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RacingGameLogic Class

A component that implements the logic of the racing game.
Inheritance Hierarchy
SystemObject
  NeoAxisComponent
    NeoAxisGameLogic
      ProjectRacingGameLogic

Namespace: Project
Assembly: Project (in Project.dll) Version: 2026.2.1.0 (2026.2.1.0)
Syntax
C#
public class RacingGameLogic : GameLogic

The RacingGameLogic type exposes the following members.

Constructors
 NameDescription
Public methodRacingGameLogicInitializes a new instance of the RacingGameLogic class
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Properties
 NameDescription
Public propertyAnyData The user data of the component.
(Inherited from Component)
Public propertyBaseType Gets the base type of the object.
(Inherited from Component)
Public propertyCheckpoints 
Public propertyCheckpointsPassed 
Public propertyCheckpointsPassedTime 
Public propertyCloneSupport Whether the object supports cloning.
(Inherited from Component)
Public propertyCloudPlayers 
Public propertyComponents Gets the collection of the child components.
(Inherited from Component)
Public propertyCreatedByBaseType Whether the object is created using a base type.
(Inherited from Component)
Public propertyCurrentGameTime 
Public propertyDisplayInEditor Whether to show the object in the editor.
(Inherited from Component)
Public propertyDisposed Whether the object is disposed.
(Inherited from Component)
Public propertyDrawCheckpointsEditor 
Public propertyDrawCheckpointsSimulation 
Public propertyEditorDocumentConfiguration Gets or sets the configuration data of the object's settings in the editor.
(Inherited from Component)
Public propertyEditorReadOnly Whether the object is read only in the editor.
(Inherited from Component)
Public propertyEditorReadOnlyInHierarchy Whether the object is read-only in the editor with respect to parent objects.
(Inherited from Component)
Public propertyEnabled Whether the component is enabled. Any functionality of component is not works when it disabled.
(Inherited from Component)
Public propertyEnabledInHierarchy Determines whether the object is attached to a hierarchy of the components and enabled. The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component)
Public propertyEnabledInHierarchyAndIsInstance Determines when the object is attached to a hierarchy of the components, is enabled and the object if not part of a resource (it is usual object instance). The object will be enabled only when all parents are enabled, and the property Enabled is enabled.
(Inherited from Component)
Public propertyHierarchyController Gets the object hierarchy control controller.
(Inherited from Component)
Public propertyIsResource
(Inherited from Component)
Public propertyLaps 
Public propertyName The name of the component.
(Inherited from Component)
Public propertyNetworkID
(Inherited from Component)
Public propertyNetworkIsClient
(Inherited from Component)
Public propertyNetworkIsServer Whether to work in network server mode. It is false until the scene is not loaded.
(Inherited from Component)
Public propertyNetworkIsSingle
(Inherited from Component)
Public propertyNetworkIsSingleOrClient
(Inherited from Component)
Public propertyNetworkMode Whether to enable synchronization of the component between server and clients.
(Inherited from Component)
Public propertyNetworkModeUsers
(Inherited from Component)
Public propertyObjectTypeControlledByPlayer The type of object to control by the player.
(Inherited from GameLogic)
Public propertyParent Gets the parent object.
(Inherited from Component)
Public propertyParentRoot Gets the parent root object.
(Inherited from Component)
Public propertyParentScene Gets the parent scene object.
(Inherited from Component)
Public propertyPreRaceTime 
Public propertyRemoveFromParentQueued Whether the object is placed in the detach queue from the parent.
(Inherited from Component)
Public propertySaveSupport Whether the object supports saving to a file.
(Inherited from Component)
Public propertyScreenLabel The displaying mode of an on-screen label of the component in the scene editor.
(Inherited from Component)
Public propertyTypeSettingsPrivateObjects Object settings when used as a type.
(Inherited from Component)
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Methods
 NameDescription
Public methodAddComponent Adds a component as a child.
(Inherited from Component)
Public methodBeginNetworkMessage(ServerNetworkService_ComponentsClientItem, String)
(Inherited from Component)
Public methodBeginNetworkMessage(IListServerNetworkService_ComponentsClientItem, String)
(Inherited from Component)
Public methodBeginNetworkMessage(IListServerNetworkService_UsersUserInfo, String)
(Inherited from Component)
Public methodBeginNetworkMessage(ServerNetworkService_UsersUserInfo, String)
(Inherited from Component)
Public methodBeginNetworkMessageToEveryone
(Inherited from Component)
Public methodBeginNetworkMessageToServer
(Inherited from Component)
Public methodClient_GetUser 
Public methodClient_GetUsers 
Protected methodClient_OnDisabledInSimulation
(Inherited from GameLogic)
Protected methodClient_OnEnabledInHierarchyChanged
(Inherited from GameLogic)
Protected methodClient_OnEnabledInSimulation
(Inherited from GameLogic)
Public methodClient_SendRequestAddBot 
Public methodClient_SendRequestDeleteBot 
Public methodClone Creates a copy of the object.
(Inherited from Component)
Public methodCreateComponent(Type, Int32, Boolean, Boolean, NetworkModeEnum) Creates a child component.
(Inherited from Component)
Public methodCreateComponent(MetadataTypeInfo, Int32, Boolean, Boolean, NetworkModeEnum) Creates a child component.
(Inherited from Component)
Public methodCreateComponentT(Int32, Boolean, Boolean, NetworkModeEnum) Creates a child component.
(Inherited from Component)
Protected methodCreateVehicle Creates and initializes a new vehicle at the specified position and rotation.
Public methodDispose Detaches the object from the hierarchy and deletes the object data.
(Inherited from Component)
Public methodEqualsDetermines whether the specified object is equal to the current object.
(Inherited from Object)
Protected methodFinalizeAllows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object)
Public methodFindParent(Type) Finds the parent of the specified type.
(Inherited from Component)
Public methodFindParent(MetadataTypeInfo) Finds the parent of the specified type.
(Inherited from Component)
Public methodFindParentT Finds the parent of the specified type.
(Inherited from Component)
Public methodFindThisOrParent(Type) Finds the parent or self of the specified type.
(Inherited from Component)
Public methodFindThisOrParent(MetadataTypeInfo) Finds the parent or self of the specified type.
(Inherited from Component)
Public methodFindThisOrParentT Finds the parent or self of the specified type.
(Inherited from Component)
Public methodGetAllParents Gets all parents of the component.
(Inherited from Component)
Public methodGetCachedSpawnPointsForPlayer
(Inherited from GameLogic)
Public methodGetComponent(String, Boolean) Finds a child component by name.
(Inherited from Component)
Public methodGetComponent(Type, Boolean, Boolean) Finds a child component of the specified type.
(Inherited from Component)
Public methodGetComponent(MetadataTypeInfo, Boolean, Boolean) Finds a child component of the specified type.
(Inherited from Component)
Public methodGetComponentT(Boolean, Boolean) Finds a child component of the specified type.
(Inherited from Component)
Public methodGetComponentByNameWithIndex Finds a child component by name and number in the case when there are several components with the specified name.
(Inherited from Component)
Public methodGetComponentByPath Finds a child component by path.
(Inherited from Component)
Public methodGetComponents(Boolean, Boolean, Boolean, Boolean) Finds child components.
(Inherited from Component)
Public methodGetComponents(Boolean, Boolean, Boolean, Boolean, ActionComponent) Finds child components.
(Inherited from Component)
Public methodGetComponents(Type, Boolean, Boolean, Boolean, Boolean) Finds child components of the specified type.
(Inherited from Component)
Public methodGetComponents(MetadataTypeInfo, Boolean, Boolean, Boolean, Boolean) Finds child components of the specified type.
(Inherited from Component)
Public methodGetComponentsT(Boolean, Boolean, Boolean, Boolean, ActionT) Finds child components of the specified type.
(Inherited from Component)
Public methodGetEndedGamePlayerIndexesWithTime 
Public methodGetHashCodeServes as the default hash function.
(Inherited from Object)
Public methodGetPathFromParent Returns the path to the object from the parent.
(Inherited from Component)
Public methodGetPathFromRoot Returns the object's access path from the root object.
(Inherited from Component)
Public methodGetProvidedType Returns a type when the object is used as a type.
(Inherited from Component)
Public methodGetScreenLabelInfo
(Inherited from Component)
Protected methodGetSpawnPointForPlayer
(Inherited from GameLogic)
Public methodGetStatus 
Public methodGetTypeGets the Type of the current instance.
(Inherited from Object)
Public methodIsMatchOver Determines whether the match has been completed based on the number of laps and checkpoints passed.
Public methodIsMethodInvoking Checks if a method is running over time. You can start executing such methods using MethodInvoke(String, Object, Double, Double) method.
(Inherited from Component)
Protected methodMemberwiseCloneCreates a shallow copy of the current Object.
(Inherited from Object)
Public methodMetadataGetMemberBySignature Returns the object metadata member by name.
(Inherited from Component)
Public methodMetadataGetMembers Returns the object metadata members.
(Inherited from Component)
Public methodMethodInvoke Calls a method by name.
(Inherited from Component)
Public methodMethodInvokeCancel Cancels the execution of selected method that run over time. You can start executing such methods using MethodInvoke(String, Object, Double, Double) method.
(Inherited from Component)
Public methodMethodInvokeCancelAll Cancels the execution of all methods that run over time. You can start executing such methods using MethodInvoke(String, Object, Double, Double) method.
(Inherited from Component)
Public methodNetworkDisablePropertySynchronization
(Inherited from Component)
Public methodNetworkIsDisabledPropertySynchronization
(Inherited from Component)
Public methodNetworkModeAddUser
(Inherited from Component)
Public methodNetworkModeIsEnabledForUser
(Inherited from Component)
Public methodNetworkModeRemoveUser
(Inherited from Component)
Public methodNetworkRestoreDisabledPropertySynchronization
(Inherited from Component)
Public methodNewObjectSetDefaultConfiguration Called when the object is created in the editor. Designed to configure the initial state.
(Inherited from Component)
Public methodNewObjectSetDefaultConfigurationUpdate Called during object creation in the editor. Designed to configure the initial state.
(Inherited from Component)
Protected methodOnAddedToParent Called when a component is added to the parent.
(Inherited from Component)
Protected methodOnClientConnectedAfterRootComponentEnabled
(Inherited from Component)
Protected methodOnClientConnectedBeforeRootComponentEnabled
(Overrides ComponentOnClientConnectedBeforeRootComponentEnabled(ServerNetworkService_ComponentsClientItem))
Protected methodOnClientDisconnected
(Inherited from Component)
Protected methodOnClone Called when the object is cloned.
(Inherited from Component)
Protected methodOnComponentAdded Called when a child component is added.
(Inherited from Component)
Protected methodOnComponentRemoved Called when a child component is removed.
(Inherited from Component)
Protected methodOnDisabledInSimulation
(Inherited from GameLogic)
Protected methodOnDisabledInSimulationAndIsInstance Called when the object is detached from a hierarchy of the components or is disabled, which was created as an instance (is not resource). The method is called only in simulation application. See also EnabledInHierarchy property.
(Inherited from Component)
Protected methodOnDispose Called when the object is disposed.
(Inherited from Component)
Protected methodOnEditorGetTextInfoCenterBottomCorner
(Inherited from Component)
Protected methodOnEnabledChanged Called when value of Enabled property is changed.
(Inherited from Component)
Protected methodOnEnabledInHierarchyChanged
(Overrides GameLogicOnEnabledInHierarchyChanged)
Protected methodOnEnabledInSimulation
(Inherited from GameLogic)
Protected methodOnEnabledInSimulationAndIsInstance Called when the object is attached to a hierarchy of the components, it is enabled, which was created as an instance (is not resource). The method is called only in simulation application. See also EnabledInHierarchy property.
(Inherited from Component)
Protected methodOnLoad Called during object loading.
(Inherited from Component)
Protected methodOnMetadataGetMemberBySignature Called when the object metadata member is received by name.
(Inherited from Component)
Protected methodOnMetadataGetMembers Called upon receipt of the object's metadata members.
(Inherited from Component)
Protected methodOnMetadataGetMembersFilter Called when filtering receive members of the object metadata.
(Inherited from Component)
Protected methodOnPreloadResources Called when preloading the resources used by the object.
(Inherited from Component)
Protected methodOnReceiveNetworkMessageFromClient
(Overrides GameLogicOnReceiveNetworkMessageFromClient(ServerNetworkService_ComponentsClientItem, String, ArrayDataReader))
Protected methodOnReceiveNetworkMessageFromServer
(Overrides GameLogicOnReceiveNetworkMessageFromServer(String, ArrayDataReader))
Protected methodOnRemovedFromParent Called when a component is removed from the parent.
(Inherited from Component)
Protected methodOnSave Called during object saving.
(Inherited from Component)
Protected methodOnSimulationStep
(Overrides GameLogicOnSimulationStep)
Protected methodOnSimulationStepClient
(Overrides ComponentOnSimulationStepClient)
Protected methodOnUpdate Called during the update process of all objects.
(Inherited from Component)
Public methodPreloadResources Preload resources used by the object.
(Inherited from Component)
Public methodPropertyGet(String, Object, Boolean) Gets the value of a property by name.
(Inherited from Component)
Public methodPropertySet Sets the value of a property by name.
(Inherited from Component)
Public methodRemoveAllComponents Removes all child components.
(Inherited from Component)
Public methodRemoveComponent Removes a child component.
(Inherited from Component)
Public methodRemoveFromParent Detaches the object from its parent.
(Inherited from Component)
Public methodResetSpawnPointsForPlayerCache
(Inherited from GameLogic)
Protected methodServer_AddUser
(Overrides GameLogicServer_AddUser(ServerNetworkService_UsersUserInfo))
Public methodServer_ChangeObjectControlled
(Inherited from GameLogic)
Public methodServer_GetObjectControlledByUser
(Inherited from GameLogic)
Public methodServer_GetUser 
Public methodServer_GetUserByObjectControlled
(Inherited from GameLogic)
Public methodServer_GetUsers
(Inherited from GameLogic)
Protected methodServer_OnNewUserItem
(Overrides GameLogicServer_OnNewUserItem)
Protected methodServer_RemoveUser
(Inherited from GameLogic)
Public methodServer_SendScreenMessageToAllClients
(Inherited from GameLogic)
Public methodServer_SendScreenMessageToClient
(Inherited from GameLogic)
Public methodServer_SendScreenMessageToClientByControlledObject
(Inherited from GameLogic)
Public methodServerOrSingle_CreateObjectControlledByPlayer
(Overrides GameLogicServerOrSingle_CreateObjectControlledByPlayer(GameLogicServerUserItem, GameLogicSingleUserItem, ReferenceMetadataTypeInfo, Transform))
Protected methodServerOrSingle_IsAllowToUpdateObjectControlledByPlayers
(Overrides GameLogicServerOrSingle_IsAllowToUpdateObjectControlledByPlayers)
Protected methodServerOrSingle_OnDisabledInSimulation
(Inherited from GameLogic)
Protected methodServerOrSingle_OnEnabledInHierarchyChanged
(Overrides GameLogicServerOrSingle_OnEnabledInHierarchyChanged)
Protected methodServerOrSingle_OnEnabledInSimulation
(Inherited from GameLogic)
Protected methodServerOrSingle_UpdateObjectControlledByPlayer
(Inherited from GameLogic)
Public methodServerOrSingle_UpdateObjectControlledByPlayers
(Inherited from GameLogic)
Public methodSingle_AddBot
(Inherited from GameLogic)
Public methodSingle_DeleteBot
(Inherited from GameLogic)
Public methodSingle_GetUser
(Inherited from GameLogic)
Public methodSingle_GetUserByObjectControlled
(Inherited from GameLogic)
Public methodSingle_GetUsers
(Inherited from GameLogic)
Public methodToString Returns the name and type of the object as a string.
(Inherited from Component)
Public methodTypeSettingsIsPublic Checks whether the object provided as a type is public.
(Inherited from Component)
Public methodTypeSettingsIsPublicMember Checks whether the member is set up as public.
(Inherited from Component)
Public methodUpdateCheckpoints 
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Events
 NameDescription
Public eventAddedToParent Occurs when a component is added to the parent.
(Inherited from Component)
Public eventCheckpointsPassedTimeChanged 
Public eventCloneEvent Occurs when object is cloned.
(Inherited from Component)
Public eventCloneSupportChanged Occurs after changing value of CloneSupport property.
(Inherited from Component)
Public eventComponentAdded Occurs when a child component is added.
(Inherited from Component)
Public eventComponentRemoved Occurs when a child component is removed.
(Inherited from Component)
Public eventComponentsChanged Occurs when the set of children is changed.
(Inherited from Component)
Public eventCurrentGameTimeChangedOccurs when the CurrentGameTime property value changes.
Public eventDisabledInSimulation Occurs when the object is detached from a hierarchy of the components or is disabled. The method is called only in simulation application. See also EnabledInHierarchy property.
(Inherited from Component)
Public eventDisabledInSimulationAndIsInstance Occurs when the object is detached from a hierarchy of the components or is disabled, which was created as an instance (is not resource). The method is called only in simulation application. See also EnabledInHierarchy property.
(Inherited from Component)
Public eventDisplayInEditorChanged Occurs when value of DisplayInEditor property is changed.
(Inherited from Component)
Public eventDisposeEvent Occurs when the object is disposed.
(Inherited from Component)
Public eventDrawCheckpointsEditorChangedOccurs when the DrawCheckpointsEditor property value changes.
Public eventDrawCheckpointsSimulationChangedOccurs when the DrawCheckpointsSimulation property value changes.
Public eventEnabledChanged Occurs when the Enabled property value changes.
(Inherited from Component)
Public eventEnabledInHierarchyChanged Occurs when the EnabledInHierarchy property value changes.
(Inherited from Component)
Public eventEnabledInSimulation Occurs when the object is attached to a hierarchy of the components and is enabled. The method is called only in simulation application. See also EnabledInHierarchy property.
(Inherited from Component)
Public eventEnabledInSimulationAndIsInstance Occurs when the object is attached to a hierarchy of the components, it is enabled, which was created as an instance (is not resource). The method is called only in simulation application. See also EnabledInHierarchy property.
(Inherited from Component)
Public eventLapsChangedOccurs when the Laps property value changes.
Public eventLoadEvent Occurs during object loading.
(Inherited from Component)
Public eventMetadataGetMemberBySignatureEvent Occurs when the object metadata member is received by name.
(Inherited from Component)
Public eventMetadataGetMembersEvent Occurs upon receipt of the object's metadata members.
(Inherited from Component)
Public eventMetadataGetMembersFilterEvent Occurs when filtering receive members of the object metadata.
(Inherited from Component)
Public eventNameChanged Occurs when component name is changed.
(Inherited from Component)
Public eventNetworkModeChangedOccurs when the NetworkMode property value changes.
(Inherited from Component)
Public eventObjectControlledByPlayerCreated
(Inherited from GameLogic)
Public eventObjectTypeControlledByPlayerChangedOccurs when the ObjectTypeControlledByPlayer property value changes.
(Inherited from GameLogic)
Public eventPreloadResourcesEvent Occurs when preloading the resources used by the object.
(Inherited from Component)
Public eventPreRaceTimeChangedOccurs when the PreRaceTime property value changes.
Public eventReceiveNetworkMessageFromClient
(Inherited from Component)
Public eventReceiveNetworkMessageFromServer
(Inherited from Component)
Public eventRemovedFromParent Occurs when a component is removed from the parent.
(Inherited from Component)
Public eventSaveEvent Occurs during object saving.
(Inherited from Component)
Public eventSaveSupportChanged Occurs after changing value of SaveSupport property.
(Inherited from Component)
Public eventScreenLabelChangedOccurs when the ScreenLabel property value changes.
(Inherited from Component)
Public eventServerOrSingle_ObjectControlledByPlayerBeforeCreate
(Inherited from GameLogic)
Public eventSimulationStep Occurs during the simulation step.
(Inherited from Component)
Public eventSimulationStepClient Occurs during the simulation step.
(Inherited from Component)
Public eventUpdateEvent Occurs during the update process of all objects.
(Inherited from Component)
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Extension Methods
 NameDescription
Public Extension MethodMethodInvoke Calls the object method by name.
(Defined by ObjectEx)
Public Extension MethodPropertyGet Gets the value of the object property by name.
(Defined by ObjectEx)
Public Extension MethodPropertyGetT Gets the value of the object property by name.
(Defined by ObjectEx)
Public Extension MethodPropertySet Sets the value of the object property by name.
(Defined by ObjectEx)
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See Also