine. FMOD is a set of audio content creation tools made by Firelight Technologies that play music files of diverse formats on many different operating system platforms, used in games and software applications to provide audio functionality.

06 February, 2014

The NeoAxis Group Ltd has integrated the Awesomium library into the NeoAxis 3D Engine. The Awesomium library allows embedding full-fledged web browser functionality into applications and games.

30 January, 2014

NeoAxis Group Ltd has released a new version of the universal environment for 3D project development NeoAxis 3D Engine 2.1. This new version includes performance improvements and bug fixes since previous big release NeoAxis 3D Engine 2.0.

28 November, 2013

NeoAxis Group Ltd releases a new version of the universal environment for 3D projects development NeoAxis 3D Engine 2.0. The new version includes many improvements, as well as significant changes in technology licensing.

02 September, 2013

NeoAxis Group Ltd announces a new version of the universal environment for development of 3D projects NeoAxis 3D Engine 2.0. The new version will include many improvements, as well as significant changes in technology licensing.

31 January, 2013

NeoAxis 3D Game Engine 1.32 Released. This release contains small improvements and fixes for the recently released version 1.3.

Changelog

  • Sound System: Doppler effect has been added. To enable Doppler effect for the attached sounds, you need to enable CalculateSoundVelocity property. To configure scaling of Doppler effect on the map use Map.SoundDopplerEffectFactor property.
  • Bug fix: Resource Editor: Material Editor: Preview models are not visible when DiffuseVertexColor = True.
15 January, 2013

NeoAxis 3D Game Engine 1.31 Released. This release contains fixes for the recently released version 1.3. Performance has been improved and bugs fixed.

Changelog

  • StaticMesh: Fixed issues with performance on NeoAxis 1.3.
  • SceneBox: SceneBox.AmbientLight property has been added. The ability to control color of ambient lighting for the scene box separately from the main scene.
17 December, 2012

NeoAxis Group informs that its all-purpose 3D game engine NeoAxis Engine was updated to the version 1.3. New version received a number of new features along with changed license terms for a Source Edition of the engine.

05 November, 2012

NeoAxis Group announces the upcoming release of NeoAxis 3D Game Engine version 1.3, which should took place before the end of 2012.