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Project Namespace

 
Classes
  ClassDescription
Public classAvatarWindow
Public classBasicSceneScreen
An default GUI screen of the scene.
Public classClientUtility
Public classEntranceScreen
Public classInGameContextScreen
A basic depending on context UI screen.
Public classMainMenuScreen
Public classMenuWindow
Public classMessageBoxWindow
Public classMessageBoxWindowResultData
Public classMultiplayerCreateWindow
Public classMultiplayerJoinWindow
Public classOptionsWindow
Public classPlatformGameGUI
The GUI screen for Platform Game. It is based on BasicSceneScreen to enable basic functionality like inventory widget.
Public classPlayScreen
Public classProjectAssembly
Public classRunServer
Implements a functionality of making a server from the Player app.
Public classScenesWindow
Public classShooterInGameContextScreen
Public classShooterNetworkLogic
Public classShooterNetworkLogicClientUserItem
Public classShooterNetworkLogicShooterServerUserItem
Public classShooterNetworkLogicSpawnWeapon
Public classShooterSceneScreen
Public classSimpleGameGUI
Public classSimulationApp
The class for general management of the project application.
Public classSimulationAppClient
The class for general management of the client.
Public classSimulationAppClientAssemblyRegistration
Public classSimulationAppClientNode
Public classSimulationAppServer
The class for general management of the server.
Public classSimulationAppServerClientData
Public classSimulationAppServerAssemblyRegistration
Public classSimulationAppServerNode
Public classSpaceshipGameGUI
Public classSplashScreen
Public classText2DFunctionality
An auxiliary class to draw text on the screen. Similar to Text2D component.
Public classUIStyleEditor
Public classUIStyleSimple
Public classWindowAppMainForm
Delegates
Enumerations