PrismaticJoint(Body, Body, Vector2, Vector2, Boolean) Constructor |
Namespace: Internal.tainicom.Aether.Physics2D.Dynamics.JointsAssembly: NeoAxis.Core (in NeoAxis.Core.dll) Version: 2026.1.1.0 (2026.1.1.0)
Syntaxpublic PrismaticJoint(
Body bodyA,
Body bodyB,
Vector2 anchor,
Vector2 axis,
bool useWorldCoordinates = false
)
Parameters
- bodyA Body
-
- bodyB Body
-
- anchor Vector2
-
- axis Vector2
-
- useWorldCoordinates Boolean (Optional)
-
See Also