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PrismaticJoint Class

A prismatic joint. This joint provides one degree of freedom: translation along an axis fixed in bodyA. Relative rotation is prevented. You can use a joint limit to restrict the range of motion and a joint motor to drive the motion or to model joint friction.
Inheritance Hierarchy
SystemObject
  Internal.tainicom.Aether.Physics2D.Dynamics.JointsJoint
    Internal.tainicom.Aether.Physics2D.Dynamics.JointsPrismaticJoint

Namespace:  Internal.tainicom.Aether.Physics2D.Dynamics.Joints
Assembly:  NeoAxis.Core (in NeoAxis.Core.dll) Version: 2024.1.1.0 (2024.1.1.0)
Syntax
C#
public class PrismaticJoint : Joint

The PrismaticJoint type exposes the following members.

Constructors
  NameDescription
Public methodPrismaticJoint(Body, Body, Vector2, Vector2, Boolean)
Initializes a new instance of the PrismaticJoint class
Public methodPrismaticJoint(Body, Body, Vector2, Vector2, Vector2, Boolean)
This requires defining a line of motion using an axis and an anchor point. The definition uses local anchor points and a local axis so that the initial configuration can violate the constraint slightly. The joint translation is zero when the local anchor points coincide in world space. Using local anchors and a local axis helps when saving and loading a game.
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Properties
  NameDescription
Public propertyAxis
The axis at which the joint moves.
Public propertyBodyA
Get the first body attached to this joint.
(Inherited from Joint.)
Public propertyBodyB
Get the second body attached to this joint.
(Inherited from Joint.)
Public propertyBreakpoint
The Breakpoint simply indicates the maximum Value the JointError can be before it breaks. The default value is float.MaxValue, which means it never breaks.
(Inherited from Joint.)
Public propertyCollideConnected
Set this flag to true if the attached bodies should collide.
(Inherited from Joint.)
Public propertyJointSpeed
Get the current joint translation speed, usually in meters per second.
Public propertyJointTranslation
Get the current joint translation, usually in meters.
Public propertyJointType
Gets or sets the type of the joint.
(Inherited from Joint.)
Public propertyLimitEnabled
Is the joint limit enabled?
Public propertyLocalAnchorA
The local anchor point on BodyA
Public propertyLocalAnchorB
The local anchor point on BodyB
Public propertyLocalXAxis
The axis in local coordinates relative to BodyA
Public propertyLowerLimit
Get the lower joint limit, usually in meters.
Public propertyMaxMotorForce
Set the maximum motor force, usually in N.
Public propertyMotorEnabled
Is the joint motor enabled?
Public propertyMotorImpulse
Get the current motor impulse, usually in N.
Public propertyMotorSpeed
Set the motor speed, usually in meters per second.
Public propertyReferenceAngle
The reference angle.
Public propertyUpperLimit
Get the upper joint limit, usually in meters.
Public propertyWorld
Get the parent World of this joint. This is null if the joint is not attached.
(Inherited from Joint.)
Public propertyWorldAnchorA (Overrides JointWorldAnchorA.)
Public propertyWorldAnchorB (Overrides JointWorldAnchorB.)
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Methods
  NameDescription
Public methodEquals
Determines whether the specified object is equal to the current object.
(Inherited from Object.)
Protected methodFinalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public methodGetHashCode
Serves as the default hash function.
(Inherited from Object.)
Public methodGetMotorForce
Gets the motor force.
Public methodGetReactionForce (Overrides JointGetReactionForce(Single).)
Public methodGetReactionTorque (Overrides JointGetReactionTorque(Single).)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Public methodIsFixedType
Return true if the joint is a fixed type.
(Inherited from Joint.)
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Public methodSetLimits
Set the joint limits, usually in meters.
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
Protected methodWakeBodies (Inherited from Joint.)
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Events
  NameDescription
Public eventBroke
Fires when the joint is broken.
(Inherited from Joint.)
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Fields
  NameDescription
Public fieldEnabled
Indicate if this join is enabled or not. Disabling a joint means it is still in the simulation, but inactive.
(Inherited from Joint.)
Public fieldTag
Set the user data pointer.
(Inherited from Joint.)
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Extension Methods
See Also