Prismatic |
| Name | Description | |
|---|---|---|
| PrismaticJoint(Body, Body, Vector2, Vector2, Boolean) | Initializes a new instance of the PrismaticJoint class | |
| PrismaticJoint(Body, Body, Vector2, Vector2, Vector2, Boolean) | This requires defining a line of motion using an axis and an anchor point. The definition uses local anchor points and a local axis so that the initial configuration can violate the constraint slightly. The joint translation is zero when the local anchor points coincide in world space. Using local anchors and a local axis helps when saving and loading a game. |