Prismatic |
The PrismaticJoint type exposes the following members.
| Name | Description | |
|---|---|---|
| Axis | The axis at which the joint moves. | |
| BodyA |
Get the first body attached to this joint.
(Inherited from Joint) | |
| BodyB |
Get the second body attached to this joint.
(Inherited from Joint) | |
| Breakpoint |
The Breakpoint simply indicates the maximum Value the JointError can be before it breaks.
The default value is float.MaxValue, which means it never breaks.
(Inherited from Joint) | |
| CollideConnected |
Set this flag to true if the attached bodies should collide.
(Inherited from Joint) | |
| JointSpeed | Get the current joint translation speed, usually in meters per second. | |
| JointTranslation | Get the current joint translation, usually in meters. | |
| JointType |
Gets or sets the type of the joint.
(Inherited from Joint) | |
| LimitEnabled | Is the joint limit enabled? | |
| LocalAnchorA | The local anchor point on BodyA | |
| LocalAnchorB | The local anchor point on BodyB | |
| LocalXAxis | The axis in local coordinates relative to BodyA | |
| LowerLimit | Get the lower joint limit, usually in meters. | |
| MaxMotorForce | Set the maximum motor force, usually in N. | |
| MotorEnabled | Is the joint motor enabled? | |
| MotorImpulse | Get the current motor impulse, usually in N. | |
| MotorSpeed | Set the motor speed, usually in meters per second. | |
| ReferenceAngle | The reference angle. | |
| UpperLimit | Get the upper joint limit, usually in meters. | |
| World |
Get the parent World of this joint. This is null if the joint is not attached.
(Inherited from Joint) | |
| WorldAnchorA | (Overrides JointWorldAnchorA) | |
| WorldAnchorB | (Overrides JointWorldAnchorB) |