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Scene

Scene

Component representing a scene. Scene Editor is used to edit the scenes.

Properties
Name Description
Rendering Pipeline The rendering pipeline of the scene.
Background Color The background color of the scene.
Background Color Affect Lighting Whether to affect the background color to ambient lighting.
UIScreen The element of the user interface of the scene that will be used in a simulation.
Mode The mode of the scene.
Camera Editor The camera used by the editor in 3D mode.
Camera Editor2 D The camera used by the editor in 2D mode.
Camera Editor2 DPosition Z Z position of the camera in 2D mode.
Camera Default The default camera used.
Gravity The gravity applied on the physical objects.
Physics Simulation Steps The number of simulation sub-steps performed by the physics system per one update.
Physics Number Iterations The number of iterations performed by the physics system.
Wind Direction The direction of the wind.
Wind Speed The speed of the wind.
Gravity2 D The gravity applied on the 2D physical objects.
Background Sound Specifies background sound of the scene. Usually it is a music.
Background Sound Volume In Editor Specifies background sound volume in the editor.
Background Sound Volume In Simulation Specifies background sound volume in the simulation.
Season Season of a year. 0 - summer, 1 - fall, 2 - winter, 3 - spring.
Display Development Data In Editor Whether to show development data in the editor.
Display Development Data In Simulation Whether to show development data in the simulation.
Display Text Info Whether to display text information of the development data.
Display Labels Whether to display development data of the labels.
Display Lights Whether to display development data of the lights.
Display Decals Whether to display development data of the decals.
Display Reflection Probes Whether to display development data of the reflection probes.
Display Cameras Whether to display development data of the cameras.
Display Physical Objects Whether to display physical objects.
Display Areas Whether to display areas.
Display Volumes Whether to display volumes.
Display Sensors Whether to display sensors.
Display Sound Sources Whether to display development data of the sound sources.
Display Object In Space Bounds Whether to display the bounds of the objects in space.
Display Scene Octree Whether to display the scene octree.
Frustum Culling Test Enables the frustum culling test.
Octree Enabled Enables the scene octree.
Octree Object Count Outside Octree To Rebuld The number of objects to rebuild outside the octree.
Octree Bounds Rebuild Expand The expand vector of the octree bounds.
Octree Min Node Size The minimum node size of the octree.
Octree Object Count To Create Child Nodes The number of objects needed to create child nodes.
Octree Max Node Count The maximum number of nodes created by the octree.
Display Physics Internal Whether to display the internal physics data.
All Gets the list of all enabled scenes.
First Gets first enabled scene.
See also
Scene commonMaterial