Name
| Description
|
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Rendering Pipeline
| The rendering pipeline of the scene.
|
Background Color
| The background color of the scene.
|
Background Color Affect Lighting
| Whether to affect the background color to ambient lighting.
|
UIScreen
| The element of the user interface of the scene that will be used in a simulation.
|
Mode
| The mode of the scene.
|
Camera Editor
| The camera used by the editor in 3D mode.
|
Camera Editor2 D
| The camera used by the editor in 2D mode.
|
Camera Editor2 DPosition Z
| Z position of the camera in 2D mode.
|
Camera Default
| The default camera used.
|
Gravity
| The gravity applied on the physical objects.
|
Physics Simulation Steps
| The number of simulation sub-steps performed by the physics system per one update.
|
Physics Number Iterations
| The number of iterations performed by the physics system.
|
Wind Direction
| The direction of the wind.
|
Wind Speed
| The speed of the wind.
|
Gravity2 D
| The gravity applied on the 2D physical objects.
|
Background Sound
| Specifies background sound of the scene. Usually it is a music.
|
Background Sound Volume In Editor
| Specifies background sound volume in the editor.
|
Background Sound Volume In Simulation
| Specifies background sound volume in the simulation.
|
Season
| Season of a year. 0 - summer, 1 - fall, 2 - winter, 3 - spring.
|
Display Development Data In Editor
| Whether to show development data in the editor.
|
Display Development Data In Simulation
| Whether to show development data in the simulation.
|
Display Text Info
| Whether to display text information of the development data.
|
Display Labels
| Whether to display development data of the labels.
|
Display Lights
| Whether to display development data of the lights.
|
Display Decals
| Whether to display development data of the decals.
|
Display Reflection Probes
| Whether to display development data of the reflection probes.
|
Display Cameras
| Whether to display development data of the cameras.
|
Display Physical Objects
| Whether to display physical objects.
|
Display Areas
| Whether to display areas.
|
Display Volumes
| Whether to display volumes.
|
Display Sensors
| Whether to display sensors.
|
Display Sound Sources
| Whether to display development data of the sound sources.
|
Display Object In Space Bounds
| Whether to display the bounds of the objects in space.
|
Display Scene Octree
| Whether to display the scene octree.
|
Frustum Culling Test
| Enables the frustum culling test.
|
Octree Enabled
| Enables the scene octree.
|
Octree Object Count Outside Octree To Rebuld
| The number of objects to rebuild outside the octree.
|
Octree Bounds Rebuild Expand
| The expand vector of the octree bounds.
|
Octree Min Node Size
| The minimum node size of the octree.
|
Octree Object Count To Create Child Nodes
| The number of objects needed to create child nodes.
|
Octree Max Node Count
| The maximum number of nodes created by the octree.
|
Display Physics Internal
| Whether to display the internal physics data.
|
All
| Gets the list of all enabled scenes.
|
First
| Gets first enabled scene.
|